Split: SR1 troubleshooting
Moderators: winston, another_commander
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
CaptKev wrote:Noproblems withGas Giants in the original System Redux
Commander Smivs, the friendliest Gourd this side of Riedquat.
- myst.RAVEN
- Dangerous
- Posts: 65
- Joined: Tue Jun 29, 2010 12:36 pm
- Location: Johannesburg, South Africa, Earth, Sol System
LoL!! Sorry, I couldn't contain myselfSmivs wrote:CaptKev wrote:Noproblems withGas Giants in the original System Redux
.
Commander MultiplePersonalityDisorder: Flying around various galactic sectors, in a variety of ships, with a variety of lifestyles and professions...
Full throttle and fuel injectors - now THAT's the way to park!
Commander MultiplePersonalityDisorder: Flying around various galactic sectors, in a variety of ships, with a variety of lifestyles and professions...
Full throttle and fuel injectors - now THAT's the way to park!
- Commander McLane
- ---- E L I T E ----
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Which is why I still have the original System Redux installed.Smivs wrote:CaptKev wrote:Noproblems withGas Giants in the original System Redux
If I switch to SR2, I will probably remove the gas giant textures altogether (I hope that will work), because I don't want them as main planets, and I don't want extra planets at all.
- JazHaz
- ---- E L I T E ----
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- Location: Enfield, Middlesex
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For some reason, SR1 doesn't work on my computer since 1.74. It was fine under 1.73.4.:Commander McLane wrote:Which is why I still have the original System Redux installed.Smivs wrote:CaptKev wrote:Noproblems withGas Giants in the original System Redux
If I switch to SR2, I will probably remove the gas giant textures altogether (I hope that will work), because I don't want them as main planets, and I don't want extra planets at all.
No texture with SR1 on 1.74 (first version, still happens with 1.74.1):
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
@JazHaz in Script.js replace
with
Code: Select all
system.mainPlanet.setTexture = ('home_planet' + (((this.system_info[galaxyNumber * 256 + system.ID + 1] & 0xFF000) >> 12) + 1) + '.png');
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system.mainPlanet.texture = ('home_planet' + (((this.system_info[galaxyNumber * 256 + system.ID + 1] & 0xFF000) >> 12) + 1) + '.png');
Download Fighter HUD, Stingray and System Redux from the EliteWiki
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
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Done this, but not sure it is working. Here's what Tionisla in G1 looks like with the change (nb: the HUD is the dynamic MilHUD, which was recently updated).CaptKev wrote:@JazHaz in Script.js replace
withCode: Select all
system.mainPlanet.setTexture = ('home_planet' + (((this.system_info[galaxyNumber * 256 + system.ID + 1] & 0xFF000) >> 12) + 1) + '.png');
Code: Select all
system.mainPlanet.texture = ('home_planet' + (((this.system_info[galaxyNumber * 256 + system.ID + 1] & 0xFF000) >> 12) + 1) + '.png');
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- JazHaz
- ---- E L I T E ----
- Posts: 2991
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- Location: Enfield, Middlesex
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El Viejo wrote:What's in the log?
Code: Select all
[log.header]: Opening log for Oolite version 1.74.1 (x86-32 test release) under Windows at 2010-07-15 14:34:57 +0100.
2 processors detected.
Oolite options: procedural planet textures, docking clearance, wormhole scanner, target incoming missiles, spoken messages, JavaScript console support, OXP verifier, localization tools, debug GraphViz support.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1280 x 800
[dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted Mode - Resources paths:
Resources
../AddOns
../AddOns/ACS_1.2.oxp
../AddOns/adcks_behemoths_v1.2.oxp
../AddOns/adcks_bulk_haulers_v1.4.oxp
../AddOns/adck_galnavy_station.oxp
../AddOns/Anarchies2.3.oxp
../AddOns/Aquatics 2.20.oxp
