Oolite fight club
Moderators: winston, another_commander
Oolite fight club
An idea that just came to me that could be fun to try out, but I don't know how to do it or whether it would be possible.
This came from thinking, which ship is the best for fighting. Of course, that comes down to player preferences, fighting style (sniping vs dogfighting etc), ship configuration, ship equipment and numerous other details...
So how about we take the player out of it and just let the computer decide. Kind of like Oolite Thunderdome (anyone remember Mad Max III ?)
Two ships, both NPCs. Script them to attack each other. Maybe have another dozen or so other NPCs just watching at a safe distance (just to add some atmosphere).
There is no point to this other than see what would happen if an NPC Caduceus went up against a Black Monk, or a Cobra III against a GalCop Viper.
Two ships enter, one ship leaves...
This came from thinking, which ship is the best for fighting. Of course, that comes down to player preferences, fighting style (sniping vs dogfighting etc), ship configuration, ship equipment and numerous other details...
So how about we take the player out of it and just let the computer decide. Kind of like Oolite Thunderdome (anyone remember Mad Max III ?)
Two ships, both NPCs. Script them to attack each other. Maybe have another dozen or so other NPCs just watching at a safe distance (just to add some atmosphere).
There is no point to this other than see what would happen if an NPC Caduceus went up against a Black Monk, or a Cobra III against a GalCop Viper.
Two ships enter, one ship leaves...
Commander Bugbear
Cruising chart 5 in a Boa Class Criuser: Quantum Pelican I
Vigilante, trader, gems and precious metals hoarder.
Black Monks bothering performed at no extra charge.
Cruising chart 5 in a Boa Class Criuser: Quantum Pelican I
Vigilante, trader, gems and precious metals hoarder.
Black Monks bothering performed at no extra charge.
- RyanHoots
- ---- E L I T E ----
- Posts: 958
- Joined: Fri May 20, 2011 8:10 pm
- Location: Nowhere
- Contact:
Re: Oolite fight club
And I take on the winner (and get an offender rating in the process)!
Great idea. I would love to see if a Caddy can defeat a Diamondback Vampire.
Great idea. I would love to see if a Caddy can defeat a Diamondback Vampire.
- Alex
- ---- E L I T E ----
- Posts: 770
- Joined: Mon Oct 06, 2008 10:49 pm
- Location: Oz. The land of some gold but mostly rust
Re: Oolite fight club
Obviously there would have to be betting on the side.
LOOK OUT!!!
OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!
OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!
- RyanHoots
- ---- E L I T E ----
- Posts: 958
- Joined: Fri May 20, 2011 8:10 pm
- Location: Nowhere
- Contact:
Re: Oolite fight club
Maybe not. Would it be right to bet a million (scratch that. Make it one billion) credits on a battle between a Caddy Omega and an Adder? I don't think so.Alex wrote:Obviously there would have to be betting on the side.
Also, I think it would be more of a tool for OXP developers. But it could be a cool part of HOopy Casinos...
Re: Oolite fight club
And I hadn't even thought of the gambling aspects. Nice one.Alex wrote:Obviously there would have to be betting on the side.
Gladiators, Oolite style!
<edit>Even better, WWF style paintjobs on the ships (and even WWF style taunts throughout the match).
Commander Bugbear
Cruising chart 5 in a Boa Class Criuser: Quantum Pelican I
Vigilante, trader, gems and precious metals hoarder.
Black Monks bothering performed at no extra charge.
Cruising chart 5 in a Boa Class Criuser: Quantum Pelican I
Vigilante, trader, gems and precious metals hoarder.
Black Monks bothering performed at no extra charge.
- Wildeblood
- ---- E L I T E ----
- Posts: 2453
- Joined: Sat Jun 11, 2011 6:07 am
- Location: Western Australia
- Contact:
Re: Oolite fight club
Why would it require any new scripting; wouldn't it just be a matter of setting two ships with the hunter AI and a big bounty to attract each other?Bugbear wrote:An idea that just came to me that could be fun to try out, but I don't know how to do it or whether it would be possible.
...
Two ships, both NPCs. Script them to attack each other.
Rather than having the jousting ships broadcast taunts, have unarmed news crew camera-ships follow them around, broadcasting commentary (Roy & H.G. style).
- Alex
- ---- E L I T E ----
- Posts: 770
- Joined: Mon Oct 06, 2008 10:49 pm
- Location: Oz. The land of some gold but mostly rust
Re: Oolite fight club
RyanHoots wrote:Maybe not. Would it be right to bet a million (scratch that. Make it one billion) credits on a battle between a Caddy Omega and an Adder? I don't think so.Alex wrote:Obviously there would have to be betting on the side.
