Viper Interceptor question
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- Killer Wolf
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re Kaks point, given a non-jump ship wouldn't have the jump computers etc that theoretically control the flightpath in a WS tunnel, i'd think a tailgater would have a much greater chance of coming unstuck - the longer the trip, the greater the odds. a tailgating jump-capable ship would, presumably, be safer since its computers could travese the route more reliably.
That isn't likely a problem, since Pythons, Boas, and Anacondas regularly use Sidewinders and Mambas as cheap escorts...which don't have hyperspace ability (on their own).
But...I'd think non-hyperspace capable ships might not be able to equip/use a Witchspace cloud Analyser, which would make "hitchhiking across the galaxy" a rather hit or miss affair. (Don't forget your towel!)
But...I'd think non-hyperspace capable ships might not be able to equip/use a Witchspace cloud Analyser, which would make "hitchhiking across the galaxy" a rather hit or miss affair. (Don't forget your towel!)
- Cody
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I’ve done this many times… waited for a ship to jump out, then followed it blind, without analysing the cloud. You can find yourself in some ‘interesting’ systems… places you might not normally visit, and you emerge with a full tank, which is always a good thing.Switeck wrote:which would make "hitchhiking across the galaxy" a rather hit or miss affair.
Now, if only npc ships made the occasional gal-jump... following that would be a nice surprise.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
The Galactic jump might either not leave a witchspace bubble or leave a very short-lived one. As-is, NPC ships never do that...so were it added it'd have to be insanely rare.
I changed my mind...any significant NPC and player ship can get should be able to have a Witchspace cloud Analyser. Reason being -- witchspace bubbles are navigational hazards and even escort ships would need to verify the route is ok/stable. Game balance wise, the player would be jumping with random NPCs and reloading their game if they didn't end up where they wanted. No point, might as well give the player a Witchspace cloud Analyser if they want (and can afford) it.
I changed my mind...any significant NPC and player ship can get should be able to have a Witchspace cloud Analyser. Reason being -- witchspace bubbles are navigational hazards and even escort ships would need to verify the route is ok/stable. Game balance wise, the player would be jumping with random NPCs and reloading their game if they didn't end up where they wanted. No point, might as well give the player a Witchspace cloud Analyser if they want (and can afford) it.
- Cody
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Can anyone please tell me how much total time is taken by a mis-jump now (in trunk, that is)... what is the ratio?Kaks wrote:And, in line with the latest hadwavium discoveries, in trunk the total time taken for a failed hyperspace jump is not a linear 1/2 of the travel distance anymore
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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- Cmdr James
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I wrote that
Phantor Gorth showed that by setting the jump time to 3/4 of the expected time for the full jump there was no benefit or penalty timewise for misjumping. This is important because of the potential to have to race across a number of jumps to make a delivery.
There is a reasonably full discussion of the reasoning and some mathematical analysis, and even explanations of the observed time taken on the forum somewhere.
Phantor Gorth showed that by setting the jump time to 3/4 of the expected time for the full jump there was no benefit or penalty timewise for misjumping. This is important because of the potential to have to race across a number of jumps to make a delivery.
There is a reasonably full discussion of the reasoning and some mathematical analysis, and even explanations of the observed time taken on the forum somewhere.
- Cmdr James
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- Alex
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I recon you all forgot the plot then;
Why would a Galcop jump to catch anyone??
Doesn't the cop have a home to go to?
Besides all nearby systems are auto alerted for incoming fugitives.
So Baddies beware: If the cops don't get ya, I'll happily take the dosh for your scrappy ship.
Why would a Galcop jump to catch anyone??
Doesn't the cop have a home to go to?
Besides all nearby systems are auto alerted for incoming fugitives.
So Baddies beware: If the cops don't get ya, I'll happily take the dosh for your scrappy ship.
LOOK OUT!!!
OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!
OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!