But your definition of friendly is a bit strict. Unfriendly only includes stations in attacking mode against the pod. I don't think any station will start targeting an escape pod, so the pod still will go to thargoid carriers or a pirate base.Kaks wrote:Well, I went for the easy option after all!
Both NPCs & players will head for the nearest friendly station.
In normal systems, if all else fails the pod will find its way to the main station.
Better create a new key accepts_escape_pods at A_C suggested, or use the has_npc_traffic key. Advantage of the last is that it already exist since Oolite 1.69. That would in one go make is compatible with many older oxps.