[Solved] Nightly autopackage oddity

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Cody
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[Solved] Nightly autopackage oddity

Post by Cody »

I just installed the nightly autopackage (vanilla trunk r4112) in Windows... and got this:

Image

and these:

Code: Select all

[script.load.notFound]: ***** Could not find a script file named oolite-locale-functions.js.
[script.load.world.listAll]: Loaded 5 world scripts:
    oolite-cloaking-device 1.75
    oolite-constrictor-hunt 1.75
    oolite-nova 1.75
    oolite-thargoid-plans 1.75
    oolite-trumbles 1.75
[loading.complete]: ========== Loading complete. ==========
[script.javaScript.error.notFunction]: ***** JavaScript error (<unidentified script>): (void 0) is not a function
[script.javaScript.error.notFunction]:       (null), line 0.
[script.javaScript.error.notFunction]: ***** JavaScript error (<unidentified script>): (void 0) is not a function
[script.javaScript.error.notFunction]:       (null), line 0.
[screenshot]: Saved screen shot "oolite-001.png" (1280 x 1024 pixels).
[gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2011-01-21 15:50:19 +0000.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Eric Walch
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Re: Nightly autopackage oddity

Post by Eric Walch »

El Viejo wrote:
I just installed the nightly autopackage (vanilla trunk r4112) in Windows... and got this:
Than you haven't looked at the equipment page yet. Looks even more odd...
(I was already blaming the police to have punished me for reckless docking to much, when I saw my credit value dropped close to zero. :mrgreen: )
EDIT: I see your credit did not drop to zero but to quite a large value.

One of the comments for yesterdays commits was
Work on scriptable number formatting for localization.
So there must be strange localization added.

And those 2

Code: Select all

[script.javaScript.error.notFunction]: ***** JavaScript error (<unidentified script>): (void 0) is not a function
script.load.notFound]: ***** Could not find a script file named oolite-locale-functions.js.
messages started with me also today.
Last edited by Eric Walch on Fri Jan 21, 2011 4:15 pm, edited 3 times in total.
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Re: Nightly autopackage oddity

Post by Cody »

Eric Walch wrote:
Than you haven't looked at the equipment page yet. Looks even more odd...
Oooh... weird!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Eric Walch
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Re: Nightly autopackage oddity

Post by Eric Walch »

Having another look at yesterdays change, I think the only error is the missing oolite-locale-functions.js file. I assume the localization was supposed to take place there.
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Re: Nightly autopackage oddity

Post by another_commander »

Yep, it was just a file missing. El Viejo, you can take it from here if you don't want to wait for tomorrow's nightly:
http://svn.berlios.de/viewvc/oolite-lin ... nctions.js
Just throw it inside oolite.app/Resources/Scripts, Shift-start Oolite and you'll get the bug fixed.
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Re: Nightly autopackage oddity

Post by Cody »

Thanks a_c, I'll do that. Dumb question: what should I name the file?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
another_commander
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Re: Nightly autopackage oddity

Post by another_commander »

You don't need to name it anything, by default it will be called oolite-locale-functions.js.
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Re: Nightly autopackage oddity

Post by Cody »

Thank you, Admiral... all seems normal now.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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