"Wyvern" Ship Collaboration Proposal

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: "Wyvern" Ship Collaboration Proposal

Post by Commander McLane »

Dragonfire wrote:
I just want to make sure this project fits into everyone's Ooniverse without the debate carrying on.

...

Whatddayasay guys?
Sorry that I'm late for the discussion, but I was away for a couple of days.

While it's theoretically an honourable goal you're pursuing in the sentence I quoted, practically it's almost impossible. For instance, even the tuned-down versions won't fit in my personal Ooniverse. Going through the specs of the eight or so variants I see eight or so überships, not one. There's not a single one which I wouldn't consider über, especially with regards to speed and energy recharge.

As far as the OXP in itself is concerned, that's not a big deal. I won't install it, and you don't need to bother about it. Nobody is hurt from that.

It may become a deal as far as mission-design is concerned. This is something I'll have to bother with when starting with my next mission OXP, and it won't be easy. I guess in the long run mission designers will have to script more flexibly, taking the player ship max speed into account for timed parts of their missions. But that's another debate, which doesn't need to be started in this thread.

But as you were asking for feedback, I thought I'd give mine anyway. :)
User avatar
Wildeblood
---- E L I T E ----
---- E L I T E ----
Posts: 2453
Joined: Sat Jun 11, 2011 6:07 am
Location: Western Australia
Contact:

Re: "Wyvern" Ship Collaboration Proposal

Post by Wildeblood »

Killer Wolf wrote:
Cheers Thargoid. Tho going back to the argument about equipment that only the player can have etc, it means an NPC ship w/ a cargo bay extension would never benefit from these values, it seems? i suppose it doen't matter in that i don't think it's relatable to the amount of cargo that might get jettisoned or left after death, is it?
My reading of the documentation is that there's a hard limit of 15 cargo pods in debris, no matter how much cargo the ship was carrying.
Dragonfire
---- E L I T E ----
---- E L I T E ----
Posts: 503
Joined: Sat Jun 11, 2011 7:46 pm

Re: "Wyvern" Ship Collaboration Proposal

Post by Dragonfire »

Though I'm not going to post the actual specs right now, I will probably do one more build lowering the speed further and sticking to the superb recharge rate. Again, why not. It takes five minutes of my time. :D
Dragonfire
---- E L I T E ----
---- E L I T E ----
Posts: 503
Joined: Sat Jun 11, 2011 7:46 pm

Re: "Wyvern" Ship Collaboration Proposal

Post by Dragonfire »

Zieman has just sent me the beginnings of the OXP. By end of month, the final OXP and mission should be deployed. As soon as I have updates, I'll post a new topic.

Thanks for all the suggestions and help!
Post Reply