CTD while doing Ionics mission.

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

Post Reply
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

CTD while doing Ionics mission.

Post by Gimi »

My first CTD with 1.75.1
Just finished off the Ionics Funnelweb in the second part of the Ionics missions (The one after the inital package delivery), and was about to hyperspace out after having filled fuel at a fuel station.
Latest log in several parts below.
Edit: Extract of latest log below.

Code: Select all

21:03:10.466 [log.header]: Opening log for Oolite version 1.75.1 (x86-32 test release) under Windows at 2011-03-26 21:03:10 +0100.
2 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

21:03:10.986 [display.mode.list.native]: Windows native resolution detected: 1920 x 1200
21:03:11.311 [joystick.init]: Number of joysticks detected: 0
21:03:11.448 [oxp.message]: ../AddOns/YOUR_AD_HERE_set_G.oxp: This is unfinished work for YOUR_AD_HERE set G, don't spread. It will be replaced with a final version when ready.
21:03:12.242 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
21:03:12.248 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
    Resources
    ../AddOns
    ../AddOns/ACS_1.2.oxp
    ../AddOns/adcks_behemoths_v1.2.oxp
    ../AddOns/adcks_bulk_haulers_v1.3.oxp
    ../AddOns/Anarchies2.5.oxp
    ../AddOns/Aquatics 2.22.oxp
    ../AddOns/Armoury 1.05.oxp
    ../AddOns/Assassins.oxp
    ../AddOns/BeerCooler1.0.1.oxp
    ../AddOns/BGS-A1.3.3.oxp
    ../AddOns/BigShips 1.02.oxp
    ../AddOns/BlOomberg Markets v2.4.oxp
    ../AddOns/BountyScannerv2.0.oxp
    ../AddOns/buoyRepair1.02.8.oxp
    ../AddOns/Cabal_Common_Library1.2.oxp
    ../AddOns/captKev_dodo.oxp
    ../AddOns/Cargo_wrecks_teaser 1.6.5.oxp
    ../AddOns/Commies.oxp
    ../AddOns/Debug.oxp
    ../AddOns/DeepSpacePirates 1.3.oxp
    ../AddOns/Deposed1.3.4.oxp
    ../AddOns/Dictators v1.4.oxp
    ../AddOns/display_reputation.oxp
    ../AddOns/Dredgers 2.4.5.oxp
    ../AddOns/Energy Equipment 1.11.oxp
    ../AddOns/Famous_Planets_v2.5.oxp
    ../AddOns/fireworks.oxp
    ../AddOns/Flight Log 1.03.oxp
    ../AddOns/FP Liners 1.00.oxp
    ../AddOns/FTZ v0.15.oxp
    ../AddOns/Fuel Station 1.32.oxp
    ../AddOns/Fuel Tank v2.2.oxp
    ../AddOns/FuelCollectorV0.06.oxp
    ../AddOns/Galactic_Navy 5.3.0.oxp
    ../AddOns/GalDrivePod v1.0.oxp
    ../AddOns/Generation Ships 1.2.oxp
    ../AddOns/gimi-hud.oxp
    ../AddOns/griff_cobraII_subent_missiles.oxp
    ../AddOns/griff_missile_normalmapped.oxp
    ../AddOns/griff_rock_hermit_fullsize_textures.oxp
    ../AddOns/griff_shipset_all_in_1.oxp
    ../AddOns/griff_sidewinder_alt_normalmapped_with_player_flyable.oxp
    ../AddOns/Hired Guns 1.25.oxp
    ../AddOns/hOopyCasino1.2.oxp
    ../AddOns/interstellar_help.oxp
    ../AddOns/ionics-1.3.1.oxp
    ../AddOns/IronHide 2.00.oxp
    ../AddOns/LongRangeScanner v0.2.oxp
    ../AddOns/milmissile.oxp
    ../AddOns/MinerPod v0.1.oxp
    ../AddOns/Misjump Analyser 1.0.oxp
    ../AddOns/Missile Analyser 1.2.oxp
    ../AddOns/Missiles and Bombs v2.4.oxp
    ../AddOns/multidecal_cobraIII_player.oxp
    ../AddOns/multidecal_scuffed_cobraIII_player.oxp
    ../AddOns/neocaduceus.oxp
    ../AddOns/Oo-Haul.oxp
    ../AddOns/Ore_processor 1.58.oxp
    ../AddOns/OXPConfig2.0.2.oxp
    ../AddOns/PAG_oldships_v2.5.oxp
    ../AddOns/Personalities.oxp
    ../AddOns/Pirate_coves 1.2.2.oxp
    ../AddOns/pirate_cove_griff_rock_hermit.oxp
    ../AddOns/PlanetFall 1.41.oxp
    ../AddOns/PlanetFall Link - Black Monks 1.0.oxp
    ../AddOns/PlanetFall Link - hOopy Casino 1.0.oxp
    ../AddOns/PlanetFall Mission - Oo-Haul 1.11.oxp
    ../AddOns/PlanetFall Mission - Taxi 1.11.oxp
    ../AddOns/Pods 1.22.oxp
    ../AddOns/Pods-UPS 1.22.oxp
    ../AddOns/RandomHits1.4.9.oxp
    ../AddOns/RegistrationID-Beta0.12.oxp
    ../AddOns/RepairBots 2.01.oxp
    ../AddOns/Rock_Hermit_Locator1.3.3.oxp
    ../AddOns/SecondWave 1.32.oxp
    ../AddOns/sell_equipment.oxp
    ../AddOns/Shady_blackmonks.oxp
    ../AddOns/SIRF20.oxp
    ../AddOns/Snoopers2.1.oxp
    ../AddOns/Snoopers2.x_gal2.oxp
    ../AddOns/Status_Quo_Q-bomb.oxp
    ../AddOns/SunSkimmerPod v0.9.oxp
    ../AddOns/Taranis 1.2.oxp
    ../AddOns/Target Autolock Plus 1.12.oxp
    ../AddOns/TCAT 1.10.oxp
    ../AddOns/thargoid_wars 4.5.1.oxp
    ../AddOns/The Feudal States v1.9.5.oxp
    ../AddOns/Traffic Control 1.11.oxp
    ../AddOns/Transports 2.51.oxp
    ../AddOns/UPS-courier v1.7.6.oxp
    ../AddOns/Vector1.5.oxp
    ../AddOns/Vortex 1.11.oxp
    ../AddOns/Welcome Mat 1.11.oxp
    ../AddOns/YellOo Cabs.oxp
    ../AddOns/YOUR_AD_HERE.oxp
    ../AddOns/YOUR_AD_HERE_set_A.oxp
    ../AddOns/YOUR_AD_HERE_set_B.oxp
    ../AddOns/YOUR_AD_HERE_set_C.oxp
    ../AddOns/YOUR_AD_HERE_set_D.oxp
    ../AddOns/YOUR_AD_HERE_set_E.oxp
    ../AddOns/YOUR_AD_HERE_set_F.oxp
    ../AddOns/YOUR_AD_HERE_set_G.oxp
    ../AddOns/zz_default_jameson_ship.oxp
    ../AddOns/Z_GrOovy_Cobra_AC.oxp
    ../AddOns/Z_GrOovy_Griffs_CobraMk3_Variety_Pack.oxp
    ../AddOns/Z_GrOovy_System_Stations.oxp
    ../AddOns/Z_GrOovy_Viper_Raider.oxp
    ../AddOns/Z_GrOovy_YAH_Sidewinder_Variety_Pack.oxp
    ../AddOns/Z_GrOovy_YellOo_Cab_Variety_Pack.oxp
21:03:12.248 [rendering.opengl.version]: OpenGL renderer version: 3.3.0 ("3.3.0"). Vendor: "NVIDIA Corporation". Renderer: "Quadro FX 770M/PCI/SSE2".
21:03:12.248 [rendering.opengl.extensions]: OpenGL extensions (191):
