Consensus on base set of oxps

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
stardotstar
Competent
Competent
Posts: 57
Joined: Wed Feb 13, 2008 12:14 am
Location: DownUnder
Contact:

Re: Consensus on base set of oxps

Post by stardotstar »

Does this look OK to everyone?
11:01:15.769 [log.header]: Opening log for Oolite version 1.75.3 (x86-64 test release) under Mac OS X Version 10.6.8 (Build 10K549) at 2011-11-09 11:01:15 +1100.
Machine type: MacBook5,1, 4096 MiB memory, 2 x x86 (Penryn) @ 2400 MHz.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, Debug plug-in support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

11:01:15.923 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
11:01:15.926 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
~/_Oolite/Oolite beta 1.75.3/Oolite.app/Contents/Resources
~/_Oolite/Oolite beta 1.75.3/AddOns
~/_Oolite/Oolite beta 1.75.3/AddOns/AsteroidStorm 4.02.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/BGS-A1.3.5.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/Cabal_Common_Library1.4.5.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/Cargo_wrecks_teaser 1.6.5.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/CB_Hud_Mark_II_v1_1.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/Debug.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/Diso.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/Famous_Planets_v2.5.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/FP Liners 1.00.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/globestation2.0.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/griff_coriolis_normalmapped_alt_v2.0.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/Griff_Debris_sets135_no_normal_map.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/griff_shipset_all_in_1.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/Lave.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/multidecal_cobraIII_player.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/OXPConfig2.0.4.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/Pods 1.22.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/System_Redux.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/Target Reticle 1.2.1.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/Tori2.01.oxp
~/_Oolite/Oolite beta 1.75.3/AddOns/UPS-courier v1.7.7.oxp
11:01:15.926 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 NVIDIA-1.6.36"). Vendor: "NVIDIA Corporation". Renderer: "NVIDIA GeForce 9400M OpenGL Engine".
11:01:15.926 [rendering.opengl.extensions]: OpenGL extensions (122):
GL_EXT_transform_feedback, GL_EXT_rescale_normal, GL_EXT_texture_compression_dxt1, GL_EXT_blend_func_separate, GL_EXT_framebuffer_sRGB, GL_ATI_texture_env_combine3, GL_EXT_geometry_shader4, GL_NV_texgen_reflection, GL_EXT_secondary_color, GL_EXT_shadow_funcs, GL_NV_blend_square, GL_ARB_texture_compression_rgtc, GL_EXT_stencil_wrap, GL_ARB_texture_env_crossbar, GL_EXT_framebuffer_blit, GL_EXT_bindable_uniform, GL_ATI_separate_stencil, GL_EXT_texture_rectangle, GL_APPLE_specular_vector, GL_EXT_packed_depth_stencil, GL_EXT_blend_color, GL_ARB_fragment_program_shadow, GL_EXT_texture_env_add, GL_ARB_imaging, GL_EXT_provoking_vertex, GL_EXT_texture_array, GL_ARB_texture_env_combine, GL_EXT_compiled_vertex_array, GL_ARB_point