Does that idea include catastrophic secondary explosions from damaged bits?
e.g. missiles, injectors, etc might have an 'explosive' tag dealing a small amount of damage to hull and damaging a second piece of EQ.
or classes of EQ: electrical components might only carry damage over to others of same cathegory. I like the idea of damagetypes, I'd implement it as just increased chance of damaging internal components of class X.
maybe other exotic effects, such as reducing engine output, similar to the increasing cabintemp of plasma, might be an interesting weapon. ...but as players can't have secondary weapons it might be NPC only. . . would be pretty nice tool for a turret armed ship.
Energy Bomb power
Moderators: winston, another_commander
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
Re: Energy Bomb power
And I still think that Thargoid Warhips & Anacondas with full energy should be able to withstad a single Energy Bomb blast.
That said, the player Cobra mk III should (and does in my Ooniverse) have max speed of 0.300 LM.
That said, the player Cobra mk III should (and does in my Ooniverse) have max speed of 0.300 LM.
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM