Military Stingray bug in 1.74.2

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Zireael
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Military Stingray bug in 1.74.2

Post by Zireael »

Military Stingray seemed to work fine, until I decided I wanted to change my ship. Trade-in value showed as 0, whether I had RS or stingray.oxp. Then I checked Oolite log and it turned out there's something missing from shipyard.plist in both cases, that causes the trade-in value to be set to 0.0 Cr.

I hope it's clear - can't provide the exact log 'cause I deleted stingray.oxp

Is there a chance of getting this oxp fixed?
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Commander McLane
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Post by Commander McLane »

If the price is set to 0 anyway you're not losing any money, because you must have bought it for 0 as well. :wink:

However, there is nothing wrong with the stingray's shipyard.plist. I don't see any problem in my version.
Zireael
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Post by Zireael »

Commander McLane wrote:
If the price is set to 0 anyway you're not losing any money, because you must have bought it for 0 as well. :wink:
The thing is, I can buy it only for the normal price - circa 350k Cr. And the trade-in is 0.0 Cr.
Log said "blah blah missing from shipyard.plist, setting trade-in value to 0.0 Cr."

Can't provide the exact log, as I said.
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Commander McLane
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Post by Commander McLane »

The log would be extremely helpful, though, as I really can see nothing wrong with the plist.
Zireael
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Post by Zireael »

Threw Stingray.oxp in, got a log. This time nothing on Stingray.

But there's a parse error in Griff's shipset.

