Viper Interceptor question

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2278
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

re Kaks point, given a non-jump ship wouldn't have the jump computers etc that theoretically control the flightpath in a WS tunnel, i'd think a tailgater would have a much greater chance of coming unstuck - the longer the trip, the greater the odds. a tailgating jump-capable ship would, presumably, be safer since its computers could travese the route more reliably.
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Post by Switeck »

That isn't likely a problem, since Pythons, Boas, and Anacondas regularly use Sidewinders and Mambas as cheap escorts...which don't have hyperspace ability (on their own).

But...I'd think non-hyperspace capable ships might not be able to equip/use a Witchspace cloud Analyser, which would make "hitchhiking across the galaxy" a rather hit or miss affair. (Don't forget your towel!) 8)
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

Switeck wrote:
which would make "hitchhiking across the galaxy" a rather hit or miss affair.
I’ve done this many times… waited for a ship to jump out, then followed it blind, without analysing the cloud. You can find yourself in some ‘interesting’ systems… places you might not normally visit, and you emerge with a full tank, which is always a good thing.
Now, if only npc ships made the occasional gal-jump... following that would be a nice surprise.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Post by Switeck »

The Galactic jump might either not leave a witchspace bubble or leave a very short-lived one. As-is, NPC ships never do that...so were it added it'd have to be insanely rare.

I changed my mind...any significant NPC and player ship can get should be able to have a Witchspace cloud Analyser. Reason being -- witchspace bubbles are navigational hazards and even escort ships would need to verify the route is ok/stable. Game balance wise, the player would be jumping with random NPCs and reloading their game if they didn't end up where they wanted. No point, might as well give the player a Witchspace cloud Analyser if they want (and can afford) it.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

Kaks wrote:
And, in line with the latest hadwavium discoveries, in trunk the total time taken for a failed hyperspace jump is not a linear 1/2 of the travel distance anymore
Can anyone please tell me how much total time is taken by a mis-jump now (in trunk, that is)... what is the ratio?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6664
Joined: Wed Feb 28, 2007 7:54 am

Post by another_commander »

The comment in the code wrote:
misjumps take 3/4 time of the full jump, they're not the same as a jump of half the length!
User avatar
Cmdr James
Commodore
Commodore
Posts: 1357
Joined: Tue Jun 05, 2007 10:43 pm
Location: Berlin

Post by Cmdr James »

I wrote that :)

Phantor Gorth showed that by setting the jump time to 3/4 of the expected time for the full jump there was no benefit or penalty timewise for misjumping. This is important because of the potential to have to race across a number of jumps to make a delivery.

There is a reasonably full discussion of the reasoning and some mathematical analysis, and even explanations of the observed time taken on the forum somewhere.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

Thanks Commodore… I looked for that thread, but couldn’t find it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cmdr James
Commodore
Commodore
Posts: 1357
Joined: Tue Jun 05, 2007 10:43 pm
Location: Berlin

Post by Cmdr James »

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

Thanks again, James... crikey, that was back in May... where did summer go?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Alex
---- E L I T E ----
---- E L I T E ----
Posts: 770
Joined: Mon Oct 06, 2008 10:49 pm
Location: Oz. The land of some gold but mostly rust

Post by Alex »

I recon you all forgot the plot then;

Why would a Galcop jump to catch anyone??
Doesn't the cop have a home to go to?
Besides all nearby systems are auto alerted for incoming fugitives.

So Baddies beware: If the cops don't get ya, I'll happily take the dosh for your scrappy ship.
LOOK OUT!!!
OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!
Post Reply