If the forum was down would it say, "This account has been suspended"? I posted an image that might have had legality issues. I really should have known better. When this happened it struck me and straightaway removed it from public viewing. It will never happen again.El Viejo wrote:Do you mean yesterday, CaptSolo? The forum was down, not your personal account.CaptSolo wrote:Sorry for not replying sooner but my account was suspended for awhile.
NPC shields [release]
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- CaptSolo
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Re: NPC shields (proof-of-concept OXP)
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Re: NPC shields (proof-of-concept OXP)
"This account has been suspended" is exactly the message that we all got, so I don't think it was anything you did.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: NPC shields (proof-of-concept OXP)
I am relieved. Being a member on several BB's this is the first time I received such a message. Muchas gracias El Viego.
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Re: NPC shields (proof-of-concept OXP)
De nada... I like your website, but you should update your comment in the news section.
Oh... I apologise for the slight thread derailment, McLane.[wry smile]
Oh... I apologise for the slight thread derailment, McLane.[wry smile]
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Commander McLane
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Re: NPC shields (proof-of-concept OXP)
Am I not the one always saying that on these boards a thread isn't a thread until its derailment has been derailed?El Viejo wrote:Oh... I apologise for the slight thread derailment, McLane.[wry smile]
- CaptSolo
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Re: NPC shields (proof-of-concept OXP)
Done.El Viejo wrote:...you should update your comment in the news section.
- Fatleaf
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Re: NPC shields (proof-of-concept OXP)
I just installed this oxp and I really liked it up to the point of taking out my mark in Random Hits. It seemed every time I destroyed his ship I got the message that he has been killed in an unexplained accident. I removed NPC Shields and everything was fine. Any ideas what the problem is?
Find out about the early influences of Fatleaf here. Also his OXP's!
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- Commander McLane
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Re: NPC shields (proof-of-concept OXP)
Not off the top of my head, but I'll investigate.Fatleaf wrote:I just installed this oxp and I really liked it up to the point of taking out my mark in Random Hits. It seemed every time I destroyed his ship I got the message that he has been killed in an unexplained accident. I removed NPC Shields and everything was fine. Any ideas what the problem is?
Re: NPC shields (proof-of-concept OXP)
I wuz ponderin meself wether once the sheilds being of the deplety-bobbed variety, that per'aps a subtle like effect of the 'fireworks' inclination might be a bit phantasmagorifical, in the likings of the sparky metals, so I might say, m'lud.. *curtsies
- Commander McLane
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Re: NPC shields (proof-of-concept OXP)
I just got around to testing it with Random Hits 1.4.7, and everything was fine. I was correctly credited for my kill.Fatleaf wrote:I just installed this oxp and I really liked it up to the point of taking out my mark in Random Hits. It seemed every time I destroyed his ship I got the message that he has been killed in an unexplained accident. I removed NPC Shields and everything was fine. Any ideas what the problem is?
What version of Random Hits are you using?
- Fatleaf
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Re: NPC shields (proof-of-concept OXP)
1.4.9 It might have been a glitch I will try it again with another hit. The Mark was flying a Tiger mkII iif it helps in some way.Commander McLane wrote:What version of Random Hits are you using?
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Re: NPC shields (proof-of-concept OXP)
No, you're right.
The proof-of-concept versions have a bug which will interfere with Random Hits (and probably other OXPs). I just uploaded version 1.0 which fixes the bug. You find it on the Wiki.
NPC-shields 1.0 also includes a way for ship designers to exclude their ships from getting shields. Please read the Wiki or the readMe.
I also re-uploaded Generation Ships.oxp and Flying Dutchman.oxp, because these ships are not supposed to have shields, and are excluded via the new method.
The proof-of-concept versions have a bug which will interfere with Random Hits (and probably other OXPs). I just uploaded version 1.0 which fixes the bug. You find it on the Wiki.
NPC-shields 1.0 also includes a way for ship designers to exclude their ships from getting shields. Please read the Wiki or the readMe.
I also re-uploaded Generation Ships.oxp and Flying Dutchman.oxp, because these ships are not supposed to have shields, and are excluded via the new method.
- Fatleaf
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Re: NPC shields [release]
Brilliant. I will try it out tonight. Let you know how I get on.
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Re: NPC shields (proof-of-concept OXP)
I saw this in the if statement that decides whether an NPC ship should have shields or not:Commander McLane wrote:NPC-shields 1.0 also includes a way for ship designers to exclude their ships from getting shields. Please read the Wiki or the readMe.
|| (ship.scriptInfo.npc_shields && ship.scriptInfo.npc_shields === "no")
I'm a bit of a loss how both those could be true at the same time. Does the first one (ship.scriptInfo.npc_shields) mean not null rather than "yes"?
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Re: NPC shields (proof-of-concept OXP)
The first tests whether the key exists, and the second checks its value. If you'd use only the second you'd get an error message in the log for each ship that doesn't have the key (= almost all ships).Switeck wrote:I saw this in the if statement that decides whether an NPC ship should have shields or not:Commander McLane wrote:NPC-shields 1.0 also includes a way for ship designers to exclude their ships from getting shields. Please read the Wiki or the readMe.
|| (ship.scriptInfo.npc_shields && ship.scriptInfo.npc_shields === "no")
I'm a bit of a loss how both those could be true at the same time. Does the first one (ship.scriptInfo.npc_shields) mean not null rather than "yes"?