
Going to stick with 1.74 for now

Moderators: winston, another_commander
That does not happen on my system. 1.75 looks much the same, but is way faster. Don't know if anything has been done to speed things up, but my frame rate in heavy systems has near doubled. (I play on a laptop, good one, but still)luminous wrote:Just downloaded the new version and took flight, thought things look "off", so I decided to fresh install and it still looked as bad. For some reason whenever I start to move all the stars disappear and the screen basically goes dark
Going to stick with 1.74 for now
Because it is now Oolite?Makandal wrote:Anyone can give me a good reason why I should move to 1.75 ?
No.Makandal wrote:One question which is however not answered: is there a change in the graphics or in the GUI ?
Nothing, they stay the same and continue to be used. -and- No, because one is irrelevant/not needed (see previous answer).Makandal wrote:What will happen to my save commanders ? Is there an upgrade path for the saves ?
I would suggest that you don't install the new version over the old version. Better you install it into a new folder next to your old Oolite folder. Then you move your save-file folder (and any additional things which you have saved in your old Oolite folder) into the new Oolite folder, and finally delete/uninstall the old Oolite installation.Yah-Ta-Hey wrote:HOLA!
so I can download the new 1.75 over my 1.74 and still keep my saved comander..?? that is "jolly good, old man"
Yah-Ta-Hey
You may have to update your OXPs. Many of your old OXPs won't work with Oolite 1.75, and may be so busy with logging error messages that you may see a speed decrease. Have a look over the [wiki]OXP List[/wiki] on the Wiki to get the latest versions of your OXPs. There is also a thread here on the boards about OXPs which need to be updated for 1.75.lohwengk wrote:Downloaded and installed 1.75 last night. It's slower than 1.74.2 on my laptop running Windows Vista.
I usually get 21-23 fps on 1.74.2, when in regular flight, with only some of the equipment oxps. But it drops to 17-19 fps on 1.74.2, with very much the same oxps (the only difference is that I upgraded the IronHide oxp). Combat is also more jerky in the new version of Oolite.
I agree, combat with NPCs is a lot better with Oolite 1.75Commander McLane wrote:As for Combat: NPCs have become smarter in Oolite 1.75. They avoid your fire more actively than before. What I experience is that instead of sitting still (or flee in a straight line) until I've killed them, they now perform a lot more evasive manoeuvers, making it harder to hit them. Annoying as it is first, I find that actually an improvement.
I have upgraded the oxps I use. The log does not show any error messages, I think. Anyway, here's my latest log file.Many of your old OXPs won't work with Oolite 1.75, and may be so busy with logging error messages that you may see a speed decrease.
[log.header]: Opening log for Oolite version 1.75 (x86-32 test release) under Windows at 2011-03-11 06:22:31 +0800.
2 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[display.mode.list.native]: Windows native resolution detected: 1280 x 800
[joystick.init]: Number of joysticks detected: 0
[searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/ACS_1.2.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/CompactRedDotHud.oxp
../AddOns/display_reputation.oxp
../AddOns/IronHide 2.00.oxp
../AddOns/Missile Analyser 1.2.oxp
../AddOns/Missiles and Bombs v2.4.oxp
../AddOns/nukes0.97.oxp
../AddOns/Ore_processor 1.58.oxp
../AddOns/Rock_Hermit_Locator1.3.2.oxp
../AddOns/Target Autolock Plus 1.12.oxp
../AddOns/Target Reticle 1.2.1.oxp
../AddOns/Welcome Mat 1.11.oxp
[rendering.opengl.version]: OpenGL renderer version: 1.4.0 ("1.4.0 - Build 7.14.10.1437"). Vendor: "Intel". Renderer: "Intel 945GM".
[rendering.opengl.extensions]: OpenGL extensions (49):
GL_ARB_transpose_matrix, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_EXT_rescale_normal, GL_ARB_texture_env_combine, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_NV_blend_square, GL_ARB_depth_texture, GL_EXT_texture_env_combine, GL_EXT_multi_draw_arrays, GL_EXT_bgra, GL_ARB_texture_env_add, GL_ARB_shadow, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_EXT_blend_subtract, GL_ARB_window_pos, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_EXT_secondary_color, GL_ARB_texture_env_crossbar, GL_3DFX_texture_compression_FXT1, GL_EXT_shadow_funcs, GL_EXT_abgr, GL_ARB_fragment_program, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_EXT_texture_env_add, GL_EXT_stencil_two_side, GL_EXT_cull_vertex, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_texture_filter_anisotropic, GL_EXT_clip_volume_hint, GL_ARB_point_parameters, GL_ARB_multitexture, GL_EXT_stencil_wrap, GL_EXT_compiled_vertex_array, GL_ARB_vertex_buffer_object, GL_SGIS_texture_lod
[rendering.opengl.gpuSpecific]: Matched GPU configuration "Intel GMA 900/950 family".
[rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).
[script.load.world.listAll]: Loaded 17 world scripts:
Automatic Chaff System 1.2 - for Oolite 1.74
Bounty Scanner 2.0 2.00
display-reputation-contract 1.1
display-reputation-passenger 1.1
IronHide Armour Script 2.00
missile_analyser 1.2
Missiles & Bombs 1.0
oolite-cloaking-device 1.75
oolite-constrictor-hunt 1.75
oolite-nova 1.75
oolite-thargoid-plans 1.75
oolite-trumbles 1.75
oreProcessor 1.57
reticle_target_sensitive 1.2.1
rockHermit_Locator 1.3.3
targetAutolock 1.11
Welcome Information Script 1.1
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 17 world scripts:
Automatic Chaff System 1.2 - for Oolite 1.74
Bounty Scanner 2.0 2.00
display-reputation-contract 1.1
display-reputation-passenger 1.1
IronHide Armour Script 2.00
missile_analyser 1.2
Missiles & Bombs 1.0
oolite-cloaking-device 1.75
oolite-constrictor-hunt 1.75
oolite-nova 1.75
oolite-thargoid-plans 1.75
oolite-trumbles 1.75
oreProcessor 1.57
reticle_target_sensitive 1.2.1
rockHermit_Locator 1.3.3
targetAutolock 1.11
Welcome Information Script 1.1
[gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2011-03-11 08:44:57 +0800.