GL_ATI_texture_mirror_once, GL_ARB_framebuffer_sRGB, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_gpu_program4, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_NV_texture_barrier, GL_EXT_pixel_buffer_object, GL_NV_vertex_array_range, GL_EXT_depth_bounds_test, GL_ARB_draw_instanced, GL_EXT_texture_compression_rgtc, GL_ARB_half_float_vertex, GL_NV_vertex_program2, GL_EXT_texture3D, GL_NV_vertex_program3, GL_EXT_compiled_vertex_array, GL_NV_vertex_program1_1, GL_EXT_texture_shared_exponent, GL_EXT_separate_specular_color, GL_ARB_framebuffer_object, GL_EXT_shadow_funcs, GL_NV_vertex_buffer_unified_memory, GL_NV_copy_image, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ATI_draw_buffers, GL_ARB_transpose_matrix, GL_ARB_texture_rgb10_a2ui, GL_EXT_stencil_two_side, GL_ARB_texture_compression_rgtc, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_NV_fog_distance, GL_ARB_texture_non_power_of_two, GL_EXT_bgra, GL_ARB_sync, GL_EXT_texture_env_dot3, GL_EXT_direct_state_access, GL_NV_light_max_exponent, GL_EXT_provoking_vertex, GL_ARB_sampler_objects, GL_ARB_compatibility, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_ARB_map_buffer_range, GL_SGIX_depth_texture, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ARB_vertex_program, GL_NV_framebuffer_multisample_coverage, GL_KTX_buffer_region, GL_EXT_framebuffer_sRGB, GL_NV_texture_env_combine4, GL_ARB_texture_float, GL_ARB_imaging, GL_NV_register_combiners, GL_ARB_fragment_coord_conventions, GL_NV_multisample_filter_hint, GL_EXT_stencil_wrap, GL_EXT_bindable_uniform, GL_EXT_texture_swizzle, GL_NV_primitive_restart, GL_EXT_framebuffer_blit, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_NV_packed_depth_stencil, GL_NV_multisample_coverage, GL_ARB_texture_compression, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_EXT_blend_minmax, GL_NV_register_combiners2, GL_EXT_texture_integer, GL_ARB_texture_swizzle, GL_EXT_gpu_shader4, GL_SUN_slice_accum, GL_ARB_shader_bit_encoding, GL_EXT_texture_lod, GL_EXT_texture_compression_s3tc, GL_ARB_occlusion_query2, GL_ARB_timer_query, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_NV_parameter_buffer_object, GL_NV_texture_shader, GL_NV_depth_clamp, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_transform_feedback, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_ARB_instanced_arrays, GL_EXT_framebuffer_multisample, GL_NV_texture_rectangle, GL_NV_conditional_render, GL_ARB_multitexture, GL_EXT_vertex_array_bgra, GL_ARB_seamless_cube_map, GL_ARB_copy_buffer, GL_NV_depth_buffer_float, GL_ARB_draw_elements_base_vertex, GL_ARB_geometry_shader4, GL_ARB_shadow, GL_NV_texture_multisample, GL_EXT_draw_instanced, GL_EXT_blend_subtract, GL_EXT_separate_shader_objects, GL_ARB_fragment_program_shadow, GL_NV_fragment_program_option, GL_ARB_window_pos, GL_NV_fence, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, GL_ARB_texture_multisample, WGL_EXT_swap_control, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_NV_fragment_program2, GL_ARB_depth_buffer_float, GL_NV_float_buffer, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_ARB_texture_rg, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_WIN_swap_hint, GL_ARB_fragment_program, GL_ARB_explicit_attrib_location, GL_EXT_packed_float, GL_SGIX_shadow, GL_EXT_texture_filter_anisotropic, GL_NV_vertex_program2_option, GL_NV_vertex_array_range2, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_EXT_texture_buffer_object, GL_NV_pixel_data_range, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_NVX_gpu_memory_info, GL_EXT_geometry_shader4, GL_EXT_fog_coord, GL_NV_half_float, GL_NV_geometry_shader4, GL_SGIS_texture_lod, GL_EXT_gpu_program_parameters, GL_NV_parameter_buffer_object2, GL_ARB_fragment_shader, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_NV_occlusion_query, GL_EXT_point_parameters, GL_EXT_Cg_shader, GL_NV_vertex_program, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_NV_copy_depth_to_color, GL_EXT_draw_buffers2, GL_NVX_conditional_render, GL_NV_texture_compression_vtc, GL_ARB_blend_func_extended, GL_NV_explicit_multisample, GL_EXT_blend_func_separate, GL_NV_fragment_program, GL_ARB_texture_cube_map, GL_ARB_texture_buffer_object, GL_EXT_texture_array, GL_S3_s3tc, GL_NV_point_sprite, GL_ARB_occlusion_query, GL_EXT_texture_mirror_clamp, GL_EXTX_framebuffer_mixed_formats, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_EXT_texture_compression_latc, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_NV_texture_expand_normal, GL_ATI_texture_float, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_NV_shader_buffer_load
21:03:12.299 [script.javaScript.willLoad]: About to load JavaScript Resources/Scripts/oolite-global-prefix.js
  21:03:12.312 [script.javaScript.load.success]: Loaded JavaScript: oolite-global-prefix 1.75.1 -- (no description)
21:03:12.313 [rendering.opengl.shader.support]: Shaders are supported.
21:03:13.128 [shipData.load.begin]: Loading ship data.
  21:03:20.376 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_cobra_mkIII_player_FOxtrot" does not have a corresponding shipdata.plist entry, ignoring.
21:03:23.942 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Cabal_Common_Library1.2.oxp/Scripts/cabal_common_comm_eq.js
  21:03:23.956 [script.javaScript.load.success]: Loaded JavaScript: cabal_common_comm_eq 1.2 -- Secure comms channels - EQ script.
21:03:23.960 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/interstellar_help.oxp/Scripts/interstellar-electronic-thumb.js
