Or simply, having been driven out of the station by the Anarchists/Pirates - Galcop want the station(s) back (and their massive investment), however, having lost pilots/troops in several (too small) raids which also resulted in civilian casualties (those "trapped" on the station(s)), Galcop have temporarily "backed-off". The systems remain on the Galcop chart because of their political or trade route significance and because of the bad-press and political turmoil that would be caused if they dropped the system off the chart and removed the witchpoint beacons and began a jump computer purge. Something that would inevitably make the situation worse, because criminal ships have usually deliberately by-passed the Galcop Nav Computer Jump Computer Critical Updates and Validation Checks, so vital to the safe trading and jumping of the "average Joe" trader.Disembodied wrote:Not a misinterpretation, no – but this is why it would be such a departure from canon. It would mean turning the Anarchy systems, including their stations, into regions outside of Co-op control.Killer Wolf wrote:just skimming this, but it seems there's a little misinterpretation going on (maybe it's by me, lol) :
The gameplay appeal would be that these systems, and their stations, could become places where Offender and Fugitive players could save their games in peace and quiet, and be able to enjoy a criminal career without having the rather jarring issue of being the galaxy's Most Wanted but still being able to stop off in a station supposedly under GalCop control.
If you want a rationale, perhaps the war against the Thargons is going rather badly, and the Co-operative is starting to fracture under the strain ...
In the background GalCop are fighting a political war, secretly funding one side (or multiple sides) in preference to others through covert and untraceable means, in the hope that either 1) a single force that can then be negotiated with emerges from the Anarchy 2) the in-fighting results in a depleted series of pirate forces that could be overwhelmed by a more significant GalCop (with Naval support) and as well as regaining dominion over space, a more stable political system could emerge planet side (denied of course given that GalCop doesn't interfere with planetary politics) with GalCop "support"...