
He's taking his time.

Simple shaders.
Moderators: winston, another_commander
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Quick question... what's the difference between Simple and Full shaders? I've only used shaders a tiny bit (when running KDM, they don't seem to work in GDM).DaddyHoggy wrote:Stunning, considering Simple Shaders
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// these next glow effects are only available in full shader mode
#ifndef OO_REDUCED_COMPLEXITY
//Add in the laser firing gun barrel flash effect
color += WeaponGlow(laserheatMap * Pulse(min(laser_heat_level, 1.0), 1.0));
#endif
That is really daring: following an anaconda over that prolonged distance.El Viejo wrote:I followed an Anaconda through its wormhole, and tracked it all the way from the witchpoint to the sun (man, are they slow).....This was using Wildeblood's Sensible Sun OXP... hence the very distant main planet.
Wouldn't it be logical that, if there is any chance at all that it will go sun skimming, it has heat insulation. My only conclusion to this would be: "sunskimmer role = has heat insulation" unless it breaks something else that is.Eric Walch wrote:The only foolproof way would be to give all ships that have a sunskimmer role a high heatinsulation in shipdata itself.
An NPC in fact did just so, and that's the problem...Gimi wrote:No pilot, not even NPC ones, would attempt sun skimming without.
Sorry, I may have been unclear. I was trying to agree with, and reinforce Eric's view, and thus enticing him to make the relevant changes in the code, unless it breaks something else that is.Cmdr. Maegil wrote:An NPC in fact did just so, and that's the problem...Gimi wrote:No pilot, not even NPC ones, would attempt sun skimming without.
Maybe you meant that they shouldn't? In that case, re-read Eric's last post, he's on the dev team and fully agrees.
It is just such a rare event that I didn't really bother implementing it. To do it right, one would need a new AI command that checks if a ship could risk going to the sun. But, when I had that idea, we were already having a feature freeze. What I (with help of Kaks) now did was making sure only ships with a sunskimmer role started sunskimming. Before 1.75, any trader created at the witchspace entrypoint could decide to sunskim. (When following a ship through a wormhole, it is created in the old system and than the Ai decides what to do, but the AI has no access to checking heat insulation))Gimi wrote:I was trying to agree with, and reinforce Eric's view, and thus enticing him to make the relevant changes in the code, unless it breaks something else that is.
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minInsulation = (1000 / maxFlightSpeed) + 1
If it's a bug, it shouldn't be affected by the feature freeze...Eric Walch wrote:That blowing up is a bug of the anaconda pilot