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Cannot reach maximum pitch under mouse control.

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Cody
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Re: Cannot reach maximum pitch under mouse control.

Post by Cody »

Gimi wrote:
I don't consider this a big issue, and possibly almost a feature. A forced misjump should require "fiddling" with the ships "engine" and "buttons".
I've gotta agree with Gimi there... immersion-wise, having to 'fiddle' works.
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Re: Cannot reach maximum pitch under mouse control.

Post by DaddyHoggy »

El Viejo wrote:
Gimi wrote:
I don't consider this a big issue, and possibly almost a feature. A forced misjump should require "fiddling" with the ships "engine" and "buttons".
I've gotta agree with Gimi there... immersion-wise, having to 'fiddle' works.
Except of course, when you least want an accidental misjump to occur, like running from a fight, no rear shields, spitting plasma....
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Re: Cannot reach maximum pitch under mouse control.

Post by Micha »

DaddyHoggy wrote:
when you least want an accidental misjump to occur,
It's commonly acknowledged that forcing misjumps was a debug feature whose removal was forgotten in the orginal versions of Elite.
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Re: Cannot reach maximum pitch under mouse control.

Post by Eric Walch »

DaddyHoggy wrote:
Except of course, when you least want an accidental misjump to occur, like running from a fight, no rear shields, spitting plasma....
Exactly, that are the occasions misjumps should occur until the player notices that he himself is triggering the jumps.
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Re: Cannot reach maximum pitch under mouse control.

Post by Capt. Murphy »

Eric Walch wrote:
DaddyHoggy wrote:
Except of course, when you least want an accidental misjump to occur, like running from a fight, no rear shields, spitting plasma....
Exactly, that are the occasions misjumps should occur until the player notices that he himself is triggering the jumps.
Indeed - and the mouse not achieving max pitch is why I've never had an accidental misjump in 2500 kills worth of play.... :?

Anyway tested with the build kindly compiled by another-commander. All looks good my end - under mouse control maximum roll and pitch are achieved via the mouse in fullscreen and in windowed mode at a variety of weird and wonderful window sizes (200 x 800 gives a nice view of The Griff Cobra front gun mount). Feels slightly different in flight under full screen, but that's because the horizontal distance the mouse needs to move to achieve full roll is slightly greater, but it takes about 10 seconds to get used to that.

Checked my game controller as well - no change - works fine in windowed and full screen.
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Re: Cannot reach maximum pitch under mouse control.

Post by DaddyHoggy »

Mouse achieving max value would lead to a deliberate (player induced) Mis-jump, "accidental" ones (in my mind) are the ones the game springs upon you when they are least desirable!

But I guess that's just semantics I guess, I think I know what you mean...
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Re: Cannot reach maximum pitch under mouse control.

Post by Micha »

Ah, sorry, I took yout 'accidental' to mean 'accidentally triggering the player-induced misjump' as opposed to purposefully triggering it.
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