New OXP for testing
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New OXP for testing
Dear all
As my first attempted contribution to the ComOOnity, I've created the 'Fer-de-Lance 3G' (Fer-de-Lance third generation). It comes in two models, one fairly uber-ish. Both models are player-buyable, and both can be encountered in the form of NPCs in various roles. Now, the graphics, and probably the code, need some improvement. But: anyone care to test my creation? (I should say that Killer Wolf tested an earlier version, and that I'm grateful for - and have acted upon most of - his comments.)
The OXP, and a bit of documentation, can be downloaded from here: http://www.box.net/shared/moreq536ht.
Screenshots (which I hope are not too large):
If you have any comments (and all kinds of comment are welcome), perhaps it would be best to 'pm' me with them. Thanks in advance.
As my first attempted contribution to the ComOOnity, I've created the 'Fer-de-Lance 3G' (Fer-de-Lance third generation). It comes in two models, one fairly uber-ish. Both models are player-buyable, and both can be encountered in the form of NPCs in various roles. Now, the graphics, and probably the code, need some improvement. But: anyone care to test my creation? (I should say that Killer Wolf tested an earlier version, and that I'm grateful for - and have acted upon most of - his comments.)
The OXP, and a bit of documentation, can be downloaded from here: http://www.box.net/shared/moreq536ht.
Screenshots (which I hope are not too large):
If you have any comments (and all kinds of comment are welcome), perhaps it would be best to 'pm' me with them. Thanks in advance.
Last edited by UK_Eliter on Tue Mar 08, 2011 6:14 pm, edited 1 time in total.
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Re: New OXP for testing
Yeah, I'll have a quick look.
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Re: New OXP for testing
Marvellous! I've just posted some screen shots.
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Re: New OXP for testing
Hi,
The first thing I've noticed is that the OXP folder is called "OXP itself". I'd suggest re-naming this to "FerDeLance 3G.oxp" otherwise it won't load, unless re-named by the user. All OXPs must have the '.oxp.' extension. Also a version number is advised...call it v0.1 or similar if it's a beta, so the folder could be called 'FerDeLance 3G v0.1.oxp'.
Edit:-
Also in the shipdata.plist, the ship 'title' should be in double-quotes, so
should be
The first thing I've noticed is that the OXP folder is called "OXP itself". I'd suggest re-naming this to "FerDeLance 3G.oxp" otherwise it won't load, unless re-named by the user. All OXPs must have the '.oxp.' extension. Also a version number is advised...call it v0.1 or similar if it's a beta, so the folder could be called 'FerDeLance 3G v0.1.oxp'.
Edit:-
Also in the shipdata.plist, the ship 'title' should be in double-quotes, so
Code: Select all
ferdelance3G-player
Code: Select all
"ferdelance3G-player"
Last edited by Smivs on Tue Mar 08, 2011 6:48 pm, edited 1 time in total.
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Re: New OXP for testing
Smvis is right - just change that Folder to .oxp and it runs great!
EDIT: Added shots from RandomHits.OXP
Last edited by Commander Ragugaki on Wed Mar 09, 2011 6:08 pm, edited 2 times in total.
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Re: New OXP for testing
Smivs: Thanks for the suggestions! I've acted on them.
Commander Ragugaki: thanks for the screenshots! The pink ship is a bit of a pink monstrosity, though; but perhaps a bit of vulgarity is in tune with the idea of the Fer-de-Lance.
EDIT: I think I'll appropriate the shot of the 3G+, if I may (but I'll give you a credit if I include it in the OXP package); it's nicely done!
EDIT: I've improved the graphics on the pink one a bit - and made it a bit less pink.
EDIT: Ragugaki - you've provided further lovely screenshots! And I can add that I felt the need to fill that rear panel with something - although, admittedly, what I've filled it with is only the text '3G+'.
Commander Ragugaki: thanks for the screenshots! The pink ship is a bit of a pink monstrosity, though; but perhaps a bit of vulgarity is in tune with the idea of the Fer-de-Lance.
EDIT: I think I'll appropriate the shot of the 3G+, if I may (but I'll give you a credit if I include it in the OXP package); it's nicely done!
EDIT: I've improved the graphics on the pink one a bit - and made it a bit less pink.
EDIT: Ragugaki - you've provided further lovely screenshots! And I can add that I felt the need to fill that rear panel with something - although, admittedly, what I've filled it with is only the text '3G+'.
Last edited by UK_Eliter on Wed Mar 09, 2011 5:36 pm, edited 2 times in total.
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Re: New OXP for testing
Wow, the pirates are annoying. A+
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Re: New OXP for testing
'A+'? Is that my mark?
The pirates are annoying. Ideally, I'd make the ones with cloaking devices turn them off - for a bit longer than they do presently - when attacking. But I don't know how to do that (although admittedly I haven't looked into it, really).
The pirates are annoying. Ideally, I'd make the ones with cloaking devices turn them off - for a bit longer than they do presently - when attacking. But I don't know how to do that (although admittedly I haven't looked into it, really).
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Re: New OXP for testing
You can't get them to turn the cloak off...it's an AI feature that's been requested before. McLane does something clever with timers, but I'll leave him to explain that if he cares to.
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Re: New OXP for testing
1.75 adds the
cloak_automatic
shipdata key. If set to false, the cloak is entirely under script control.E-mail: [email protected]
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Re: New OXP for testing
@Ahruman: if one sets that value to false, then how does one use it - i.e. turn the cloak on and off - within an AI file, please? Is there some documentation somewhere?Ahruman wrote:1.75 adds thecloak_automatic
shipdata key. If set to false, the cloak is entirely under script control.
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Re: New OXP for testing
He wrote script, not AI. The documentation is under ship, obviously.UK_Eliter wrote:@Ahruman: if one sets that value to false, then how does one use it - i.e. turn the cloak on and off - within an AI file, please? Is there some documentation somewhere?Ahruman wrote:1.75 adds thecloak_automatic
shipdata key. If set to false, the cloak is entirely under script control.
Re: New OXP for testing
Easy to say when you know, like quiz questions, they are easy when you know the answerCommander McLane wrote:He wrote script, not AI. The documentation is under ship, obviously.
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Re: New OXP for testing
@TGHC and McLane
Thanks. (And, yes, I'm at the stage where I am learning the difference between such things as 'AIs' and 'scripts'. But admittedly, given that, probably I should not bother the great and good with my unenlightened questions!)
Thanks. (And, yes, I'm at the stage where I am learning the difference between such things as 'AIs' and 'scripts'. But admittedly, given that, probably I should not bother the great and good with my unenlightened questions!)