_sprite, GL_ARB_multisample, GL_EXT_framebuffer_object, GL_APPLE_pixel_buffer, GL_EXT_texture_lod_bias, GL_ARB_vertex_program, GL_EXT_bgra, GL_APPLE_fence, GL_APPLE_ycbcr_422, GL_EXT_vertex_array_bgra, GL_IBM_rasterpos_clip, GL_ARB_pixel_buffer_object, GL_SGIS_generate_mipmap, GL_NV_vertex_program2_option, GL_ARB_shader_texture_lod, GL_ARB_vertex_shader, GL_ARB_texture_rectangle, GL_ARB_texture_float, GL_ARB_texture_env_add, GL_APPLE_object_purgeable, GL_ARB_texture_env_dot3, GL_APPLE_rgb_422, GL_NV_depth_clamp, GL_APPLE_element_array, GL_ARB_texture_cube_map, GL_ARB_texture_mirrored_repeat, GL_ATI_texture_float, GL_ARB_window_pos, GL_NV_fragment_program2, GL_ARB_vertex_buffer_object, GL_APPLE_texture_range, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_compression, GL_APPLE_aux_depth_stencil, GL_EXT_blend_minmax, GL_ARB_texture_border_clamp, GL_EXT_draw_buffers2, GL_ARB_shading_language_100, GL_EXT_blend_subtract, GL_ARB_vertex_blend, GL_EXT_blend_equation_separate, GL_ARB_instanced_arrays, GL_EXT_packed_float, GL_NV_light_max_exponent, GL_EXT_abgr, GL_EXT_texture_filter_anisotropic, GL_ARB_transpose_matrix, GL_EXT_gpu_program_parameters, GL_APPLE_client_storage, GL_ARB_draw_buffers, GL_ARB_color_buffer_float, GL_ARB_texture_non_power_of_two, GL_ARB_multitexture, GL_EXT_gpu_shader4, GL_APPLE_flush_render, GL_NV_vertex_program3, GL_ARB_framebuffer_object, GL_APPLE_vertex_program_evaluators, GL_APPLE_transform_hint, GL_EXT_texture_compression_s3tc, GL_APPLE_flush_buffer_range, GL_EXT_texture_integer, GL_SGIS_texture_edge_clamp, GL_EXT_texture_mirror_clamp, GL_ARB_occlusion_query, GL_ARB_fragment_shader, GL_ARB_texture_rg, GL_NV_fog_distance, GL_ARB_fragment_program, GL_ARB_shader_objects, GL_EXT_draw_range_elements, GL_APPLE_vertex_array_object, GL_ARB_depth_texture, GL_NV_fragment_program_option, GL_EXT_texture_sRGB, GL_ARB_half_float_vertex, GL_APPLE_vertex_array_range, GL_ARB_shadow, GL_EXT_multi_draw_arrays, GL_APPLE_packed_pixels, GL_ARB_half_float_pixel, GL_ARB_point_parameters, GL_EXT_clip_volume_hint, GL_EXT_depth_bounds_test, GL_SGIS_texture_lod, GL_EXT_fog_coord, GL_NV_multisample_filter_hint, GL_ATI_texture_mirror_once, GL_EXT_texture_shared_exponent, GL_APPLE_float_pixels, GL_EXT_framebuffer_multisample, GL_NV_point_sprite, GL_ARB_depth_buffer_float
11:01:15.934 [rendering.opengl.shader.support]: Shaders are supported.
11:01:16.006 [shipData.load.begin]: Loading ship data.
11:01:17.342 [script.load.world.listAll]: Loaded 24 world scripts:
AsteroidStorm 4.02
BGS-M 1.3.4
Cabal_Common_Briefing 1.4.5
Cabal_Common_Comms 1.4.5
Cabal_Common_Functions 1.4.5
Cabal_Common_Keyboard 1.4.5
Cabal_Common_Music 1.4.5
Cabal_Common_OXPStrength 1.4.5
Cargo_Wreck_Teaser 1.6.5
Famous Planets 2.5.1
Famous Planets Liners Script 1.0
oolite-cloaking-device 1.75.3
oolite-constrictor-hunt 1.75.3
oolite-nova 1.75.3
oolite-thargoid-plans 1.75.3
oolite-trumbles 1.75.3
OXPConfig 2.0.4
reticle_target_sensitive 1.2.1
System Redux 1.2.2
ups_container 1.7.7
ups_docs 1.7.7
ups_parcel 1.7.7
ups_slaves 1.7.7
ups_sun 1.7.7
11:01:21.973 [debugOXP.load.success]: Debug OXP loaded successfully.
11:01:21.990 [loading.complete]: ========== Loading complete. ==========
on the intro screen I am reading between 49 and 103 FPS with all apps open, two screens and iTunes running.

