oolite and sdl

Discussion and announcements regarding the Mac port… er, original version of Oolite.

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harry747
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oolite and sdl

Post by harry747 »

hi.

is there any reason not to use sdl in oolite? i ask because sdl has joystick support which is missing from the mac version of oolite...
MacBook pro, OSX 10.8.5, Xcode 5
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maik
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Post by maik »

Hi Harry,

I posted some patches to enable gamepad support, if you compile Oolite yourself check it out and let me know how it works for you.

Cheers,
-Maik
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maik
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Post by maik »

Now that development continues again thanks to webbasan joining: does someone know why SDL is not used in the OS X version? Judging from what I read on the SDL pages and the changelog for 1.2.14 it seems to be the path of least resistance. Was there a reason that it was not considered for the event stuff on Macs?
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aegidian
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Post by aegidian »

maik wrote:
Now that development continues again thanks to webbasan joining: does someone know why SDL is not used in the OS X version? Judging from what I read on the SDL pages and the changelog for 1.2.14 it seems to be the path of least resistance. Was there a reason that it was not considered for the event stuff on Macs?
Because the game was written for the Mac, the Mac event model was used (==path of very least resistance).
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maik
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Post by maik »

aegidian wrote:
maik wrote:
Now that development continues again thanks to webbasan joining: does someone know why SDL is not used in the OS X version? Judging from what I read on the SDL pages and the changelog for 1.2.14 it seems to be the path of least resistance. Was there a reason that it was not considered for the event stuff on Macs?
Because the game was written for the Mac, the Mac event model was used (==path of very least resistance).
Good news--I was hoping there is no technical reason :)
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