Military Fiasco oxp Crashing My Computer, but no Errors
Moderators: winston, another_commander
Military Fiasco oxp Crashing My Computer, but no Errors
What the title says. My computer has crashed twice while playing this mission, only the Last Log doesn't reflect any Errors, at least not any that I can see. Maybe someone else can? When I come out of the system Space Station, the action is jerky, hesitant, what ever, it doesn't control correctly, but as soon as I make my jump through Witchspace it all works normally in the next system. Here is what the Last Log said after the last crash:
14:35:46.746 [log.header]: Opening log for Oolite version 1.75.2 (x86-64 test release) under Linux at 2011-06-10 14:35:44 -0500.
2 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
14:35:47.562 [display.mode.list.native]: X11 native resolution detected: 1366 x 768
14:35:47.659 [joystick.init]: Number of joysticks detected: 0
14:35:49.007 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
~/GNUstep/Applications/Oolite/oolite.app/Resources
AddOns
~/.Oolite/AddOns
~/.Oolite/AddOns/Energy Equipment 1.11.oxp
~/.Oolite/AddOns/railgun.oxp
~/.Oolite/AddOns/Armoury 1.07.oxp
~/.Oolite/AddOns/wolfmk2.oxp
~/.Oolite/AddOns/Snoopers2.1.1.oxp
~/.Oolite/AddOns/xarik.oxp
~/.Oolite/AddOns/BGS-A1.3.3.oxp
~/.Oolite/AddOns/accessories.oxp
~/.Oolite/AddOns/military Fiasco 2.5.2.oxp
~/.Oolite/AddOns/Accipiter.oxp
~/.Oolite/AddOns/Fuel Station 1.32.oxp
~/.Oolite/AddOns/cobra3njx.oxp
~/.Oolite/AddOns/Smivs'Shipset-SD.oxp
~/.Oolite/AddOns/MilHUD-v3.4.oxp
~/.Oolite/AddOns/Nuit.oxp
~/.Oolite/AddOns/griff_normalmapped_ship_decals.oxp
~/.Oolite/AddOns/griff_anaconda_normalmapped.oxp
~/.Oolite/AddOns/griff_asp_mk2_normalmapped.oxp
~/.Oolite/AddOns/Executive Spaceways v2.3.oxp
~/.Oolite/AddOns/dragon.oxp
~/.Oolite/AddOns/behemoth 2.6.oxp
~/.Oolite/AddOns/Stealth 1.03.oxp
~/.Oolite/AddOns/griff_adder_normalmapped.oxp
~/.Oolite/AddOns/Galactic_Navy 5.3.0.oxp
~/.Oolite/AddOns/Z-ships_v1.0.oxp
~/.Oolite/AddOns/ixianships 1.2.oxp
~/.Oolite/AddOns/Vector1.5.oxp
~/.Oolite/AddOns/eagle2.oxp
~/.Oolite/AddOns/werewolf.oxp
~/.Oolite/AddOns/Cabal_Common_Library1.4.1.oxp
~/.Oolite/AddOns/Naval Grid 1.00.oxp
~/.Oolite/AddOns/bandersnatch.oxp
~/.Oolite/AddOns/griff_asteroids_normalmapped_test.oxp
~/.Oolite/AddOns/Merlin.oxp
14:35:49.007 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 Mesa 7.9-devel"). Vendor: "Tungsten Graphics, Inc". Renderer: "Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100330 DEVELOPMENT ".
14:35:49.008 [rendering.opengl.extensions]: OpenGL extensions (123):
GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_EXT_pixel_buffer_object, GL_ARB_half_float_vertex, GL_IBM_multimode_draw_arrays, GL_EXT_texture3D, GL_EXT_compiled_vertex_array, GL_NV_vertex_program1_1, GL_EXT_separate_specular_color, GL_ARB_framebuffer_object, GL_EXT_shadow_funcs, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ARB_transpose_matrix, GL_EXT_stencil_two_side, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_ATI_separate_stencil, GL_ARB_texture_non_power_of_two, GL_INGR_blend_func_separate, GL_EXT_bgra, GL_ARB_sync, GL_EXT_texture_env_dot3, GL_NV_light_max_exponent, GL_APPLE_packed_pixels, GL_EXT_provoking_vertex, GL_SUN_multi_draw_arrays, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_ARB_map_buffer_range, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ARB_vertex_program, GL_ATI_texture_env_combine3, GL_NV_texture_env_combine4, GL_ARB_fragment_coord_conventions, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_MESA_pack_invert, GL_EXT_framebuffer_blit, GL_ARB_vertex_array_bgra, GL_NV_packed_depth_stencil, GL_ARB_texture_compression, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_EXT_blend_minmax, GL_APPLE_vertex_array_object, GL_ARB_texture_swizzle, GL_EXT_subtexture, GL_MESA_texture_signed_rgba, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_NV_depth_clamp, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_ATI_envmap_bumpmap, GL_EXT_framebuffer_multisample, GL_NV_texture_rectangle, GL_EXT_texture, GL_ARB_multitexture, GL_EXT_vertex_array_bgra, GL_ARB_seamless_cube_map, GL_ARB_copy_buffer, GL_ARB_draw_elements_base_vertex, GL_APPLE_object_purgeable, GL_ARB_shadow, GL_EXT_blend_subtract, GL_MESA_window_pos, GL_ARB_fragment_program_shadow, GL_ARB_window_pos, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_EXT_texture_edge_clamp, GL_EXT_copy_texture, GL_MESA_ycbcr_texture, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_ARB_fragment_program, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_range_elements, GL_EXT_blend_logic_op, GL_ARB_pixel_buffer_object, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_EXT_fog_coord, GL_SGIS_texture_lod, GL_3DFX_texture_compression_FXT1, GL_EXT_gpu_program_parameters, GL_APPLE_client_storage, GL_ARB_fragment_shader, GL_OES_EGL_image, GL_EXT_polygon_offset, GL_SGIS_texture_border_clamp, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_EXT_point_parameters, GL_NV_vertex_program, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_ATI_blend_equation_separate, GL_EXT_texture_rectangle, GL_EXT_draw_buffers2, GL_OES_read_format, GL_EXT_blend_func_separate, GL_ARB_texture_cube_map, GL_EXT_cull_vertex, GL_ARB_occlusion_query, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_EXT_texture_env_add, GL_SGIS_texture_edge_clamp, GL_EXT_texture_env_combine
14:35:49.098 [rendering.opengl.shader.support]: Shaders are supported.
14:35:51.389 [script.load.world.listAll]: Loaded 32 world scripts:
ams_system 2.02
armoury_machineScript.js 1.00
behemoth 2.6
BGS-M 1.3.3
Cabal_Common_Briefing 1.4.1
Cabal_Common_Comms 1.4.1
Cabal_Common_Functions 1.4.1
Cabal_Common_Keyboard 1.4.1
CT_Script 2.0
Emergency Energy Unit 2.1
executivespaceways.js 1.0
FuelStation-Setup 1.31
GalNavy 5.3.0
genericHUDswitch.js 1.01, modified by Wyvern
hofd 5.3.0
ixian_ships 1.2
military_fiasco 2.5.2
oolite-cloaking-device 1.75.2
oolite-constrictor-hunt 1.75.2
oolite-nova 1.75.2
oolite-thargoid-plans 1.75.2
oolite-trumbles 1.75.2
railgun 1.3
snoopers 2.1.1
Spawn-medusa 1.0.1
stealth_missionScript 1.03
vector 1.5
vector_insp 1.5
vector_missionArn 1.5
vector_news 1.5
vector_pad 1.5
vector_updater 1.5
14:35:53.295 [loading.complete]: ========== Loading complete. ==========
14:36:02.333 [script.load.world.listAll]: Loaded 32 world scripts:
ams_system 2.02
armoury_machineScript.js 1.00
behemoth 2.6
BGS-M 1.3.3
Cabal_Common_Briefing 1.4.1
Cabal_Common_Comms 1.4.1
Cabal_Common_Functions 1.4.1
Cabal_Common_Keyboard 1.4.1
CT_Script 2.0
Emergency Energy Unit 2.1
executivespaceways.js 1.0
FuelStation-Setup 1.31
GalNavy 5.3.0
genericHUDswitch.js 1.01, modified by Wyvern
hofd 5.3.0
ixian_ships 1.2
military_fiasco 2.5.2
oolite-cloaking-device 1.75.2
oolite-constrictor-hunt 1.75.2
oolite-nova 1.75.2
oolite-thargoid-plans 1.75.2
oolite-trumbles 1.75.2
railgun 1.3
snoopers 2.1.1
Spawn-medusa 1.0.1
stealth_missionScript 1.03
vector 1.5
vector_insp 1.5
vector_missionArn 1.5
vector_news 1.5
vector_pad 1.5
vector_updater 1.5
14:36:18.183 [testscript.spawn]: Generated 1 medusa for testing purposes.
15:12:19.329 [testscript.spawn]: Generated 1 medusa for testing purposes.
15:41:08.921 [testscript.spawn]: Generated 1 medusa for testing purposes.
14:35:46.746 [log.header]: Opening log for Oolite version 1.75.2 (x86-64 test release) under Linux at 2011-06-10 14:35:44 -0500.
2 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
14:35:47.562 [display.mode.list.native]: X11 native resolution detected: 1366 x 768
14:35:47.659 [joystick.init]: Number of joysticks detected: 0
14:35:49.007 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
~/GNUstep/Applications/Oolite/oolite.app/Resources
AddOns
~/.Oolite/AddOns
~/.Oolite/AddOns/Energy Equipment 1.11.oxp
~/.Oolite/AddOns/railgun.oxp
~/.Oolite/AddOns/Armoury 1.07.oxp
~/.Oolite/AddOns/wolfmk2.oxp
~/.Oolite/AddOns/Snoopers2.1.1.oxp
~/.Oolite/AddOns/xarik.oxp
~/.Oolite/AddOns/BGS-A1.3.3.oxp
~/.Oolite/AddOns/accessories.oxp
~/.Oolite/AddOns/military Fiasco 2.5.2.oxp
~/.Oolite/AddOns/Accipiter.oxp
~/.Oolite/AddOns/Fuel Station 1.32.oxp
~/.Oolite/AddOns/cobra3njx.oxp
~/.Oolite/AddOns/Smivs'Shipset-SD.oxp
~/.Oolite/AddOns/MilHUD-v3.4.oxp
~/.Oolite/AddOns/Nuit.oxp
~/.Oolite/AddOns/griff_normalmapped_ship_decals.oxp
~/.Oolite/AddOns/griff_anaconda_normalmapped.oxp
~/.Oolite/AddOns/griff_asp_mk2_normalmapped.oxp
~/.Oolite/AddOns/Executive Spaceways v2.3.oxp
~/.Oolite/AddOns/dragon.oxp
~/.Oolite/AddOns/behemoth 2.6.oxp
~/.Oolite/AddOns/Stealth 1.03.oxp
~/.Oolite/AddOns/griff_adder_normalmapped.oxp
~/.Oolite/AddOns/Galactic_Navy 5.3.0.oxp
~/.Oolite/AddOns/Z-ships_v1.0.oxp
~/.Oolite/AddOns/ixianships 1.2.oxp
~/.Oolite/AddOns/Vector1.5.oxp
~/.Oolite/AddOns/eagle2.oxp
~/.Oolite/AddOns/werewolf.oxp
~/.Oolite/AddOns/Cabal_Common_Library1.4.1.oxp
~/.Oolite/AddOns/Naval Grid 1.00.oxp
~/.Oolite/AddOns/bandersnatch.oxp
~/.Oolite/AddOns/griff_asteroids_normalmapped_test.oxp
~/.Oolite/AddOns/Merlin.oxp
14:35:49.007 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 Mesa 7.9-devel"). Vendor: "Tungsten Graphics, Inc". Renderer: "Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100330 DEVELOPMENT ".
14:35:49.008 [rendering.opengl.extensions]: OpenGL extensions (123):
GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_EXT_pixel_buffer_object, GL_ARB_half_float_vertex, GL_IBM_multimode_draw_arrays, GL_EXT_texture3D, GL_EXT_compiled_vertex_array, GL_NV_vertex_program1_1, GL_EXT_separate_specular_color, GL_ARB_framebuffer_object, GL_EXT_shadow_funcs, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ARB_transpose_matrix, GL_EXT_stencil_two_side, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_ATI_separate_stencil, GL_ARB_texture_non_power_of_two, GL_INGR_blend_func_separate, GL_EXT_bgra, GL_ARB_sync, GL_EXT_texture_env_dot3, GL_NV_light_max_exponent, GL_APPLE_packed_pixels, GL_EXT_provoking_vertex, GL_SUN_multi_draw_arrays, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_ARB_map_buffer_range, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ARB_vertex_program, GL_ATI_texture_env_combine3, GL_NV_texture_env_combine4, GL_ARB_fragment_coord_conventions, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_MESA_pack_invert, GL_EXT_framebuffer_blit, GL_ARB_vertex_array_bgra, GL_NV_packed_depth_stencil, GL_ARB_texture_compression, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_EXT_blend_minmax, GL_APPLE_vertex_array_object, GL_ARB_texture_swizzle, GL_EXT_subtexture, GL_MESA_texture_signed_rgba, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_NV_depth_clamp, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_ATI_envmap_bumpmap, GL_EXT_framebuffer_multisample, GL_NV_texture_rectangle, GL_EXT_texture, GL_ARB_multitexture, GL_EXT_vertex_array_bgra, GL_ARB_seamless_cube_map, GL_ARB_copy_buffer, GL_ARB_draw_elements_base_vertex, GL_APPLE_object_purgeable, GL_ARB_shadow, GL_EXT_blend_subtract, GL_MESA_window_pos, GL_ARB_fragment_program_shadow, GL_ARB_window_pos, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_EXT_texture_edge_clamp, GL_EXT_copy_texture, GL_MESA_ycbcr_texture, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_ARB_fragment_program, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_range_elements, GL_EXT_blend_logic_op, GL_ARB_pixel_buffer_object, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_EXT_fog_coord, GL_SGIS_texture_lod, GL_3DFX_texture_compression_FXT1, GL_EXT_gpu_program_parameters, GL_APPLE_client_storage, GL_ARB_fragment_shader, GL_OES_EGL_image, GL_EXT_polygon_offset, GL_SGIS_texture_border_clamp, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_EXT_point_parameters, GL_NV_vertex_program, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_ATI_blend_equation_separate, GL_EXT_texture_rectangle, GL_EXT_draw_buffers2, GL_OES_read_format, GL_EXT_blend_func_separate, GL_ARB_texture_cube_map, GL_EXT_cull_vertex, GL_ARB_occlusion_query, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_EXT_texture_env_add, GL_SGIS_texture_edge_clamp, GL_EXT_texture_env_combine
14:35:49.098 [rendering.opengl.shader.support]: Shaders are supported.
14:35:51.389 [script.load.world.listAll]: Loaded 32 world scripts:
ams_system 2.02
armoury_machineScript.js 1.00
behemoth 2.6
BGS-M 1.3.3
Cabal_Common_Briefing 1.4.1
Cabal_Common_Comms 1.4.1
Cabal_Common_Functions 1.4.1
Cabal_Common_Keyboard 1.4.1
CT_Script 2.0
Emergency Energy Unit 2.1
executivespaceways.js 1.0
FuelStation-Setup 1.31
GalNavy 5.3.0
genericHUDswitch.js 1.01, modified by Wyvern
hofd 5.3.0
ixian_ships 1.2
military_fiasco 2.5.2
oolite-cloaking-device 1.75.2
oolite-constrictor-hunt 1.75.2
oolite-nova 1.75.2
oolite-thargoid-plans 1.75.2
oolite-trumbles 1.75.2
railgun 1.3
snoopers 2.1.1
Spawn-medusa 1.0.1
stealth_missionScript 1.03
vector 1.5
vector_insp 1.5
vector_missionArn 1.5
vector_news 1.5
vector_pad 1.5
vector_updater 1.5
14:35:53.295 [loading.complete]: ========== Loading complete. ==========
14:36:02.333 [script.load.world.listAll]: Loaded 32 world scripts:
ams_system 2.02
armoury_machineScript.js 1.00
behemoth 2.6
BGS-M 1.3.3
Cabal_Common_Briefing 1.4.1
Cabal_Common_Comms 1.4.1
Cabal_Common_Functions 1.4.1
Cabal_Common_Keyboard 1.4.1
CT_Script 2.0
Emergency Energy Unit 2.1
executivespaceways.js 1.0
FuelStation-Setup 1.31
GalNavy 5.3.0
genericHUDswitch.js 1.01, modified by Wyvern
hofd 5.3.0
ixian_ships 1.2
military_fiasco 2.5.2
oolite-cloaking-device 1.75.2
oolite-constrictor-hunt 1.75.2
oolite-nova 1.75.2
oolite-thargoid-plans 1.75.2
oolite-trumbles 1.75.2
railgun 1.3
snoopers 2.1.1
Spawn-medusa 1.0.1
stealth_missionScript 1.03
vector 1.5
vector_insp 1.5
vector_missionArn 1.5
vector_news 1.5
vector_pad 1.5
vector_updater 1.5
14:36:18.183 [testscript.spawn]: Generated 1 medusa for testing purposes.
