Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

RELEASE - Remember This ? Cobra AC (Adv Classic) on page 1

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Re: {WIP} Remember this ? New Model screenshots ...

Post by pagroove »

With only 10 cargo I wouldn't buy it.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: {WIP} Remember this ? New Model screenshots ...

Post by Commander McLane »

Image
Are these edges deliberate? Or artifacts of slightly non-aligned normals after triangulation (I had those with Wings3d)?
User avatar
Kaks
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 3009
Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke

Re: {WIP} Remember this ? New Model screenshots ...

Post by Kaks »

pagroove wrote:
With only 10 cargo I wouldn't buy it.
Eheh, I got the impression you wouldn't buy it with 'only' 16 tons of cargo either! :D
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Re: {WIP} Remember this ? New Model screenshots ...

Post by pagroove »

well 16 is neat. 10 is Cobra MK1-like.
if 10 then I want even 6 pylons. Then you have a nice Bounty Hunter Ship. :D
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Re: {WIP} Remember this ? New Model screenshots ...

Post by JensAyton »

Protip: if you want to test with a white material instead of the psychedelic puke, use something like:

Code: Select all

materials =
{
    "texture_name.png" =
    {
        diffuse_color = whiteColor;
        diffuse_map = "";
        shininess = 0;
    };
};
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8501
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Re: {WIP} Remember this ? New Model screenshots ...

Post by DaddyHoggy »

I think this ship would suit being smoothed too - but I can't remember how to do that... :roll:
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
dertien
---- E L I T E ----
---- E L I T E ----
Posts: 471
Joined: Sun Jan 23, 2011 9:27 pm
Location: Belgium, Monarchy, Feudal, Overtaxed system

Re: {WIP} Remember this ? New Model screenshots ...

Post by dertien »

Commander McLane wrote:
Image
Are these edges deliberate? Or artifacts of slightly non-aligned normals after triangulation (I had those with Wings3d)?

No these are not deliberate, but I redid them manually too and cannot seem to get rid of the effect, unless you know a way ... I was hoping it is more pronounced without the texture than with it. How did you get rid of these ?

Although I exported with Quadrangulation it did't solve it.
Alpha Backer of Elite Dangerous
With 250 GBP :D
dertien
---- E L I T E ----
---- E L I T E ----
Posts: 471
Joined: Sun Jan 23, 2011 9:27 pm
Location: Belgium, Monarchy, Feudal, Overtaxed system

Re: {WIP} Remember this ? New Model screenshots ...

Post by dertien »

DaddyHoggy wrote:
I think this ship would suit being smoothed too - but I can't remember how to do that... :roll:

Tried that too, but gives a kind of nurbs effect to it and the ship looks really organic then, like some kind of Boron ship from X3, and you lose the crisp form of the object.

Although that now I seperated everything and just smoothen the hull, it might look good. I'll try that. thanks
Last edited by dertien on Wed Feb 16, 2011 4:52 pm, edited 1 time in total.
Alpha Backer of Elite Dangerous
With 250 GBP :D
dertien
---- E L I T E ----
---- E L I T E ----
Posts: 471
Joined: Sun Jan 23, 2011 9:27 pm
Location: Belgium, Monarchy, Feudal, Overtaxed system

Re: {WIP} Remember this ? New Model screenshots ...

Post by dertien »

pagroove wrote:
The ship Looks very nice and the stats look good to me. Maybe Cargo to 18. Instead of 16.

Yes, I just had in mind that with the cargo extension in mind that number would be doubled to 32 which would not be a bad trader either.
Alpha Backer of Elite Dangerous
With 250 GBP :D
dertien
---- E L I T E ----
---- E L I T E ----
Posts: 471
Joined: Sun Jan 23, 2011 9:27 pm
Location: Belgium, Monarchy, Feudal, Overtaxed system

Re: {WIP} Remember this ? New Model screenshots ...

Post by dertien »

Ahruman wrote:
Protip: if you want to test with a white material instead of the psychedelic puke, use something like:

Code: Select all

materials =
{
    "texture_name.png" =
    {
        diffuse_color = whiteColor;
        diffuse_map = "";
        shininess = 0;
    };
};

Thanks.

I didn't use any material on the export, just wanted to test how it looked ingame and if everything showed alright and no faces were missing before starting the texturing.
Alpha Backer of Elite Dangerous
With 250 GBP :D
dertien
---- E L I T E ----
---- E L I T E ----
Posts: 471
Joined: Sun Jan 23, 2011 9:27 pm
Location: Belgium, Monarchy, Feudal, Overtaxed system

Re: {WIP} Remember this ? New Model screenshots ...

Post by dertien »

El Viejo wrote:
That's certainly a 'performance model' Cobra, dertien, but not too extreme.
Nyees, we do want to keep some balance there ser !
Alpha Backer of Elite Dangerous
With 250 GBP :D
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8501
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Re: {WIP} Remember this ? New Model screenshots ...

Post by DaddyHoggy »

dertien wrote:
DaddyHoggy wrote:
I think this ship would suit being smoothed too - but I can't remember how to do that... :roll:

Tried that too, but gives a kind of nurbs effect to it and the ship looks really organic then, like some kind of Boron ship from X3, and you lose the crisp form of the object.
I think Ahruman described once a way to give different parts of the ships different materials and then different materials could be smoothed or not smoothed, I could be wrong though, I often am!

I had a similar effect with Tycho8, I never fixed it either - no matter how many times I redid the normals and the triangulation (and that was with AC3D not Wings3D)

Image
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
dertien
---- E L I T E ----
---- E L I T E ----
Posts: 471
Joined: Sun Jan 23, 2011 9:27 pm
Location: Belgium, Monarchy, Feudal, Overtaxed system

Re: {WIP} Remember this ? New Model screenshots ...

Post by dertien »

Image

Something like this ?
Last edited by dertien on Wed Feb 16, 2011 6:01 pm, edited 1 time in total.
Alpha Backer of Elite Dangerous
With 250 GBP :D
dertien
---- E L I T E ----
---- E L I T E ----
Posts: 471
Joined: Sun Jan 23, 2011 9:27 pm
Location: Belgium, Monarchy, Feudal, Overtaxed system

Re: {WIP} Remember this ? New Model screenshots ...

Post by dertien »

I think there is a fair chance of erasing that effect with a good choice of texturing, like griff did with his panels. I was not planning on using a single colored texture anyway, but doing an alternate version of Griff's paneling method I used on the Viper Raider.

Time will tell.
Alpha Backer of Elite Dangerous
With 250 GBP :D
dertien
---- E L I T E ----
---- E L I T E ----
Posts: 471
Joined: Sun Jan 23, 2011 9:27 pm
Location: Belgium, Monarchy, Feudal, Overtaxed system

Re: {WIP} Remember this ? New Model screenshots ...

Post by dertien »

For all those who thought I gave up on making the Cobra AC, I have some bad news. You were wrong.

Here are some new teaser screenshots. Won't be long now till the release. I am just adding the effects and some detail textures. Release should be before the weekend. I will of course use the input in this thread for a background story etc... and I thank erverybody here for your efforts on not calling it just YAC and for all the constructive posts in this thread.

Visually I have made 2 big versions (being striped an plain) and of course a ship that looks as close as I could get to the screenshot on the first post.

Now, no more yapping from my part; here are the screenshots. Enjoy.

Image
Image
Image

Later

Steve
Post Reply