The OXP is not working so far. If you would like, you can download it here: http://www.box.net/shared/xgbg7robj6. I am new to OXPing, and I have never written a dockable OXP.
Also the texturing won't work.
The model used (new_dodo.dat) has three diffuse_maps specified, for the various faces of the station.
You will either need to replace the textures in the .dat file or replace them using 'materials' like this.
which also gives the option of having different textures for the various faces, as well as applying an emission_map (lighting effects) to the station.
Have a look at the stations in Accessories OXP to see how this is done.
Also, I see you've given your station both missiles and lasers, but have specified no position for these.
Commander Smivs, the friendliest Gourd this side of Riedquat.
oh, lol. i'll shut up then! i thought the "new" specified one he'd tweaked
edite - out of interest i'd like to know what a station does w/ missiles!
Probably nothing. I don't know whether the station self-defense code contains any missile firing, but I'd rather guess not.
Would be pretty cool if they did though - a few portals open up round the docking port and a stream of missiles pour out to track down the annoying offender - when you factor in the cost of Viper maintenance, injector refuelling, crew wages, damage repair, etc. a missile or two is probably a cost effective alternative...
A station probably needs an external missile firing point to fire missiles. Then it will probably do so even if not explicitly scripted to in its AI.plist file if/when it gets hit or at low energy. Main stations can almost never get into a low energy state or even take damage from regular lasers, so they may not...but an OXP station might.
oh, lol. i'll shut up then! i thought the "new" specified one he'd tweaked
edite - out of interest i'd like to know what a station does w/ missiles!
Probably nothing. I don't know whether the station self-defense code contains any missile firing, but I'd rather guess not.
Would be pretty cool if they did though - a few portals open up round the docking port and a stream of missiles pour out to track down the annoying offender - when you factor in the cost of Viper maintenance, injector refuelling, crew wages, damage repair, etc. a missile or two is probably a cost effective alternative...
I think missiles would be cool also. Offender-proof station!
The offender/s could just ECM standard missiles and even ECM resistant hardhead missiles have a fair chance of being destroyed by an ECM at short range.
The offender/s could just ECM standard missiles and even ECM resistant hardhead missiles have a fair chance of being destroyed by an ECM at short range.
The offender/s could just ECM standard missiles and even ECM resistant hardhead missiles have a fair chance of being destroyed by an ECM at short range.