I was not aware of that problem. At this moment I even don't see what setting "weapons to safe", has to do with it. It might even indicate a problem in Oolite of using a lot of time at this point, without subtracting it from the JS time. I'll try to reproduce it.Fatleaf wrote:Just a point on random hits, LittleBear has informed me... "There is a slight bug with Random Hits on 1.75. If you dock at a Bar with your weapons set to safe, then the mission generator times out and you get a message saying your computer was too slow to generate any missions. Eric is gonna fix that for the next release, but as long as you remember not to have your weapons safed when entering a Space Bar, the current version is OK with 1.75"
The message only indicates that the code was interrupted. It could also be interrupted by a syntax error. What does the latest log say about this?