Code: Select all

[log.header]: Opening log for Oolite version 1.74.2 (x86-32 test release) under Windows at 2010-11-11 14:24:25 +0100.
2 processors detected.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1024 x 768
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
    Resources
    ../AddOns
    ../AddOns/Vector1.3.2.oxp
    ../AddOns/TAF_reset.oxp
    ../AddOns/RandomHits1.4.5.oxp
    ../AddOns/BGS-I1.2.oxp
    ../AddOns/Target Reticle 1.2.1.oxp
    ../AddOns/BlOomberg Markets v2.2.oxp
    ../AddOns/IronHide 1.01.oxp
    ../AddOns/accessories.oxp
    ../AddOns/display_reputation.oxp
    ../AddOns/griff_shipset_dizzy's_all_in_1.oxp
    ../AddOns/Griff_illicit_unlock.oxp
    ../AddOns/Python Class Cruiser 2.6.oxp
    ../AddOns/x-ships.oxp
    ../AddOns/BountyScannerv2.0.oxp
    ../AddOns/Welcome Mat 1.10.oxp
    ../AddOns/Target Autolock Plus 1.10.oxp
    ../AddOns/Hired Guns 1.23.oxp
    ../AddOns/Galactic_Navy 5.2.2.oxp
    ../AddOns/behemoth 2.5.4.oxp
    ../AddOns/UPS-courier v1.7.2.oxp
    ../AddOns/Snoopers2.0.8.oxp
    ../AddOns/FuelCollectorV0.06.oxp
    ../AddOns/Fuel Station 1.24.oxp
    ../AddOns/Stingray.oxp
[rendering.opengl.version]: OpenGL renderer version: 2.1.1 ("2.1.1")
Vendor: NVIDIA Corporation
Renderer: GeForce 6800 XT/AGP/SSE2
[rendering.opengl.extensions]: OpenGL extensions (124):
GL_ATI_texture_mirror_once, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_EXT_pixel_buffer_object, GL_NV_vertex_array_range, GL_EXT_depth_bounds_test, GL_NV_vertex_program2, GL_EXT_texture3D, GL_NV_vertex_program3, GL_EXT_compiled_vertex_array, GL_NV_vertex_program1_1, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ATI_draw_buffers, GL_ARB_transpose_matrix, GL_EXT_stencil_two_side, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_NV_fog_distance, GL_ARB_texture_non_power_of_two, GL_EXT_bgra, GL_EXT_texture_env_dot3, GL_NV_light_max_exponent, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_SGIX_depth_texture, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ARB_vertex_program, GL_NV_framebuffer_multisample_coverage, GL_KTX_buffer_region, GL_NV_texture_env_combine4, GL_ARB_texture_float, GL_ARB_imaging, GL_NV_register_combiners, GL_NV_multisample_filter_hint, GL_EXT_stencil_wrap, GL_NV_primitive_restart, GL_EXT_framebuffer_blit, GL_NV_packed_depth_stencil, GL_ARB_texture_compression, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_NV_register_combiners2, GL_SUN_slice_accum, GL_EXT_texture_lod, GL_EXT_texture_compression_s3tc, GL_ARB_point_sprite, GL_NV_texture_shader, GL_NV_depth_clamp, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_EXT_framebuffer_multisample, GL_NV_texture_rectangle, GL_ARB_multitexture, GL_ARB_shadow, GL_EXT_blend_subtract, GL_ARB_fragment_program_shadow, GL_NV_fragment_program_option, GL_ARB_window_pos, GL_NV_fence, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, WGL_EXT_swap_control, GL_ARB_point_parameters, GL_NV_fragment_program2, GL_NV_float_buffer, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_WIN_swap_hint, GL_ARB_fragment_program, GL_SGIX_shadow, GL_EXT_texture_filter_anisotropic, GL_NV_vertex_program2_option, GL_NV_vertex_array_range2, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_NV_pixel_data_range, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_EXT_fog_coord, GL_NV_half_float, GL_SGIS_texture_lod, GL_EXT_gpu_program_parameters, GL_ARB_fragment_shader, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_NV_occlusion_query, GL_EXT_point_parameters, GL_EXT_Cg_shader, GL_NV_vertex_program, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_NV_copy_depth_to_color, GL_NVX_conditional_render, GL_NV_texture_compression_vtc, GL_EXT_blend_func_separate, GL_NV_fragment_program, GL_ARB_texture_cube_map, GL_S3_s3tc, GL_NV_point_sprite, GL_ARB_occlusion_query, GL_EXT_texture_mirror_clamp, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_EXT_blend_equation_separate, GL_NV_texture_expand_normal, GL_ATI_texture_float, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_EXT_texture_env_combine
[rendering.opengl.shader.support]: Shaders are supported.
[rendering.opengl.shader.mode]: Shader mode set to SHADERS_FULL.
[shipData.load.begin]: Loading ship data.
  [plist.parse.failed]: Failed to parse ../AddOns/Griff_illicit_unlock.oxp/Config/shipdata.plist as a property list.
Parse failed at line 10 (char 323) - unexpected character (wanted ';' or '}')
  [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_krait-player" does not have a corresponding shipdata.plist entry, ignoring.
  [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_viper-interceptor-player" does not have a corresponding shipdata.plist entry, ignoring.
  [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_gecko-player" does not have a corresponding shipdata.plist entry, ignoring.
  [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_sidewinder-player" does not have a corresponding shipdata.plist entry, ignoring.
  [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_viper-player" does not have a corresponding shipdata.plist entry, ignoring.
  [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_viper-pursuit-player" does not have a corresponding shipdata.plist entry, ignoring.
  [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_gecko_sharkteeth_decal-player" does not have a corresponding shipdata.plist entry, ignoring.
  [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_mamba-player" does not have a corresponding shipdata.plist entry, ignoring.
  [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_constrictor-player" does not have a corresponding shipdata.plist entry, ignoring.
[script.load.world.listAll]: Loaded 29 world scripts:
    behemoth 2.5.4
    Bounty Scanner 2.0 2.00
    display-reputation-contract 1.1
    display-reputation-passenger 1.1
    Fuel Collector 0.06
    FuelStation-Setup 1.23
    GalNavy Build 0139
    genericHUDswitch.js 1.0
    hiredGuns_system 1.0
    hofd GalNavy Build 118 / HOFD Build 55
    IronHide Armour Script 1.01
    oolite-cloaking-device 1.74.2
    oolite-constrictor-hunt 1.74.2
    oolite-nova 1.74.2
    oolite-thargoid-plans 1.74.2
    oolite-trumbles 1.74.2
    Random_Hits 1.4.5
    reticle_target_sensitive 1.2.1
    SE-main-script 2.2
    snoopers 2.0.8
    TAF_reset.anon-script
    targetAutolock 1.10
    ups_container 1.7.2
    ups_docs 1.7.2
    ups_parcel 1.7.2
    ups_slaves 1.7.2
    ups_sun 1.7.2
    vector 1.3.1
    Welcome Information Script 1.1
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 29 world scripts:
    behemoth 2.5.4
    Bounty Scanner 2.0 2.00
    display-reputation-contract 1.1
    display-reputation-passenger 1.1
    Fuel Collector 0.06
    FuelStation-Setup 1.23
    GalNavy Build 0139
    genericHUDswitch.js 1.0
    hiredGuns_system 1.0
    hofd GalNavy Build 118 / HOFD Build 55
    IronHide Armour Script 1.01
    oolite-cloaking-device 1.74.2
    oolite-constrictor-hunt 1.74.2
    oolite-nova 1.74.2
    oolite-thargoid-plans 1.74.2
    oolite-trumbles 1.74.2
    Random_Hits 1.4.5
    reticle_target_sensitive 1.2.1
    SE-main-script 2.2
    snoopers 2.0.8
    TAF_reset.anon-script
    targetAutolock 1.10
    ups_container 1.7.2
    ups_docs 1.7.2
    ups_parcel 1.7.2
    ups_slaves 1.7.2
    ups_sun 1.7.2
    vector 1.3.1
    Welcome Information Script 1.1
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (vector 1.3.1): Mission.choice is deprecated and will be removed in a future version of Oolite.
[script.javaScript.warning.ooliteDefinedError]:       ../AddOns/Vector1.3.2.oxp/Scripts/vector.js, line 74.
[gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2010-11-11 14:24:58 +0100.
Last edited by Zireael on Thu Nov 11, 2010 1:41 pm, edited 1 time in total.
Zireael
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Post by Zireael »

