YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Post by Thargoid »

Kaks wrote:
Edit: sure, you can't buy a billboard subentity for your existing ship & bolt it to the outside, but there's noting to stop you from using the flat parts of your ship for advertising purposes, or maybe even buy a custom made billboard ship...
The subentity was the part I meant. And also the changes to the ship's specifications (maneuvering and blocking of gun ports).

Plus I'm not sure many player ships have suitable flat surfaces on their sides. But yes pasting the image on via materials and/or shaders is possible.
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Post by Smivs »

Thargoid wrote:


Plus I'm not sure many player ships have suitable flat surfaces on their sides. But yes pasting the image on via materials and/or shaders is possible.
How's this?

Image
Last edited by Smivs on Tue Oct 05, 2010 5:37 pm, edited 1 time in total.
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
snork
---- E L I T E ----
---- E L I T E ----
Posts: 551
Joined: Sat Jan 30, 2010 4:21 am
Location: northern Germany

Post by snork »

Bravo! 8)
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Post by Thargoid »

There's only one response for a pun like that...

Space-suit and out the airlock, now! :wink: :lol:
User avatar
maik
Wiki Wizard
Wiki Wizard
Posts: 2028
Joined: Wed Mar 10, 2010 12:30 pm
Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)

Post by maik »

I found some ads from Charlie (methinks). Are they already part of YAH?
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

maik wrote:
I found some ads from Charlie (methinks). Are they already part of YAH?
Mostly yes, Set A and B include Charlie's Ads for these ships
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Mauiby de Fug
---- E L I T E ----
---- E L I T E ----
Posts: 847
Joined: Tue Sep 07, 2010 2:23 pm

Post by Mauiby de Fug »

So, I was wondering why I was only seeing Pi-42 Constores, and no others.

The answer is that the v4.1.4 update files for the sets all contain only Pi-42 stores, but not Tescoo's, Mall-Wart or any of the others.

I haven't looked through the code in much detail, but I think that to fix it it just requires changing the names and roles of the store and the defender ships.

I intend to have a go tonight/tomorrow and see if this fixes it or not...
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

Mauiby de Fug wrote:
So, I was wondering why I was only seeing Pi-42 Constores, and no others.

The answer is that the v4.1.4 update files for the sets all contain only Pi-42 stores, but not Tescoo's, Mall-Wart or any of the others.

I haven't looked through the code in much detail, but I think that to fix it it just requires changing the names and roles of the store and the defender ships.

I intend to have a go tonight/tomorrow and see if this fixes it or not...
Despite being one of the main contributors I haven't had time to download and play with the most recent YAH update - from memory the original Pi-42 is set up in the small YAH main OXP and then additional station types appeared uniquely in additional set - are you saying that this is no longer true?
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Mauiby de Fug
---- E L I T E ----
---- E L I T E ----
Posts: 847
Joined: Tue Sep 07, 2010 2:23 pm

Post by Mauiby de Fug »

As far as I can tell, the script and the models for the basic constore are contained in the main oxp.

It needs a set to work, as the sets provide the shipdata.plists (there are no shipdata.plists in the main oxp) and the ad sets.

In the standard v4 sets, there are the different constore types in each set: A contains pi-42, B contains Tescoo's, C contains Mall Wart etc.

However, in the v4.1.4 sets, they only contain pi-42 stores. All the store names are Pi-42, and all the constore's defenders are pi-42 constore defenders.

I should mention that the 4.1.4 sets are update sets, which only contain a shipdata.plist file. This is used in place of the one from the v4 sets. All the ads and set specific models are still in the main v4 sets.

Therefore, at least the names and the roles need changing. I'm guessing that it was a copy/paste job that got forgotten about, as all the letters (A, B, C etc) have been changed in the relevent sets. It looks like everything else should work, but, it is a big oxp which I'm not familiar with the workings. Hence a bit of tinkering is necessary.
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

Let me know how you get on - the YAH team (myself included) spent a lot of time creating all those Ads and unique Constores!
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Kaks
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 3009
Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke

Post by Kaks »

Mauiby de Fug wrote:
I should mention that the 4.1.4 sets are update sets, which only contain a shipdata.plist file. This is used in place of the one from the v4 sets. All the ads and set specific models are still in the main v4 sets.
Err, if I recall the procedure correctly, you're supposed to have the Yah .oxp inside the AddOns folder, then any expansion set you get needs to sit next to it, so that you'll see YAH.oxp, YAHsetB.oxp, YAHsetC.oxp, etc.

The shipdata.plists inside each of the sets will then be added to the one inside YAH, not replace it.

To update setB, you only replace the shipdata.plist inside setB.oxp, etc... if you don't have one - or more - of the sets you just ignore the update shipdata for the sets you don't have...

MdF, is that exactly what you did, or was there a bit of a snafu when you applied the update?
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
User avatar
Mauiby de Fug
---- E L I T E ----
---- E L I T E ----
Posts: 847
Joined: Tue Sep 07, 2010 2:23 pm

Post by Mauiby de Fug »

Indeed it is!

You have YOUR_AD_HERE.oxp, taken from YOUR_AD_HERE v 4.1.4
You have to get the sets from Yaw_V4, so that YOUR_AD_HERE_set_A.oxp resides in the AddOns folder as another oxp.
Then you replace the shipdata.plist in YOUR_AD_HERE_set_A.oxp with the one from YOUR_AD_HERE_set_A414_upd.oxp (which you download with YOUR_AD_HERE v 4.1.4).
All as per the installations files and the read-me.

In my system, you cannot leave YOUR_AD_HERE_set_A.oxp and YOUR_AD_HERE_set_A414_upd.oxp in the AddOns folder, as my system does not upload oxps in alphabetical order, therefore, you get some updated sets, and some non-updated sets, leading to things like two beacons - one in the buoy and one in the constore. As can be read here, this was a change made for 4.1.4. Also, if I leave them, there vast majority of the stores are Pi-42, but there are a few very occasional Star constores as well. So clearly just leaving the updates and the original sets side by side doesn't work on my system, as the shipdata.plist in the updates is supposed to override the one in the original set, and since they don't necessarily load in that order, that doesn't happen.
Therefore, according to the readme in the updates, I replaced the plists. Then I noticed that while I didn't have the thing with two beacons any more, all the stores were Pi-42. Hence the looking around in the file.
User avatar
Kaks
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 3009
Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke

Post by Kaks »

Interesting... let's hope help is on its way! :)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
User avatar
Eric Walch
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
Posts: 5536
Joined: Sat Jun 16, 2007 3:48 pm
Location: Netherlands

Post by Eric Walch »

Mauiby de Fug wrote:
, all the stores were Pi-42. Hence the looking around in the file.
That a cosmetic c&p bug I introduced. The stores are different but somehow I missed that the names should be different also. The stations are different. I explicit spawned them separately to see none had any visual bugs left.

Also all stations now use the same defense ships. They should be different too.

I used the separate updater files because I have no access to the original site of Dr. Nil. And I have a pending message to him from a year ago now. So he is not looking in his mail frequently. I would prefer to fix the sets themselves but have no bandwidth myself to store such large files on my own account.
User avatar
Kaks
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 3009
Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke

Post by Kaks »

I seem to remember Cdr. Cheyd had some MBs & bandwidth he could spare...

Commander, is that still the case?
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
Post Reply