  21:03:23.989 [script.javaScript.load.success]: Loaded JavaScript: interstellar-electronic-thumb 2.1 -- (no description)
21:03:23.993 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/LongRangeScanner v0.2.oxp/Scripts/lrScanner.js
  21:03:24.014 [script.javaScript.load.success]: Loaded JavaScript: LongRangeScanner 0.1 -- LongRangeScanner
21:03:24.017 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/TCAT 1.10.oxp/Scripts/TCAT_ecmJammer.js
  21:03:24.032 [script.javaScript.load.success]: Loaded JavaScript: ECM_jammerScript 1.00 -- Script for ECM Jammer
21:03:24.035 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/UPS-courier v1.7.6.oxp/Scripts/upsPoliceScanner.js
  21:03:24.042 [script.javaScript.load.success]: Loaded JavaScript: upsPoliceScanner 1.0 -- Script for special ups equipment.
21:03:24.043 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/UPS-courier v1.7.6.oxp/Scripts/upsUniversalScanner.js
  21:03:24.053 [script.javaScript.load.success]: Loaded JavaScript: upsUniversalScanner 1.0 -- Script for special ups equipment.
21:03:24.055 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Vector1.5.oxp/Scripts/vector_ovi.js
  21:03:24.065 [script.javaScript.load.success]: Loaded JavaScript: vector_ovi 1.5 -- Overlays Instruments and Special Point Markers
21:03:24.065 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Vector1.5.oxp/Scripts/vector_ovi.js
  21:03:24.065 [script.javaScript.load.success]: Loaded JavaScript: vector_ovi 1.5 -- Overlays Instruments and Special Point Markers
21:03:24.067 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Vortex 1.11.oxp/Scripts/vortex_turretToggle.js
  21:03:24.083 [script.javaScript.load.success]: Loaded JavaScript: vortex_turretToggle.js 1.00 -- Script for swapping over turrets from active to inactive and back,
21:03:25.559 [script.javaScript.willLoad]: About to load JavaScript Resources/Scripts/oolite-default-player-script.js
  21:03:25.573 [script.javaScript.load.success]: Loaded JavaScript: oolite-default-player-script 1.75.1 -- Standard script for player ship.
21:03:25.574 [script.javaScript.willLoad]: About to load JavaScript Resources/Scripts/oolite-global-prefix.js
  21:03:25.574 [script.javaScript.load.success]: Loaded JavaScript: oolite-global-prefix 1.75.1 -- (no description)
21:03:25.582 [script.javaScript.willLoad]: About to load JavaScript Resources/Scripts/oolite-locale-functions.js
  21:03:25.595 [script.javaScript.load.success]: Loaded JavaScript: oolite-locale-functions 1.75.1 -- (no description)
21:03:25.596 [script.javaScript.willLoad]: About to load JavaScript Resources/Scripts/oolite-constrictor-hunt-mission.js
  21:03:25.600 [script.javaScript.load.success]: Loaded JavaScript: oolite-constrictor-hunt 1.75.1 -- (no description)
21:03:25.600 [script.javaScript.willLoad]: About to load JavaScript Resources/Scripts/oolite-cloaking-device-mission.js
  21:03:25.613 [script.javaScript.load.success]: Loaded JavaScript: oolite-cloaking-device 1.75.1 -- Cloaking device mission in galaxy 5.
21:03:25.613 [script.javaScript.willLoad]: About to load JavaScript Resources/Scripts/oolite-nova-mission.js
  21:03:25.618 [script.javaScript.load.success]: Loaded JavaScript: oolite-nova 1.75.1 -- (no description)
21:03:25.618 [script.javaScript.willLoad]: About to load JavaScript Resources/Scripts/oolite-thargoid-plans-mission.js
  21:03:25.632 [script.javaScript.load.success]: Loaded JavaScript: oolite-thargoid-plans 1.75.1 -- (no description)
21:03:25.632 [script.javaScript.willLoad]: About to load JavaScript Resources/Scripts/oolite-trumbles-mission.js
  21:03:25.649 [script.javaScript.load.success]: Loaded JavaScript: oolite-trumbles 1.75.1 -- Random offers of trumbles.
21:03:25.650 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/ACS_1.2.oxp/Scripts/acs_system.js
  21:03:25.665 [script.javaScript.load.success]: Loaded JavaScript: Automatic Chaff System 1.2 - for Oolite 1.74 -- Automatic Chaff System - An improved, smarter missile countermeasures system with ECM control and magazine-fed, 25-round chaff dispenser.
21:03:25.666 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/adcks_behemoths_v1.2.oxp/Scripts/behemoth.js
  21:03:25.682 [script.javaScript.load.success]: Loaded JavaScript: behemoth 2.5.4 -- Addition script of the Behemoth carrier in Witchspace.
21:03:25.688 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Anarchies2.5.oxp/Scripts/anarchies.js
  21:03:25.731 [script.javaScript.load.success]: Loaded JavaScript: Anarchies 2.5 -- Script for Anarchies.oxp
21:03:25.731 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Aquatics 2.22.oxp/Scripts/aquatics_populator.js
  21:03:25.744 [script.javaScript.load.success]: Loaded JavaScript: aquatics_populator 1.0 -- Adds the hammerhead haulers and platforms, plus runs the mission offering.
21:03:25.745 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Aquatics 2.22.oxp/Scripts/aquatics_equipment.js
  21:03:25.760 [script.javaScript.load.success]: Loaded JavaScript: aquatics_equipment 1.1 -- Controls equipment availablity in Aquatics.
21:03:25.761 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Armoury 1.05.oxp/Scripts/ams_system.js
  21:03:25.772 [script.javaScript.load.success]: Loaded JavaScript: ams_system 2.0 -- Needle-dart anti-missile system extension of the Missile Analyser, good for 6 uses before replacement.
21:03:25.772 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Armoury 1.05.oxp/Scripts/CT_masterScript.js