15:12:19.329 [testscript.spawn]: Generated 1 medusa for testing purposes.
15:41:08.921 [testscript.spawn]: Generated 1 medusa for testing purposes.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
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- Location: Newbury, UK
- Contact:
Re: Military Fiasco oxp Crashing My Computer, but no Errors
It's not an error - but do you need the Medusa Test Spawning script?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: Military Fiasco oxp Crashing My Computer, but no Errors
I was wondering what all that was about the Medusa. I guess I do need it. Is it in a particular oxp? I put it into a search on the Wiki, but didn't turn anything up.DaddyHoggy wrote:It's not an error - but do you need the Medusa Test Spawning script?
- Mauiby de Fug
- ---- E L I T E ----
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Re: Military Fiasco oxp Crashing My Computer, but no Errors
'Tis for the Nuit station, I believe. I can't remember what it actually does.
Re: Military Fiasco oxp Crashing My Computer, but no Errors
Maybe I should dump the Nuit Station to see what happens. It's too bad if that's the problem, as that is a really cool looking station to have around.Mauiby de Fug wrote:'Tis for the Nuit station, I believe. I can't remember what it actually does.
- Mauiby de Fug
- ---- E L I T E ----
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Re: Military Fiasco oxp Crashing My Computer, but no Errors
Okay, the script spawns a Nuit station on launch from a station, so I'd guess that it's the reason for what sounds like a low frame rate on launching from a station, but being fine on exiting witchspace. Removing it might well solve that particular problem. I'd be surprised it it's causing the crashes, though...
Re: Military Fiasco oxp Crashing My Computer, but no Errors
I removed the Nuit oxp from AddOns, and that settled the problem. Too bad, but it's better NOT to crash, than to have eye candy.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
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Re: Military Fiasco oxp Crashing My Computer, but no Errors
You could PM the OXP creator - fixing the problem, whatever it turns out to be, helps you, the OXP writer and the Community at large...mandoman wrote:I removed the Nuit oxp from AddOns, and that settled the problem. Too bad, but it's better NOT to crash, than to have eye candy.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Commander McLane
- ---- E L I T E ----
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Re: Military Fiasco oxp Crashing My Computer, but no Errors
I thought Killer Wolf had perhaps already fixed this.
No released OXP ever should contain any test script that spawns something on each launch from a station. It's a test script that is only needed for OXP developers who for some reason or another don't use the JS console. It's a tool. You don't deliver a car (or any technical appliance) to your customer with your tools still attached to it. It makes no sense.
Fortunately it's easy to fix: simply delete the script from the OXP. It may either be called "script.plist" or "script.js" and is located in the "Config"-folder of the OXP. Then you can continue to use the OXP.
If the script isn't meant to be a pure test script, but the Nuit stations are actually supposed to be spawned as additional stations in every system, then it's a buggy script. I actually posted instructions on how to fix it in the Nuit thread months ago, and assumed that Killer Wolf had long done it. Probably he hasn't.
No released OXP ever should contain any test script that spawns something on each launch from a station. It's a test script that is only needed for OXP developers who for some reason or another don't use the JS console. It's a tool. You don't deliver a car (or any technical appliance) to your customer with your tools still attached to it. It makes no sense.
Fortunately it's easy to fix: simply delete the script from the OXP. It may either be called "script.plist" or "script.js" and is located in the "Config"-folder of the OXP. Then you can continue to use the OXP.
If the script isn't meant to be a pure test script, but the Nuit stations are actually supposed to be spawned as additional stations in every system, then it's a buggy script. I actually posted instructions on how to fix it in the Nuit thread months ago, and assumed that Killer Wolf had long done it. Probably he hasn't.
- Mauiby de Fug
- ---- E L I T E ----
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Re: Military Fiasco oxp Crashing My Computer, but no Errors
To be fair to KW, it is listed as a WIP, and always has been so. But yes, as far as I can tell, it's a "buggy" script; without it, I don't think they'll appear at all.