targeting distant entities

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Cmd. Cheyd
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Re: targeting distant entities

Post by Cmd. Cheyd »

Confirmed A_C. I was able to repro it with a mine instead of a missile.
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Okti
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Re: targeting distant entities

Post by Okti »

Sorry Chaps,

I know that bug for a long time. But I was using that to cheat in a way. If the selected pylon based equipment is not a misile, You can target an entity far a way.

As demontrated below.

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Commander McLane
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Re: targeting distant entities

Post by Commander McLane »

Even if a bug has been present for a long time it is still a bug.

It may be found by someone else and squashed any minute.

Therefore it's generally better to report bugs than to exploit them. :wink:
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TGHC
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Re: targeting distant entities

Post by TGHC »

@ Okti, what ship is that your flying? .............10 missile bays!!!
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Eric Walch
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Re: targeting distant entities

Post by Eric Walch »

another_commander wrote:
Replicated it with the Imperial Courier here too. OK, we seem to have a lead. Let's try to see now what it is inside the Courier that causes the bug to occur.

Edit: Actually, it is your save game, not the Imperial Courier. I changed the ship in the savefile to a standard Cobra and got the bug again.
Maybe the internal player variable ident_engaged must also be set to true when a target is set for the player by script? The system in not well prepared to have a target with ident_engaged set to false. Lost targets are explicit only evaluated when ident_engaged is true. (Or for missiles with a target)
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Okti
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Re: targeting distant entities

Post by Okti »

TGHC wrote:
@ Okti, what ship is that your flying? .............10 missile bays!!!
An Illegaly modified Vortex. Which has an illegaly modified Iron Hide to make it nearly inmortal :lol:

Edit: Because Vortex has 5 swicthable misille bays, I can cary up to 50 :lol:
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Re: targeting distant entities

Post by another_commander »

Fixed - hopefully for good - in r4516.
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