Ahruman wrote:For 2.0, I think the most straightforward approach would be for a GALCOP search and rescue ship to appear some time after you misjumped and offer in-flight refuelling (for a hefty fee, but possibly waived if you’re skint).
I'm sure it's the most straightforward approach, but it seems a bit unsatisfactory to me, from a game point of view. Mainly because – the first time it happens, especially – the player has been suddenly pitched into a terrifying situation, and there's nothing anywhere except a truly alarming number of the most evil enemies in the basic game. If the player survives, it's purely by his own skill and talent. To then hang around until someone else turns up with a spare can of fuel seems a bit of a let-down.
There are a few conceptual problems, too, e.g. how did GalCop know you were in trouble, and how did they manage to come and rescue you? Also, surely it wouldn't be a tow truck turning up: it would be a Navy squadron, at least, because they're probably expecting a mass of bugs, and not a lone surviving trader. And why should the player pay for fuel? He could just wait until the Navy leave, and then follow through their wormhole.
That's something that can be fixed with technobabble, I'm sure, but I still think it would be better for the player – after surviving an ambush, unaided, light-years from anywhere – to find their own way out again. A shielded Thargoid buoy, positioned some distance away from where the player is ambushed, which when destroyed produces a death-action wormhole to either where the player was going, or perhaps to a random system within 7LY, seems to me to be a more satisfactory escape from the trap than waiting to be rescued.
I say all this, of course, in complete and total ignorance of how hard this might be, or how much work it might take, and from the comforting vantage-point of not having to do any of the said work in the first place ...