  21:03:25.782 [script.javaScript.load.success]: Loaded JavaScript: CT_Script 2.0 -- Captured Thargons - for 1.74+
21:03:25.783 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Armoury 1.05.oxp/Scripts/armoury_machineScript.js
  21:03:25.791 [script.javaScript.load.success]: Loaded JavaScript: armoury_machineScript.js 1.00 -- World script for Armoury OXP missile machine
21:03:25.901 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/BGS-A1.3.3.oxp/Config/script.js
  21:03:25.915 [script.javaScript.load.success]: Loaded JavaScript: BGS-M 1.3.3 -- Ambient sounds based on players properties. Basic set.
21:03:25.916 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/BigShips 1.02.oxp/Scripts/bigShips_populator.js
  21:03:25.930 [script.javaScript.load.success]: Loaded JavaScript: bigShips_populator 1.0.2 -- Populator for generic big ships facilitator OXP.
21:03:25.935 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/BlOomberg Markets v2.4.oxp/Scripts/SE-main-script.js
  21:03:25.952 [script.javaScript.load.success]: Loaded JavaScript: SE-main-script 2.3 -- Special events for market prices
21:03:25.953 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/BountyScannerv2.0.oxp/Scripts/BountyScanner.js
  21:03:25.973 [script.javaScript.load.success]: Loaded JavaScript: Bounty Scanner 2.0 2.00 -- Bounty Scanner 2.0
21:03:25.974 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/buoyRepair1.02.8.oxp/Scripts/buoyRepair.js
  21:03:25.984 [script.javaScript.load.success]: Loaded JavaScript: buoyRepair 1.02.8 -- This script adds buoy repairships when one of the two main navigation buoys gets destroyed
21:03:25.985 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Cabal_Common_Library1.2.oxp/Scripts/Cabal_Common_Functions.js
  21:03:26.000 [script.javaScript.load.success]: Loaded JavaScript: Cabal_Common_Functions 1.2 -- Libraryscript
21:03:26.001 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Cabal_Common_Library1.2.oxp/Scripts/Cabal_Common_Keyboard.js
  21:03:26.013 [script.javaScript.load.success]: Loaded JavaScript: Cabal_Common_Keyboard 1.2 -- Libraryscript Keyboard
21:03:26.013 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Cabal_Common_Library1.2.oxp/Scripts/Cabal_Common_Comms.js
  21:03:26.027 [script.javaScript.load.success]: Loaded JavaScript: Cabal_Common_Comms 1.2 -- Secure comms channels - controlling script.
21:03:26.028 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Cargo_wrecks_teaser 1.6.5.oxp/Scripts/cargoWreckTeaser.js
  21:03:26.045 [script.javaScript.load.success]: Loaded JavaScript: Cargo_Wreck_Teaser 1.6.5 -- (no description)
21:03:26.046 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Commies.oxp/Scripts/commies.js
  21:03:26.049 [script.javaScript.load.success]: Loaded JavaScript: communist_population 2.11 -- Code for a communist_population
21:03:26.050 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/DeepSpacePirates 1.3.oxp/Scripts/deep_space_pirates.js
  21:03:26.066 [script.javaScript.load.success]: Loaded JavaScript: deep_space_pirates 1.3 -- This script places random ships in deep space.
21:03:26.094 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Dictators v1.4.oxp/Scripts/dictators.js
  21:03:26.110 [script.javaScript.load.success]: Loaded JavaScript: dictators.js 1.0 -- World script for populating dictatorship systems
21:03:26.112 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/display_reputation.oxp/Scripts/display-reputation-passenger.js
  21:03:26.120 [script.javaScript.load.success]: Loaded JavaScript: display-reputation-passenger 1.1 -- Script for displaying the player's passenger reputation on the manifest screen
21:03:26.121 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/display_reputation.oxp/Scripts/display-reputation-contract.js
  21:03:26.129 [script.javaScript.load.success]: Loaded JavaScript: display-reputation-contract 1.1 -- Script for displaying the player's contract reputation on the manifest screen
21:03:26.130 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Dredgers 2.4.5.oxp/Scripts/dredger.js
  21:03:26.147 [script.javaScript.load.success]: Loaded JavaScript: deep_space_dredger 2.4.5 -- This script places the dredgers in deep space.
21:03:26.148 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Energy Equipment 1.11.oxp/Scripts/EE_EEU.js
  21:03:26.157 [script.javaScript.load.success]: Loaded JavaScript: Emergency Energy Unit 2.1 -- Emergency Energy Unit - amended to stop the timer if the equipment gets damaged or destroyed.
21:03:26.157 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Famous_Planets_v2.5.oxp/Config/script.js
  21:03:26.162 [script.javaScript.load.success]: Loaded JavaScript: Famous Planets 2 Launch Script 2.0.2 -- Planet-textures replacement and music for some special systems. Compatible to SystemRedux and OXPConfig.
21:03:26.163 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/fireworks.oxp/Scripts/fireworks.js
  21:03:26.178 [script.javaScript.load.success]: Loaded JavaScript: fireworks 1.0 -- spawns some ships which launch fireworks
21:03:26.178 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Flight Log 1.03.oxp/Config/script.js
  21:03:26.192 [script.javaScript.load.success]: Loaded JavaScript: FlightLog 1.02 -- Saves a list of systems visited, plus the kills and profit for each
21:03:26.193 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/FP Liners 1.00.oxp/Scripts/FP_linerSetup.js
