[RELEASED] The Copperhead
Moderators: winston, another_commander
Re: [WIP] The Copperhead
By making something VERY rarely a type...it's almost never seen as such and hopefully a big surprise when it is.
...Like making Boa 2's possible pirates.
...Like making Boa 2's possible pirates.
- CaptSolo
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Re: [RELEASED] The Copperhead
The Copperhead 0.75 is ready for download Follow the link below for overview, description and download link:
Copperhead OXP
Copperhead OXP
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Re: [RELEASED] The Copperhead
Looks good in-game, Solo... well done.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASED] The Copperhead
Kool! You're lighting up the hull of the Blackguard real nice.
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Re: [WIP] The Copperhead
A suggestion for roles:CaptSolo wrote:There are four variants: player, escort, pirate, and a GalCop route patroler. I have no idea why anyone would want to use it as a player ship as it's max cargo is set to 10 and no large cargo bay available. It is after all a fairly small ship as was it's predecessor in the Arch version of Elite but having flown it and fought with it, I can say it is a tough ship. Only scenario for a player could possibly be passenger transport but I would quickly tire of that I think. The backstory for the ship will be given with it's release except to say it's main role is as a support craft.
It looks like a pretty good small, nimble fighter at least equal to the Asp or Excalibur in combat capabilities, if not better. As a plus, you have a decent hold for a fighter, equal to the Cobra mk1. Therefore, good roles for it -
- player
- hunter
- pirate
- escort
- miner
- police
- military
And rarely, traders. A startup trader on a budget might consider it over a Cobra mk 1, if it's cheap enough. If it's not so cheap, then count traders out.
Nice looking little snake, by the way.
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Re: [RELEASED] The Copperhead
Ooh, nice ship! God knows I love all the complicated, high poly ships that other oxp makers are building, but sometimes it's nice to see something like this. A classic ship, elegant in its simplicity, and really well done too, from the looks of that screenshot! One to add in my AddOns, methinks!
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Re: [RELEASED] The Copperhead
I want to thank Smivs for his assistance in this project as I neglected to give him credit in the ReadMe file. He it was who informed me that the ship length needs to be along the Z axis. And then he sent me some of his materials of which I used several pieces in the textures: Cockpit view port, hatches, fuel scoop, missile launch tubes and vents.
Many thanks also for the comments.
Many thanks also for the comments.
- OneoftheLost
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Re: [RELEASED] The Copperhead
Oh, very nice! I'll be adding this. I love the 'classic' design. Very clean looking, and for someone who uses the regular models, this is excellent!
Profile: Commander Kolt
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Ship: Cobra III - Longinus V
Elite Rating:Poor
Location: G1
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Re: [RELEASED] The Copperhead
Excellent work Solo...just downloaded and looking forward to seeing these in-game.
Just one point - I notice the readme is included in the .oxp folder, which I think makes it invisible to mac users. The readme is normally included in the containing folder along with the .oxp folder.
Just one point - I notice the readme is included in the .oxp folder, which I think makes it invisible to mac users. The readme is normally included in the containing folder along with the .oxp folder.
Commander Smivs, the friendliest Gourd this side of Riedquat.
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Re: [RELEASED] The Copperhead
Quote for emphasis.Smivs wrote:Excellent work Solo...just downloaded and looking forward to seeing these in-game.
Just one point - I notice the readme is included in the .oxp folder, which I think makes it invisible to mac users. The readme is normally included in the containing folder along with the .oxp folder.
It is best practise to create an outer folder around the '.oxp' folder, and put any additional information into this outer folder. The reason is that on a Mac the '.oxp' folder doesn't appear as a folder at all, but as a single file. The normal user doesn't know that it can be opened at all. Therefore they wouldn't find a readMe or anything else contained in it.
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Re: [RELEASED] The Copperhead
Oops! What can I say? I'm a rookie. I will fix that ASAP.Smivs wrote:Just one point - I notice the readme is included in the .oxp folder, which I think makes it invisible to mac users. The readme is normally included in the containing folder along with the .oxp folder.
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Re: [RELEASED] The Copperhead
I have uploaded a minor update, actually Smivs did the updating. He added an emission map to the textures and the necessary code to shipdata.plist. I also followed his and Commander McLanes advice regarding the ReadMe file. Still available Here
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Re: [RELEASED] The Copperhead
great stuff! this turned out really nice CaptSolo Did you say this was your first go at using Wings3D? that is seriously impressive, all i could make for ages and ages was hideously twisted cubes and doughnut shapes!
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
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Re: [RELEASED] The Copperhead
Goodship Capt. Solo. The details added are excellent!
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https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Re: [RELEASED] The Copperhead
Ta to everyone.Griff wrote:Did you say this was your first go at using Wings3D?
Yes first go but after a month of trying to understand what the frack to do. Huge thing for me was the Absolute Command function. Up till that point was moving vertexes relatively on one scale at a time. Still a padawan learner while you are the Master.