../AddOns/Armoury 1.03.oxp
../AddOns/Assassins.oxp
../AddOns/BigShips 1.02.oxp
../AddOns/BlOomberg Markets v2.1.oxp
../AddOns/BoaClipper.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/buoyRepair1.02.6.oxp
../AddOns/captKev_dodo.oxp
../AddOns/Commies.oxp
../AddOns/Contractor.oxp
../AddOns/Debug.oxp
../AddOns/DeepSpacePirates 1.2.4.oxp
../AddOns/Dictators v1.3.oxp
../AddOns/display_reputation.oxp
../AddOns/Dredgers 2.4.2.oxp
../AddOns/Energy Equipment 1.10.oxp
../AddOns/ettBeaconLauncher.oxp
../AddOns/farsun.oxp
../AddOns/FTZ v0.13.oxp
../AddOns/Fuel Tank v2.2.oxp
../AddOns/Galactic_Navy 5.2.2.oxp
../AddOns/Generation Ships 1.1.oxp
../AddOns/griff_prototype_boa.oxp
../AddOns/griff_shipset_dizzy's_all_in_1.oxp
../AddOns/Hired Guns 1.20.oxp
../AddOns/hOopyCasino1.2.oxp
../AddOns/impcourier2.oxp
../AddOns/imptrader.oxp
../AddOns/kirin.oxp
../AddOns/MilHUD-v3.4.oxp
../AddOns/milmissile.oxp
../AddOns/Missile Analyser 1.2.oxp
../AddOns/Missiles and Bombs v2.4.oxp
../AddOns/neolite-companion.oxp
../AddOns/neolite-wolfies.oxp
../AddOns/neolite.oxp
../AddOns/nukes0.97.oxp
../AddOns/oldships2010.oxp
../AddOns/Oo-Haul.oxp
../AddOns/Ore_processor 1.55.oxp
../AddOns/OXPConfig1.08.oxp
../AddOns/pagroove_Aurorav1.0.oxp
../AddOns/PlanetFall 1.30.oxp
../AddOns/PlanetFall Link - hOopy Casino 1.0.oxp
../AddOns/PlanetFall Mission - Oo-Haul 1.10.oxp
../AddOns/PlanetFall Mission - Taxi 1.10.oxp
../AddOns/Pods 1.20.oxp
../AddOns/Pods-UPS 1.20.oxp
../AddOns/RandomDockingMusicv1.00.oxp
../AddOns/RandomHits1.4.2.oxp
../AddOns/RepairBots 2.00.oxp
../AddOns/Rock_Hermit_Locator1.3.2.oxp
../AddOns/Snoopers2.0.3.oxp
../AddOns/starsoarer.oxp
../AddOns/Stellar Serpents 1.01.oxp
../AddOns/Superhubv1.2.oxp
../AddOns/System_Redux.oxp
../AddOns/The Feudal States v1.6.oxp
../AddOns/UPS-courier v1.7.2.oxp
../AddOns/Welcome Mat 1.10.oxp
../AddOns/YOUR_AD_HERE.oxp
../AddOns/YOUR_AD_HERE.oxp/YOUR_AD_HERE.oxp
../AddOns/YOUR_AD_HERE_set_A.oxp
../AddOns/YOUR_AD_HERE_set_B.oxp
../AddOns/YOUR_AD_HERE_set_C.oxp
../AddOns/YOUR_AD_HERE_set_D.oxp
../AddOns/YOUR_AD_HERE_set_E.oxp
../AddOns/YOUR_AD_HERE_set_F.oxp
[rendering.opengl.version]: OpenGL renderer version: 1.5.0 ("1.5.0")
Vendor: SiS
Renderer: Mirage Graphics3
[rendering.opengl.extensions]: OpenGL extensions (62):
GL_ARB_transpose_matrix, GL_EXT_polygon_offset, GL_ARB_occlusion_query, GL_ARB_texture_cube_map, GL_HP_occlusion_test, WGL_ARB_extensions_string, GL_EXT_vertex_array, GL_ARB_texture_env_dot3, GL_EXT_texture_edge_clamp, GL_EXT_blend_color, GL_EXT_rescale_normal, GL_ARB_texture_env_combine, GL_EXT_separate_specular_color, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_border_clamp, GL_EXT_fog_coord, GL_EXT_draw_range_elements, GL_ARB_texture_non_power_of_two, GL_NV_blend_square, GL_ARB_depth_texture, WGL_EXT_swap_control, GL_NV_occlusion_query, GL_KTX_buffer_region, GL_EXT_texture_env_combine, GL_EXT_multi_draw_arrays, GL_EXT_bgra, GL_ARB_texture_env_add, GL_ARB_shadow, GL_EXT_swap_control, GL_EXT_texture_object, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_EXT_blend_subtract, GL_ARB_window_pos, GL_ATI_element_array, GL_WIN_swap_hint, GL_EXT_point_parameters, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_SGIS_multitexture, GL_EXT_secondary_color, GL_ARB_texture_env_crossbar, GL_EXT_shadow_funcs, GL_EXT_abgr, GL_ARB_fragment_program, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_EXT_texture_env_add, GL_EXT_stencil_two_side, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_texture_filter_anisotropic, GL_ARB_point_parameters, GL_ARB_multitexture, GL_EXT_stencil_wrap, GL_NV_point_sprite, GL_EXT_compiled_vertex_array, GL_ARB_vertex_buffer_object, GL_SGIS_texture_lod
[rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).
[shipData.load.begin]: Loading ship data.
[shipData.load.warning.badFlasher]: ----- WARNING: the shipdata.plist entry "beacon_torpedo" has a broken flasher definition (should have 8 tokens, has 7). This flasher will be ignored.
[shipData.load.warning.badFlasher]: ----- WARNING: the shipdata.plist entry "beacon_torpedo" has a broken flasher definition (should have 8 tokens, has 7). This flasher will be ignored.