Still can't work out how to get own ship a griff cobra
...space commander.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Consensus on base set of oxps

Post by Cody »

If you want the Griff multi-decal Cobra as your player ship, in the ‘default_Jameson_ship_is_griff_cobra3.oxp’ (available here), open the shipdata-overrides.plist in a text editor, and change line 4 from:

Code: Select all

like_ship = "griff_normalmapped_cobra_mkIII_player";

to:

Code: Select all

like_ship = "griff_normalmapped_cobra_mkIII_multidecal_player";
Restart Oolite with shift held down until the spinning Cobra appears, and that should give you the multi-decal Cobra as your player ship.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
stardotstar
Competent
Competent
Posts: 57
Joined: Wed Feb 13, 2008 12:14 am
Location: DownUnder
Contact:

Re: Consensus on base set of oxps

Post by stardotstar »

Thank you El Viejo for the quick reply!

Something is wrong because I have installed the default_Jameson_ship_is_griff_cobra3.oxp and on starting the nose laser canon is there but the ship is still vanilla planes:

Image

Same thing with the

Code: Select all

like_ship = "griff_normalmapped_cobra_mkIII_multidecal_player";
in the shipdata-overrides.plist

Hmmm, what have I gone done wrong?

If I push N and look at all the intro ships they are all vanilla styling and when I launch I note now that none of the griff ships show up - only the stations.

I think i may have an oxp that is overriding the ships - I'm going to play along those lines - can you see anything from the list of the OXPs in my log above that would casue this?

Best regards
\\'


edit - something definitely not right - I have removed all the OXPs and restarted with shift held down and yet when I add the griff shipset only the station is remapped...
Last edited by stardotstar on Wed Nov 09, 2011 1:13 am, edited 1 time in total.
...space commander.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Consensus on base set of oxps

Post by Cody »

That is a very odd pic, stardotstar... it's got me foxed atm!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
stardotstar
Competent
Competent
Posts: 57
Joined: Wed Feb 13, 2008 12:14 am
Location: DownUnder
Contact:

Re: Consensus on base set of oxps

Post by stardotstar »

Might this be because I am running the Beta? 1.75.3 ??
...space commander.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Consensus on base set of oxps

Post by Cody »

stardotstar wrote:
Might this be because I am running the Beta? 1.75.3 ??
No... that's what nearly everyone runs... it's fine.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
stardotstar
Competent
Competent
Posts: 57
Joined: Wed Feb 13, 2008 12:14 am
Location: DownUnder
Contact:

Re: Consensus on base set of oxps

Post by stardotstar »

Looks like it was some conflict with system redux? I have started pulling them in and out and restarting with shift down and system redux seemed to be overriding...

The rest of the OXPs back in and now seems to be still ok

Image
...space commander.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Consensus on base set of oxps

Post by Cody »

Okay, cool... I don't believe that System Redux can be the culprit, though.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
stardotstar
Competent
Competent
Posts: 57
Joined: Wed Feb 13, 2008 12:14 am
Location: DownUnder
Contact:

Re: Consensus on base set of oxps

Post by stardotstar »

Something was most def up because now System Redux and its update 1.2.2 is installed and all is fine...

Is there something that confirms that the cache has been properly refreshed by holding down shift when starting the application?

Thanks for the help!

\\'
...space commander.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Consensus on base set of oxps

Post by Cody »

stardotstar wrote:
Is there something that confirms that the cache has been properly refreshed by holding down shift when starting the application?
This line in your log confirms that: [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch
You can look at the log in-game, if you wish.
You don't have to flush the cache with the shift key if you're moving oxps into or out of the AddOns folder, only if you edit something within.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Consensus on base set of oxps

Post by Cody »

I'd recommend the Dodo Stations oxp by Griff/CaptKev, as well.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
stardotstar
Competent
Competent
Posts: 57
Joined: Wed Feb 13, 2008 12:14 am
Location: DownUnder
Contact:

Re: Consensus on base set of oxps

Post by stardotstar »

Got it. Loving the set I've got now. Thanks for all the help guys.
I'll post a snap of what I've ended up with for future reference.
I know all this gets repeated and done to death but I really appreciate the friendly advice and patience.
\\'
...space commander.
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2479
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: Consensus on base set of oxps

Post by Griff »

I'd take out the "Griff_Debris_sets135_no_normal_map.oxp" as i don't think it does anything anymore - the best bits from it were reworked as "griff_alloys_and_wreckage.oxp" which has some really cool scripts by the forum code wizards to help make the oxp be less of a system hog
Last edited by Griff on Mon Nov 14, 2011 8:29 am, edited 1 time in total.
User avatar
stardotstar
Competent
Competent
Posts: 57
Joined: Wed Feb 13, 2008 12:14 am
Location: DownUnder
Contact:

Re: Consensus on base set of oxps

Post by stardotstar »

Thanks Griff, will-co. Love your work!
...space commander.
Post Reply