OXP's and 1.75
Moderators: winston, another_commander
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: OXP's and 1.75
@ lave: I missed Interstellar Help when I first read your list. That one not only is 1.75-compatible, but its latest version requires 1.75.1. See its Wiki page.
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: OXP's and 1.75
OXP Table updated to reflect this.Commander McLane wrote:@ lave: I missed Interstellar Help when I first read your list. That one not only is 1.75-compatible, but its latest version requires 1.75.1. See its Wiki page.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: OXP's and 1.75
The reference for flasher definitions stated the 8th parameter was for size, and default was 8.Commander McLane wrote:Did you throw two dice to choose a number, or how did you come to it?Lone_Wolf wrote:I've checked the oxp files, corrected a typo in scan class and added an eight token to the flasher definitions ( the number 8 ).
the nav buoy uses 60 for flasher size, so 8 might be a bit to small.
During the changes i made i only looked briefly at the code, will look further.Commander McLane wrote:Hm. I haven't used the OXP in a long time, and only just now tested it, and there does seem to be another problem. When scooping a beacon created by a beacon launcher (not the missile), I am not awarded a beacon launcher again.
So all is not in order with the OXP. Need some further testing.
I used the homing beacon myself with 1.65 in the past, so have some interest in it.
@ forum admins : can you split the posts related to ETT Homing beacon in a new thread in the expansion forum ?
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: OXP's and 1.75
It's not the last parameter that is missing, though, but the middle one, specifying the colour.Lone_Wolf wrote:The reference for flasher definitions stated the 8th parameter was for size, and default was 8.Commander McLane wrote:Did you throw two dice to choose a number, or how did you come to it?Lone_Wolf wrote:I've checked the oxp files, corrected a typo in scan class and added an eight token to the flasher definitions ( the number 8 ).
the nav buoy uses 60 for flasher size, so 8 might be a bit to small.
In my personal copy I corrected the bug long ago, and also changed the flasher positions a little, and made them flash alternately. You can use it if you want:
Code: Select all
<string>*FLASHER* -1.0 0.0 -1.8 120 2.0 0.25 4.0</string>
<string>*FLASHER* 1.0 0.0 -1.8 120 2.0 0.25 4.0</string>
<string>*FLASHER* 0.0 -1.0 1.8 0 2.0 0.0 4.0</string>
<string>*FLASHER* 0.0 1.0 1.8 0 2.0 0.0 4.0</string>
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
Re: OXP's and 1.75
In general, broken pre-JavaScript OXPs are bugs in Oolite. Please report them. That’s what beta testing is for. I’m looking into the script thing. (It is a bug to release an OXP withLone_Wolf wrote:ETT Homing beacon was originally written for oolite 1.62, so unless someone adopts/updates the oxp, it seems unlikely it will ever work in 1.75 or MNSR.
debugOn
/debugOff
commands in it, though…)E-mail: [email protected]
Re: OXP's and 1.75
I've started converting the oxp to openstep and JS.
Eldon send me icon definitions (mine with radio waves and missile with radio waves) that look good in the Hud.
I'll also try them out for the compass.
I've got no experience with models, but once everything works (including the scoop rewards) i'll look into that.
Eldon send me icon definitions (mine with radio waves and missile with radio waves) that look good in the Hud.
I'll also try them out for the compass.
I've got no experience with models, but once everything works (including the scoop rewards) i'll look into that.
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]
Re: OXP's and 1.75
Wow, you're fast Ahruman .
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]
Re: OXP's and 1.75
Centre right is the mine version, far right is the missile version.