  21:03:26.209 [script.javaScript.load.success]: Loaded JavaScript: Famous Planets Liners Script 1.0 -- Adds the liners in for Famous Planets routes
21:03:26.243 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Fuel Station 1.32.oxp/Scripts/fuelStation_stationSetup.js
  21:03:26.257 [script.javaScript.load.success]: Loaded JavaScript: FuelStation-Setup 1.31 -- Script to add fuel station to certain systems
21:03:26.258 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/FuelCollectorV0.06.oxp/Scripts/frame_fuel_collector.js
  21:03:26.276 [script.javaScript.load.success]: Loaded JavaScript: Fuel Collector 0.06 -- Device that collects fuel from wrecks & derelict ships
21:03:26.277 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Galactic_Navy 5.3.0.oxp/Scripts/galnavymain.js
  21:03:26.290 [script.javaScript.load.success]: Loaded JavaScript: GalNavy 5.3.0 -- This is the main script for Galactic Navy.
21:03:26.292 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Galactic_Navy 5.3.0.oxp/Scripts/hofd.js
  21:03:26.307 [script.javaScript.load.success]: Loaded JavaScript: hofd 5.3.0 -- This is the mission script for the wayward admiral. (Part of Galactic Navy.oxp)
21:03:26.309 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/GalDrivePod v1.0.oxp/Scripts/instal_gh_script.js
  21:03:26.320 [script.javaScript.load.success]: Loaded JavaScript: GalDrivePod 1.0 -- Triggers a pylon-mounted pod to instal a Galactic Hyperdrive
21:03:26.325 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Generation Ships 1.2.oxp/Scripts/Generation Ships.js
  21:03:26.352 [script.javaScript.load.success]: Loaded JavaScript: Generation Ships 1.2 -- (no description)
21:03:26.355 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Hired Guns 1.25.oxp/Scripts/hiredGuns_system.js
  21:03:26.368 [script.javaScript.load.success]: Loaded JavaScript: hiredGuns_system 1.0 -- Set up the player escorts when bought
21:03:26.368 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/hOopyCasino1.2.oxp/Config/script.js
  21:03:26.385 [script.javaScript.load.success]: Loaded JavaScript: hoopy_casino 1.2 -- Converted hoopy-casino.plist
21:03:26.385 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/interstellar_help.oxp/Config/script.js
  21:03:26.413 [script.javaScript.load.success]: Loaded JavaScript: interstellar_help 2.1 -- (no description)
21:03:26.415 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/ionics-1.3.1.oxp/Scripts/ionics_main.js
  21:03:26.430 [script.javaScript.load.success]: Loaded JavaScript: ionics_v_rlf 1.3.1 -- Script only used for the ionics mission.
21:03:26.431 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/IronHide 2.00.oxp/Config/script.js
  21:03:26.445 [script.javaScript.load.success]: Loaded JavaScript: IronHide Armour Script 2.00 -- Script for IronHide armour
21:03:26.447 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/LongRangeScanner v0.2.oxp/Scripts/lrScanner.js
  21:03:26.447 [script.javaScript.load.success]: Loaded JavaScript: LongRangeScanner 0.1 -- LongRangeScanner
21:03:26.448 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/MinerPod v0.1.oxp/Config/script.js
  21:03:26.458 [script.javaScript.load.success]: Loaded JavaScript: MinerPodShipEventHandler 0.1 -- Ship script for MinerPod Equipment
21:03:26.459 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Misjump Analyser 1.0.oxp/Config/script.js
  21:03:26.472 [script.javaScript.load.success]: Loaded JavaScript: misjump_analyser 0.2 -- This script analyses the misjump chance.
21:03:26.472 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Missile Analyser 1.2.oxp/Config/script.js
  21:03:26.486 [script.javaScript.load.success]: Loaded JavaScript: missile_analyser 1.2 -- This script analyses the missile type.
21:03:26.488 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Missiles and Bombs v2.4.oxp/Scripts/Missiles & Bombs.js
  21:03:26.493 [script.javaScript.load.success]: Loaded JavaScript: Missiles & Bombs 1.0 -- Script to reload the chaff launcher
21:03:26.494 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/neocaduceus.oxp/Config/script.js
  21:03:26.508 [script.javaScript.load.success]: Loaded JavaScript: Caduceus Damage Control Node 2.0 -- Damage Control system based on repair bots
21:03:26.526 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Ore_processor 1.58.oxp/Scripts/OreProcessor.js
  21:03:26.543 [script.javaScript.load.success]: Loaded JavaScript: oreProcessor 1.57 -- Ore processor main
21:03:26.545 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/OXPConfig2.0.2.oxp/Scripts/OXPConfig.js
  21:03:26.568 [script.javaScript.load.success]: Loaded JavaScript: OXPConfig 2.0.2 -- Tool. Configures settings to en/disable features or adjusts them.
21:03:26.570 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Personalities.oxp/Scripts/personalities.js
  21:03:26.588 [script.javaScript.load.success]: Loaded JavaScript: personalities 0.9 -- Script for spawning of special personalities
21:03:26.590 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Pirate_coves 1.2.2.oxp/Scripts/pirateCove.js
  21:03:26.602 [script.javaScript.load.success]: Loaded JavaScript: Pirate_Coves 1.2.2 -- Adds pirate coves to the system.
21:03:26.603 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/PlanetFall 1.41.oxp/Config/script.js
  21:03:26.618 [script.javaScript.load.success]: Loaded JavaScript: PlanetFall 1.40 -- Enables planetary landing
