Does this OXP idea offend anyone's sensibilities?
It came to me as really just a novelty idea, which then I thought may be useful for testing stuff, and then it hit me that it could be a little diversionary game within a game, and good combat practise. It's Arcade Oolite basically.
Basic premise is that the player uses a pre set up save file with a 0 kills moderately iron-assed ship. On launch he is teleported into the middle of the first of many scripted furballs. No docking (and hence saving) or hyperspace is allowed (disabled via scripting and shipdata respectively). Once all the scripted enemies are destroyed there is a short lull for loot collection and then the player is teleported into the middle of another furball (and fuel reset to 7) with slightly nastier & more numerous enemies.
As the player passes certain numbers of kills and/or collects certain loot, bonus equipment is awarded.
When the player eventually dies the kills and cargo/equipment net worth are recorded in a personal high score
The script would only run if the pre-set up save file was loaded so it would keep it totally separate from the players normal game.
A nice bit of fun?