Also, I think it would be more of a tool for OXP developers. But it could be a cool part of HOopy Casinos...
Don't you think the odds would show that?
A billion to one bet eh. That would be for the asp to win. You bet a billion, you get one Cr back.
It would be easier to set up odds than set up commodity price's.
Ask any booky. They are always laughing.
Bet on an AI, isn't that the same as playing HoopyCasino?
But much more fun to watch the 2 ships in flight and fight.
You'd have to addvertize where the bouts would be..
The stuff Ooliters come up with
Really just love this game
LOOK OUT!!!
OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!
OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!
Re: Oolite fight club
Oh a Roy & HG OXP - now that really would be something. "That Python's going to get a missile up his date if he's not careful..."Wildeblood wrote:Why would it require any new scripting; wouldn't it just be a matter of setting two ships with the hunter AI and a big bounty to attract each other?
Rather than having the jousting ships broadcast taunts, have unarmed news crew camera-ships follow them around, broadcasting commentary (Roy & H.G. style).
I miss those guys. Their commentary on grand final days are priceless!
Commander Bugbear
Cruising chart 5 in a Boa Class Criuser: Quantum Pelican I
Vigilante, trader, gems and precious metals hoarder.
Black Monks bothering performed at no extra charge.
Cruising chart 5 in a Boa Class Criuser: Quantum Pelican I
Vigilante, trader, gems and precious metals hoarder.
Black Monks bothering performed at no extra charge.
Re: Oolite fight club
Advertise the weigh in with Snoopers, perhaps the Tionisla Chronicle would like to cover the two combatants facing off and trash talking each other just before the big event.Alex wrote:But much more fun to watch the 2 ships in flight and fight.
You'd have to addvertize where the bouts would be..
The stuff Ooliters come up with
Really just love this game
Commander Bugbear
Cruising chart 5 in a Boa Class Criuser: Quantum Pelican I
Vigilante, trader, gems and precious metals hoarder.
Black Monks bothering performed at no extra charge.
Cruising chart 5 in a Boa Class Criuser: Quantum Pelican I
Vigilante, trader, gems and precious metals hoarder.
Black Monks bothering performed at no extra charge.
Re: Oolite fight club
I love the idea! Brilliant! Betting, pics, what else to want?
- Killer Wolf
- ---- E L I T E ----
- Posts: 2279
- Joined: Tue Jan 02, 2007 12:38 pm
Re: Oolite fight club
i sugested this a ways back, but i'm cac w/ JS so i can't code it
https://bb.oolite.space/viewtopic.php?p=92650#p92650
https://bb.oolite.space/viewtopic.php?p=92650#p92650
Re: Oolite fight club
I've done tests like that with my AIs already.
A steady stream of trade ships (of almost any kind!) will eventually chew up a Thargoid invasion force of almost any size.
An Adder can get really lucky with its lone (ECM resistant?) missile, so against even a much tougher ship it might win rarely.
Thargoids versus pirates tests didn't go well because pirates don't even acknowledge the Thargoids being around until the pirates are under attack.
A steady stream of trade ships (of almost any kind!) will eventually chew up a Thargoid invasion force of almost any size.
An Adder can get really lucky with its lone (ECM resistant?) missile, so against even a much tougher ship it might win rarely.
Thargoids versus pirates tests didn't go well because pirates don't even acknowledge the Thargoids being around until the pirates are under attack.
- RyanHoots
- ---- E L I T E ----
- Posts: 958
- Joined: Fri May 20, 2011 8:10 pm
- Location: Nowhere
- Contact:
Re: Oolite fight club
Too bad. And I thought the pirates were the ones ambushing!Switeck wrote:Thargoids versus pirates tests didn't go well because pirates don't even acknowledge the Thargoids being around until the pirates are under attack.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: Oolite fight club
I thought Eric and possibly Ahruman and Another_Commander explained that the actual fighting is dealt with almost entirely by the game engine - there's very little that can be scripted - has something changed? Or is this on the wishlist for Oolite 2?
Oh, and we don't talk about Fight Club.
Oh, and we don't talk about Fight Club.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: Oolite fight club
While ships cannot be scripted when/how to fire their laser(s), they can be scripted to fire missiles on demand...and what exact kind of missiles. This includes firing while charging at you head-on using injectors. Ever get hit by a missile head-on? How about one that was injected to higher speeds? The player's ship may have 1200 base max energy, naval energy unit, shield booster, military shields, IronHide, Naval Grid, and ShieldEqualizer+Capacitors...but if the ECM doesn't manage to destroy the missile with an ECM or a missile-disrupting OXP doesn't divert it away, it can still cause a "press space commander" moment.