Copy and paste the stuff in the code box as a descriptions.plist
Code: Select all
{
// icons for the hud
"EQ_BEACONLAUNCHER_MINE" =
(
1.0, 0.0,
0.3, 0.7,
0.2, 0.9,
0.4, 1.0,
0.2, 1.1,
0.3, 1.3,
0.1, 1.2,
0.0, 1.4,
-0.1, 1.2,
-0.3, 1.3,
-0.2, 1.1,
-0.4, 1.0,
-0.2, 0.9,
-0.3, 0.7,
-0.4, 0.6,
-0.4, 0.7,
-0.5, 1.0,
-0.4, 1.3,
-0.3, 1.4,
0.0, 1.5,
0.3, 1.4,
0.4, 1.3,
0.5, 1.0,
0.4, 0.7,
0.4, 0.6,
0.6, 0.4,
0.7, 0.6,
0.8, 1.0,
0.7, 1.4,
0.4, 1.7,
0.0, 1.8,
-0.4, 1.7,
-0.7, 1.4,
-0.8, 1.0,
-0.7, 0.6,
-0.6, 0.4,
-0.8, 0.2,
-1.0, 0.5,
-1.1, 1.0,
-1.0, 1.5,
-0.8, 1.8,
-0.5, 2.0,
0.0, 2.1,
0.5, 2.0,
0.8, 1.8,
1.0, 1.5,
1.1, 1.0,
1.0, 0.5,
0.8, 0.2,
1.0, 0.0,
1.3, 0.5,
1.4, 2.0,
1.3, 1.5,
1.0, 2.0,
0.5, 2.3,
0.0, 2.4,
-0.5, 2.3,
-1.0, 2.0,
-1.3, 1.5,
-1.4, 2.0,
-1.3, 0.5,
-1.0, 0.0,
-1.0,-0.4,
-1.4, 0.0,
-1.6, 0.4,
-1.7, 1.0,
-1.6, 1.6,
-1.4, 2.0,
-1.0, 2.4,
-0.6, 2.6,
0.0, 2.7,
0.6, 2.6,
1.0, 2.4,
1.4, 2.0,
1.6, 1.6,
1.7, 1.0,
1.6, 0.4,
1.4, 0.0,
1.0,-0.4,
1.0,-0.7,
1.2,-0.6,
1.6,-0.2,
1.9, 0.4,
2.0, 1.0,
1.9, 1.6,
1.6, 2.2,
1.2, 2.6,
0.6, 2.9,
0.0, 3.0,
-0.6, 2.9,
-1.2, 2.6,
-1.6, 2.2,
-1.9, 1.6,
-2.0, 1.0,
-1.9, 0.4,
-1.6,-0.2,
-1.2,-0.6,
-1.0,-0.7,
-1.0,-2.0,
0.0,-3.0,
1.0,-2.0
);
"EQ_BEACON_MISSILE" =
(
0.8, 0.8,
0.8, 1.0,
0.7, 1.4,
0.4, 1.7,
0.2, 1.7,
0.0, 2.0,
-0.2, 1.7,
-0.4, 1.7,
-0.7, 1.4,
-0.8, 1.0,
-0.8, 0.8,
-1.0, 0.5,
-1.1, 1.0,
-1.0, 1.5,
-0.8, 1.8,
-0.5, 2.0,
0.0, 2.1,
0.5, 2.0,
0.8, 1.8,
1.0, 1.5,
1.1, 1.0,
1.0, 0.5,
1.2, 0.2,
1.3, 0.5,
1.4, 2.0,
1.3, 1.5,
1.0, 2.0,
0.5, 2.3,
0.0, 2.4,
-0.5, 2.3,
-1.0, 2.0,
-1.3, 1.5,
-1.4, 2.0,
-1.3, 0.5,
-1.2, 0.2,
-1.4,-0.1,
-1.6, 0.4,
-1.7, 1.0,
-1.6, 1.6,
-1.4, 2.0,
-1.0, 2.4,
-0.6, 2.6,
0.0, 2.7,
0.6, 2.6,
1.0, 2.4,
1.4, 2.0,
1.6, 1.6,
1.7, 1.0,
1.6, 0.4,
1.4,-0.1,
1.5,-0.3,
1.6,-0.2,
1.9, 0.4,
2.0, 1.0,
1.9, 1.6,
1.6, 2.2,
1.2, 2.6,
0.6, 2.9,
0.0, 3.0,
-0.6, 2.9,
-1.2, 2.6,
-1.6, 2.2,
-1.9, 1.6,
-2.0, 1.0,
-1.9, 0.4,
-1.6,-0.2,
-1.5,-0.3,
-2.0,-1.0,
-1.0,-1.0,
-1.0,-3.0,
1.0,-3.0,
1.0,-1.0,
2.0,-1.0,
1.5,-0.3,
1.4,-0.1
)
}
Re: OXP's and 1.75
Extra jellybabies for you then, well done.Smivs wrote:...and by 5.53, the Wiki table and OXP Wiki page download link had been updated. Job Done!TGHC wrote:Well done guys, that's what I call collaboration, posted at 11.07 and fixed by 3.14.
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: OXP's and 1.75
I'm off jellybabies now.
The new favourite is Jelly Meerkats!
The new favourite is Jelly Meerkats!
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: OXP's and 1.75
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
- lave
- Deadly
- Posts: 141
- Joined: Thu Sep 09, 2010 12:21 am
- Location: Deep in Leesti space mining asteroids for a living.
- Contact:
Re: OXP's and 1.75
Cool. I want some.
Re: OXP's and 1.75
ETT Homing beacon updated to version 1.02.
See : https://bb.oolite.space/viewtopic.php?f=4&t=9541
See : https://bb.oolite.space/viewtopic.php?f=4&t=9541
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]