21:03:26.621 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/PlanetFall Mission - Oo-Haul 1.11.oxp/Scripts/PlanetFall_OoHaul.js
  21:03:26.637 [script.javaScript.load.success]: Loaded JavaScript: PlanetFall_Oohaul 1.10 -- Oo-Haul escort mission from the main planet to the witchpoint & constore.
21:03:26.637 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/PlanetFall Mission - Taxi 1.11.oxp/Config/script.js
  21:03:26.651 [script.javaScript.load.success]: Loaded JavaScript: PlanetFall_Taxi 1.10 -- Simple taxi mission for PlanetFall
21:03:26.654 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/RandomHits1.4.9.oxp/Scripts/oolite-randomHits.js
  21:03:26.676 [script.javaScript.load.success]: Loaded JavaScript: Random_Hits 1.4.9 -- Mission board for generating hit targets. Written by Little Bear and ported to JS by Eric Walch
21:03:26.680 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/RepairBots 2.01.oxp/Scripts/repairBots_System.js
  21:03:26.695 [script.javaScript.load.success]: Loaded JavaScript: Repair system 2.0 -- Damage Control system based on repair bots
21:03:26.698 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Rock_Hermit_Locator1.3.3.oxp/Scripts/rockHermitLocator.js
  21:03:26.708 [script.javaScript.load.success]: Loaded JavaScript: rockHermit_Locator 1.3.3 -- This script places buoys at rockHermites and Pirate Coves.  It is a translation of the legacy code of Frame
21:03:26.709 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/sell_equipment.oxp/Config/script.js
  21:03:26.744 [script.javaScript.load.success]: Loaded JavaScript: sell_equipment 1.4 -- script for selling equipment
21:03:26.784 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Snoopers2.1.oxp/Scripts/snoopers.js
  21:03:26.808 [script.javaScript.load.success]: Loaded JavaScript: snoopers 2.1 -- The Galactic News Network.
21:03:26.827 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Target Autolock Plus 1.12.oxp/Config/script.js
  21:03:26.842 [script.javaScript.load.success]: Loaded JavaScript: targetAutolock 1.11 -- Automatic target locking to attacking ships.
21:03:26.846 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/TCAT 1.10.oxp/Scripts/TCAT_masterScript.js
  21:03:26.856 [script.javaScript.load.success]: Loaded JavaScript: TCAT_masterScript 1.0 -- WorldScript for TCAT OXP.
21:03:26.859 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/TCAT 1.10.oxp/Scripts/TCAT_missionScript.js
  21:03:26.874 [script.javaScript.load.success]: Loaded JavaScript: TCAT_missionScript 1.0 -- Mission script for TCAT OXP.
21:03:26.876 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/TCAT 1.10.oxp/Scripts/TCAT_ecmJammer.js
  21:03:26.876 [script.javaScript.load.success]: Loaded JavaScript: ECM_jammerScript 1.00 -- Script for ECM Jammer
21:03:26.880 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/thargoid_wars 4.5.1.oxp/Scripts/thargoidWars.js
  21:03:26.896 [script.javaScript.load.success]: Loaded JavaScript: thargoid_wars 4.5.1 -- script that brings the war to normal space
21:03:26.900 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/The Feudal States v1.9.5.oxp/Scripts/feudal-mission.js
  21:03:26.918 [script.javaScript.load.success]: Loaded JavaScript: feudal-mission.js 4.0 -- World script for setting up feudal missions
21:03:26.921 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/The Feudal States v1.9.5.oxp/Scripts/feudal-challenge.js
  21:03:26.930 [script.javaScript.load.success]: Loaded JavaScript: feudal-challenge.js 5.0 -- World script for setting up feudal challenges
21:03:26.933 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/The Feudal States v1.9.5.oxp/Scripts/feudal-promotion.js
  21:03:26.943 [script.javaScript.load.success]: Loaded JavaScript: feudal-promotion.js 3.0 -- World script for handling a player's feudal rank and promotions
21:03:26.946 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/The Feudal States v1.9.5.oxp/Scripts/feudal-planetfall.js
  21:03:26.957 [script.javaScript.load.success]: Loaded JavaScript: feudal-planetfall.js 2.0 -- Locations for Feudal States
21:03:26.960 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/The Feudal States v1.9.5.oxp/Scripts/feudal-tournament.js
  21:03:26.971 [script.javaScript.load.success]: Loaded JavaScript: feudal-tournament.js 6.0 -- World script for setting up feudal tournaments
21:03:26.974 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/The Feudal States v1.9.5.oxp/Scripts/feudal-ranks.js
  21:03:26.977 [script.javaScript.load.success]: Loaded JavaScript: feudal-ranks.js 3.0 -- Script used to generate ranks and names for feudal characters
21:03:26.978 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Traffic Control 1.11.oxp/Config/script.js
  21:03:26.988 [script.javaScript.load.success]: Loaded JavaScript: TrafficControl 1.1 -- Advice from station for docking
21:03:26.992 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Transports 2.51.oxp/Scripts/transportSchedule.js
  21:03:27.002 [script.javaScript.load.success]: Loaded JavaScript: transportSchedule 2.50 -- Adds transports to stable systems - original transports.oxp by Murgh
21:03:27.005 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/UPS-courier v1.7.6.oxp/Scripts/ups_container.js
  21:03:27.027 [script.javaScript.load.success]: Loaded JavaScript: ups_container 1.7.6 -- Container missions of UPS Courier
21:03:27.030 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/UPS-courier v1.7.6.oxp/Scripts/ups_docs.js