And the earlier log was huge (583 kb) and chock-full of deprecation errors coming from Fuel Collector. I can't post it here, it's too long.
Weird, as I did nothing in between with Fuel Collector.
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CaptKev
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Post by CaptKev »

My version is working fine, try re-installing from a fresh download.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
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Eric Walch
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Post by Eric Walch »

Zireael wrote:
Threw Stingray.oxp in, got a log. This time nothing on Stingray.

But there's a parse error in Griff's shipset.

Code: Select all

[log.header]: Opening log for Oolite version 1.74.2 (x86-32 test release[shipData.load.begin]: Loading ship data.
  [plist.parse.failed]: Failed to parse ../AddOns/Griff_illicit_unlock.oxp/Config/shipdata.plist as a property list.
Parse failed at line 10 (char 323) - unexpected character (wanted ';' or '}')
  [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist 
It has nothing to do with griffs ships. Its already the first giving a bug what results in not loading the depending files.

Look at line 10 of shipdata. There you find:

Code: Select all

	hud = "hud.plist"
There should be a semicolon at the end, just as the error messages says:

Code: Select all

	hud = "hud.plist";
No idea why it was not tested before uploading.
Zireael
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Post by Zireael »

Added the semicolon - thanks!

But it unearthed another bug, this time in Griff shipset:

Code: Select all

[log.header]: Opening log for Oolite version 1.74.2 (x86-32 test release) under Windows at 2010-11-11 16:25:15 +0100.
2 processors detected.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1024 x 768
[dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
    Resources
    ../AddOns
    ../AddOns/TAF_reset.oxp
    ../AddOns/RandomHits1.4.5.oxp
    ../AddOns/BGS-I1.2.oxp
    ../AddOns/Target Reticle 1.2.1.oxp
    ../AddOns/BlOomberg Markets v2.2.oxp
    ../AddOns/IronHide 1.01.oxp
    ../AddOns/accessories.oxp
    ../AddOns/display_reputation.oxp
    ../AddOns/griff_shipset_dizzy's_all_in_1.oxp
    ../AddOns/Griff_illicit_unlock.oxp
    ../AddOns/Python Class Cruiser 2.6.oxp
    ../AddOns/x-ships.oxp
    ../AddOns/BountyScannerv2.0.oxp
    ../AddOns/Welcome Mat 1.10.oxp
    ../AddOns/Target Autolock Plus 1.10.oxp
    ../AddOns/Hired Guns 1.23.oxp
    ../AddOns/Galactic_Navy 5.2.2.oxp
    ../AddOns/behemoth 2.5.4.oxp
    ../AddOns/UPS-courier v1.7.2.oxp
    ../AddOns/Snoopers2.0.8.oxp
    ../AddOns/FuelCollectorV0.06.oxp
    ../AddOns/Fuel Station 1.24.oxp
    ../AddOns/Stingray.oxp
    ../AddOns/Vector1.4.3.oxp
[rendering.opengl.version]: OpenGL renderer version: 2.1.1 ("2.1.1")
Vendor: NVIDIA Corporation
Renderer: GeForce 6800 XT/AGP/SSE2
[rendering.opengl.extensions]: OpenGL extensions (124):
GL_ATI_texture_mirror_once, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_EXT_pixel_buffer_object, GL_NV_vertex_array_range, GL_EXT_depth_bounds_test, GL_NV_vertex_program2, GL_EXT_texture3D, GL_NV_vertex_program3, GL_EXT_compiled_vertex_array, GL_NV_vertex_program1_1, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ATI_draw_buffers, GL_ARB_transpose_matrix, GL_EXT_stencil_two_side, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_NV_fog_distance, GL_ARB_texture_non_power_of_two, GL_EXT_bgra, GL_EXT_texture_env_dot3, GL_NV_light_max_exponent, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_SGIX_depth_texture, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ARB_vertex_program, GL_NV_framebuffer_multisample_coverage, GL_KTX_buffer_region, GL_NV_texture_env_combine4, GL_ARB_texture_float, GL_ARB_imaging, GL_NV_register_combiners, GL_NV_multisample_filter_hint, GL_EXT_stencil_wrap, GL_NV_primitive_restart, GL_EXT_framebuffer_blit, GL_NV_packed_depth_stencil, GL_ARB_texture_compression, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_NV_register_combiners2, GL_SUN_slice_accum, GL_EXT_texture_lod, GL_EXT_texture_compression_s3tc, GL_ARB_point_sprite, GL_NV_texture_shader, GL_NV_depth_clamp, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_EXT_framebuffer_multisample, GL_NV_texture_rectangle, GL_ARB_multitexture, GL_ARB_shadow, GL_EXT_blend_subtract, GL_ARB_fragment_program_shadow, GL_NV_fragment_program_option, GL_ARB_window_pos, GL_NV_fence, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, WGL_EXT_swap_control, GL_ARB_point_parameters, GL_NV_fragment_program2, GL_NV_float_buffer, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_WIN_swap_hint, GL_ARB_fragment_program, GL_SGIX_shadow, GL_EXT_texture_filter_anisotropic, GL_NV_vertex_program2_option, GL_NV_vertex_array_range2, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_NV_pixel_data_range, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_EXT_fog_coord, GL_NV_half_float, GL_SGIS_texture_lod, GL_EXT_gpu_program_parameters, GL_ARB_fragment_shader, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_NV_occlusion_query, GL_EXT_point_parameters, GL_EXT_Cg_shader, GL_NV_vertex_program, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_NV_copy_depth_to_color, GL_NVX_conditional_render, GL_NV_texture_compression_vtc, GL_EXT_blend_func_separate, GL_NV_fragment_program, GL_ARB_texture_cube_map, GL_S3_s3tc, GL_NV_point_sprite, GL_ARB_occlusion_query, GL_EXT_texture_mirror_clamp, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_EXT_blend_equation_separate, GL_NV_texture_expand_normal, GL_ATI_texture_float, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_EXT_texture_env_combine
[rendering.opengl.shader.support]: Shaders are supported.
[rendering.opengl.shader.mode]: Shader mode set to SHADERS_FULL.
[shipData.load.begin]: Loading ship data.
  [shipData.load.error]: ***** ERROR: the shipdata.plist entry "griff_normalmapped_constrictor-player" specifies non-existent model "griff_constrictor_mainhull.dat".
  [shipData.load.error]: ***** ERROR: the shipdata.plist entry "griff_normalmapped_constrictor_engines-player" specifies non-existent model "griff_constrictor_engines.dat".
  [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "griff_normalmapped_constrictor-player" does not have a corresponding shipdata.plist entry, ignoring.
[script.load.world.listAll]: Loaded 32 world scripts:
    behemoth 2.5.4
    Bounty Scanner 2.0 2.00
    display-reputation-contract 1.1
    display-reputation-passenger 1.1
    Fuel Collector 0.06
    FuelStation-Setup 1.23
    GalNavy Build 0139
    genericHUDswitch.js 1.0
    hiredGuns_system 1.0
    hofd GalNavy Build 118 / HOFD Build 55
    IronHide Armour Script 1.01
    oolite-cloaking-device 1.74.2
    oolite-constrictor-hunt 1.74.2
    oolite-nova 1.74.2
    oolite-thargoid-plans 1.74.2
    oolite-trumbles 1.74.2
    Random_Hits 1.4.5
    reticle_target_sensitive 1.2.1
    SE-main-script 2.2
    snoopers 2.0.8
    TAF_reset.anon-script
    targetAutolock 1.10
    ups_container 1.7.2
    ups_docs 1.7.2
    ups_parcel 1.7.2
    ups_slaves 1.7.2
    ups_sun 1.7.2
    vector 1.4.3
    vector_insp 1.4.3
    vector_missionArn 1.4.3
    vector_news 1.4.3
    Welcome Information Script 1.1
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 32 world scripts:
    behemoth 2.5.4
    Bounty Scanner 2.0 2.00
    display-reputation-contract 1.1
    display-reputation-passenger 1.1
    Fuel Collector 0.06
    FuelStation-Setup 1.23
    GalNavy Build 0139
    genericHUDswitch.js 1.0
    hiredGuns_system 1.0
    hofd GalNavy Build 118 / HOFD Build 55
    IronHide Armour Script 1.01
    oolite-cloaking-device 1.74.2
    oolite-constrictor-hunt 1.74.2
    oolite-nova 1.74.2
    oolite-thargoid-plans 1.74.2
    oolite-trumbles 1.74.2
    Random_Hits 1.4.5
    reticle_target_sensitive 1.2.1
    SE-main-script 2.2
    snoopers 2.0.8
    TAF_reset.anon-script
    targetAutolock 1.10
    ups_container 1.7.2
    ups_docs 1.7.2
    ups_parcel 1.7.2
    ups_slaves 1.7.2
    ups_sun 1.7.2
    vector 1.4.3
    vector_insp 1.4.3
    vector_missionArn 1.4.3
    vector_news 1.4.3
    Welcome Information Script 1.1
[gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2010-11-11 16:25:46 +0100.
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Eric Walch
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Post by Eric Walch »

Zireael wrote:
Added the semicolon - thanks!

But it unearthed another bug, this time in Griff shipset:
Its very likely also in illicit_unlocked because that one is using models from Griff. As said, it probably very badly tested before release.
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