Whatever the core systems are...Staer9 wrote:The modelling is finished, now only the texture to go...
by the way it shall be call the 'Core Systems Interceptor'
Polygon limit?
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- Commander McLane
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Re: Polygon limit?
- Griff
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Re: Polygon limit?
good luck with the texturing, it looks like you've recreated the model perfectly!
I expect the chessboard bit in the first picture is just a temporary texture to test for UV distortion on that bit of the mesh before it gets it's proper texture applied not part of the final design
I expect the chessboard bit in the first picture is just a temporary texture to test for UV distortion on that bit of the mesh before it gets it's proper texture applied not part of the final design
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
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Re: Polygon limit?
I guess the core systems are all the ones of tech level 12 and aboveCommander McLane wrote:Whatever the core systems are...Staer9 wrote:The modelling is finished, now only the texture to go...
by the way it shall be call the 'Core Systems Interceptor'
Re: Polygon limit?
A bit of skewed logic there, but it's intriguing, looking forward to it.
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OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
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Re: Polygon limit?
I'd read "Core Systems" as being a manufacturer, not a collection of planets! Works either way, though.
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Re: Polygon limit?
If I had time - there'd be a YAH Ad based on that! (Perhaps based on the old Total Annihilation stuff...)Disembodied wrote:I'd read "Core Systems" as being a manufacturer, not a collection of planets! Works either way, though.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: Polygon limit?
Hmmm ... good idea! I might nick it ...DaddyHoggy wrote:If I had time - there'd be a YAH Ad based on that! (Perhaps based on the old Total Annihilation stuff...)
- Staer9
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Re: Polygon limit?
Just started texturing and realized how ridiculously hard it is... it may take some time, I hope to release a screenshot on tuesday