  21:03:27.050 [script.javaScript.load.success]: Loaded JavaScript: ups_docs 1.7.6 -- Docs missions of UPS Courier
21:03:27.053 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/UPS-courier v1.7.6.oxp/Scripts/ups_sun.js
  21:03:27.067 [script.javaScript.load.success]: Loaded JavaScript: ups_sun 1.7.6 -- Solar missions of UPS Courier
21:03:27.070 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/UPS-courier v1.7.6.oxp/Scripts/ups_slaves.js
  21:03:27.081 [script.javaScript.load.success]: Loaded JavaScript: ups_slaves 1.7.6 -- Slaves missions of UPS Courier
21:03:27.085 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/UPS-courier v1.7.6.oxp/Scripts/ups_parcel.js
  21:03:27.101 [script.javaScript.load.success]: Loaded JavaScript: ups_parcel 1.7.6 -- Parcel missions of UPS Courier
21:03:27.104 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Vector1.5.oxp/Scripts/vector.js
  21:03:27.124 [script.javaScript.load.success]: Loaded JavaScript: vector 1.5 -- Mission. Funny things in 'Richman's World'
21:03:27.127 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Vector1.5.oxp/Scripts/vector_pad.js
  21:03:27.145 [script.javaScript.load.success]: Loaded JavaScript: vector_pad 1.5 -- PAD
21:03:27.148 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Vector1.5.oxp/Scripts/vector_insp.js
  21:03:27.166 [script.javaScript.load.success]: Loaded JavaScript: vector_insp 1.5 -- Inspection
21:03:27.169 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Vector1.5.oxp/Scripts/vector_missionArn.js
  21:03:27.186 [script.javaScript.load.success]: Loaded JavaScript: vector_missionArn 1.5 -- Mission - Arn D'ercul
21:03:27.189 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Vector1.5.oxp/Scripts/vector_news.js
  21:03:27.205 [script.javaScript.load.success]: Loaded JavaScript: vector_news 1.5 -- Newsflashes -> Snoopers and System description based stuff
21:03:27.208 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Vector1.5.oxp/Scripts/vector_updater.js
  21:03:27.218 [script.javaScript.load.success]: Loaded JavaScript: vector_updater 1.5 -- Update - Script is removed then
21:03:27.222 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Vortex 1.11.oxp/Scripts/vortex_player.js
  21:03:27.242 [script.javaScript.load.success]: Loaded JavaScript: vortex_player.js 1.02 -- Ship script for the Vortex player ship
21:03:27.243 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/Welcome Mat 1.11.oxp/Config/script.js
  21:03:27.253 [script.javaScript.load.success]: Loaded JavaScript: Welcome Information Script 1.1 -- Expanded information when you witchspace jump into a system.
21:03:27.256 [script.javaScript.willLoad]: About to load JavaScript ../AddOns/YOUR_AD_HERE.oxp/Scripts/your_ad_here.js
  21:03:27.273 [script.javaScript.load.success]: Loaded JavaScript: Pi-Forty-Two Con stores 4.1.7 -- This script places constore stations near witchspace boys and also one asteroid billboard when the populator can not add at least one of them.
21:03:27.276 [script.load.world.listAll]: Loaded 97 world scripts:
    ams_system 2.0
    Anarchies 2.5
    aquatics_equipment 1.1
    aquatics_populator 1.0
    armoury_machineScript.js 1.00
    assassins
    Automatic Chaff System 1.2 - for Oolite 1.74
    behemoth 2.5.4
    BGS-M 1.3.3
    bigShips_populator 1.0.2
    black_monks
    Bounty Scanner 2.0 2.00
    buoyRepair 1.02.8
    Cabal_Common_Comms 1.2
    Cabal_Common_Functions 1.2
    Cabal_Common_Keyboard 1.2
    Caduceus Damage Control Node 2.0
    Cargo_Wreck_Teaser 1.6.5
    communist_population 2.11
    CT_Script 2.0
    deep_space_dredger 2.4.5
    deep_space_pirates 1.3
    deposed
    dictators.js 1.0
    display-reputation-contract 1.1
    display-reputation-passenger 1.1
    ECM_jammerScript 1.00
    Emergency Energy Unit 2.1
    Famous Planets 2 Launch Script 2.0.2
    Famous Planets Liners Script 1.0
    feudal-challenge.js 5.0
    feudal-mission.js 4.0
    feudal-planetfall.js 2.0
    feudal-promotion.js 3.0
    feudal-ranks.js 3.0
    feudal-tournament.js 6.0
    fireworks 1.0
    FlightLog 1.02
    free-trade-zone
    Fuel Collector 0.06
    FuelStation-Setup 1.31
    GalDrivePod 1.0
    GalNavy 5.3.0
    Generation Ships 1.2
    hiredGuns_system 1.0
    hofd 5.3.0
    hoopy_casino 1.2
    interstellar_help 2.1
    ionics_v_rlf 1.3.1
    IronHide Armour Script 2.00
    LongRangeScanner 0.1
    MinerPodShipEventHandler 0.1
    misjump_analyser 0.2
    missile_analyser 1.2
    Missiles & Bombs 1.0
    OO-Haul Escort 1.60
    oolite-cloaking-device 1.75.1
    oolite-constrictor-hunt 1.75.1
    oolite-nova 1.75.1
    oolite-thargoid-plans 1.75.1
    oolite-trumbles 1.75.1
    oreProcessor 1.57
    OXPConfig 2.0.2
    personalities 0.9
    Pi-Forty-Two Con stores 4.1.7
    Pirate_Coves 1.2.2
    PlanetFall 1.40
    PlanetFall_Oohaul 1.10
    PlanetFall_Taxi 1.10
    Random_Hits 1.4.9
    Repair system 2.0
    rockHermit_Locator 1.3.3
    SE-main-script 2.3
    sell_equipment 1.4
    SIRFYardStations1
    SIRFYardStations2
    snoopers 2.1
    taranis_one
    targetAutolock 1.11
    TCAT_masterScript 1.0
    TCAT_missionScript 1.0
    thargoid_wars 4.5.1
    TrafficControl 1.1
    transportSchedule 2.50
    ups_container 1.7.6
    ups_docs 1.7.6
    ups_parcel 1.7.6
    ups_slaves 1.7.6
    ups_sun 1.7.6
    vector 1.5
    vector_insp 1.5
    vector_missionArn 1.5
    vector_news 1.5
    vector_pad 1.5
    vector_updater 1.5
    vortex_player.js 1.02
    Welcome Information Script 1.1

	____________________Removed a lot of javaScript loading and so on stuff___________________________________________
	
21:22:35.908 [script.javaScript.willLoad]: About to load JavaScript Resources/Scripts/oolite-default-ship-script.js
  21:22:35.908 [script.javaScript.load.success]: Loaded JavaScript: oolite-default-ship-script 1.75.1 -- Standard script for ships.
21:23:32.136 [files.notFound]: ----- WARNING: Could not find texture file "Iszonza.png".
21:23:32.136 [gnustep]: 2011-03-26 21:23:32.136 oolite[7136] src/Core/TextureStore.m:51  Assertion failed in FloatRGBFromDictColor.  Expected OOColor, got (nil)

21:23:32.166 [exception]: ***** Exception during [JUMP!] in -[PlayerEntity performWitchspaceCountdownUpdates:] : NSInternalInconsistencyException : src/Core/TextureStore.m:51  Assertion failed in FloatRGBFromDictColor.  Expected OOColor, got (nil) *****
Last edited by Gimi on Sat Mar 26, 2011 9:47 pm, edited 2 times in total.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: CTD while doing Ionics mission.

Post by Gimi »

I removed the huge log to make the thread a little more readable. Extract of log in first post.
Last edited by Gimi on Sat Mar 26, 2011 9:51 pm, edited 1 time in total.
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: CTD while doing Ionics mission.

Post by Gimi »

I removed the huge log to make the thread a little more readable. Extract of log in first post.
Last edited by Gimi on Sat Mar 26, 2011 9:51 pm, edited 1 time in total.
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: CTD while doing Ionics mission.

Post by Gimi »

I removed the huge log to make the thread a little more readable. Extract of log in first post.
Last edited by Gimi on Sat Mar 26, 2011 9:51 pm, edited 1 time in total.
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: CTD while doing Ionics mission.

Post by Gimi »

I removed the huge log to make the thread a little more readable. Extract of log in first post.
Last edited by Gimi on Sat Mar 26, 2011 9:50 pm, edited 1 time in total.
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: CTD while doing Ionics mission.

Post by Gimi »

I removed the huge log to make the thread a little more readable. Extract of log in first post.
Last edited by Gimi on Sat Mar 26, 2011 9:50 pm, edited 2 times in total.
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6633
Joined: Wed Feb 28, 2007 7:54 am

Re: CTD while doing Ionics mission.

Post by another_commander »

This bug should be already fixed in trunk since r4479.
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: CTD while doing Ionics mission.

Post by Gimi »

another_commander wrote:
This bug should be already fixed in trunk since r4479.
Thank you, that is good. I keep my main game away from trunk, and report things as I find them just to make sure. I don't have the sufficient knowledge to fully understand the logs and identify if it is a known and fixed bug.

Again thanks.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
User avatar
TGHC
---- E L I T E ----
---- E L I T E ----
Posts: 2157
Joined: Mon Jan 31, 2005 4:16 pm
Location: Berkshire, UK

Re: CTD while doing Ionics mission.

Post by TGHC »

Wow. That's the biggest log ever!
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: CTD while doing Ionics mission.

Post by Gimi »

TGHC wrote:
Wow. That's the biggest log ever!
I know. I realised it would be more than one post, but only realised it would be 6 after having posted 3 parts. :oops:
I'll upload the next one as a text file to box.net :roll:
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Re: CTD while doing Ionics mission.

Post by JensAyton »

For reference, posting the system and OXP info at the top and the last few lines that aren’t repeated ten thousand times will usually include anything relevant to a crash. Just keep the original around for a few days in case we ask for it. :-)
User avatar
Mauiby de Fug
---- E L I T E ----
---- E L I T E ----
Posts: 847
Joined: Tue Sep 07, 2010 2:23 pm

Re: CTD while doing Ionics mission.

Post by Mauiby de Fug »

I've taken to filtering my logs by using regular expressions to find and delete the repeated stuff. Makes searching for errors much easier!
Post Reply