[shipData.load.warning.badFlasher]: ----- WARNING: the shipdata.plist entry "beacon_torpedo" has a broken flasher definition (should have 8 tokens, has 7). This flasher will be ignored.
[shipData.load.warning.badFlasher]: ----- WARNING: the shipdata.plist entry "beacon_torpedo" has a broken flasher definition (should have 8 tokens, has 7). This flasher will be ignored.
[script.load.world.listAll]: Loaded 63 world scripts:
ams_system 2.0
Anarchies 2.3
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
assassins
Automatic Chaff System 1.2 - for Oolite 1.74
behemoth 2.5.4
bigShips_populator 1.0.2
Bounty Scanner 2.0 2.00
buoyRepair 1.02.6
communist_population 2.09
CT_Script 2.0
deep_space_dredger 2.4.2
deep_space_pirates 1.2.4
dictatorship_population
display-reputation-contract 1.0
display-reputation-passenger 1.0
Emergency Energy Unit 2.1
farsun 1.05
feudal-challenge.js 4.0
feudal-escape-pod.js 1.0
feudal-mission.js 2.0
feudal-planetfall.js 1.0
feudal-promotion.js 2.0
feudal-ranks.js 2.0
feudal-tournament.js 2.0
free-trade-zone
GalNavy Build 0139
Generation Ships 1.1
genericHUDswitch.js 1.01, modified by Wyvern
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
missile_analyser 1.2
Missiles & Bombs 1.0
OO-Haul Escort 1.60
oolite-cloaking-device 1.74.1
oolite-constrictor-hunt 1.74.1
oolite-nova 1.74.1
oolite-thargoid-plans 1.74.1
oolite-trumbles 1.74.1
oreProcessor 1.55
OXPConfig 1.08
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.2
PlanetFall 1.3
PlanetFall_Oohaul 1.10
PlanetFall_Taxi 1.10
Random Docking Music 1.00
Random_Hits 1.4.1
Repair system 2.0
rockHermit_Locator 1.3.3
SE-main-script.js 1.0
snoopers 2.0.3
stellarSerpents_masterScript.js 1.00
System Redux 1.2 1.2
ups_container 1.7.2
ups_docs 1.7.2
ups_parcel 1.7.2
ups_slaves 1.7.2
ups_sun 1.7.2
Welcome Information Script 1.1
[debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'The operation completed successfully.
' (outStream status: 7, inStream status: 7)."
[debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'unknown error.' (outStream status: 0, inStream status: 0)."
[debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 63 world scripts:
ams_system 2.0
Anarchies 2.3
aquatics_equipment 1.1
aquatics_populator 1.0
armoury_machineScript.js 1.00
assassins
Automatic Chaff System 1.2 - for Oolite 1.74
behemoth 2.5.4
bigShips_populator 1.0.2
Bounty Scanner 2.0 2.00
buoyRepair 1.02.6
communist_population 2.09
CT_Script 2.0
deep_space_dredger 2.4.2
deep_space_pirates 1.2.4
dictatorship_population
display-reputation-contract 1.0
display-reputation-passenger 1.0
Emergency Energy Unit 2.1
farsun 1.05
feudal-challenge.js 4.0
feudal-escape-pod.js 1.0
feudal-mission.js 2.0
feudal-planetfall.js 1.0
feudal-promotion.js 2.0
feudal-ranks.js 2.0
feudal-tournament.js 2.0
free-trade-zone
GalNavy Build 0139
Generation Ships 1.1
genericHUDswitch.js 1.01, modified by Wyvern
hiredGuns_system 1.0
hofd GalNavy Build 118 / HOFD Build 55
hoopy_casino 1.2
missile_analyser 1.2
Missiles & Bombs 1.0
OO-Haul Escort 1.60
oolite-cloaking-device 1.74.1
oolite-constrictor-hunt 1.74.1
oolite-nova 1.74.1
oolite-thargoid-plans 1.74.1
oolite-trumbles 1.74.1
oreProcessor 1.55
OXPConfig 1.08
PAGroove_superhubPopulator 1.1
Pi-Forty-Two Con stores 4.1.2
PlanetFall 1.3
PlanetFall_Oohaul 1.10
PlanetFall_Taxi 1.10
Random Docking Music 1.00
Random_Hits 1.4.1
Repair system 2.0
rockHermit_Locator 1.3.3
SE-main-script.js 1.0
snoopers 2.0.3
stellarSerpents_masterScript.js 1.00
System Redux 1.2 1.2
ups_container 1.7.2
ups_docs 1.7.2
ups_parcel 1.7.2
ups_slaves 1.7.2
ups_sun 1.7.2
Welcome Information Script 1.1
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (OXPConfig 1.08): Mission.choice is deprecated and will be removed in a future version of Oolite.
[script.javaScript.warning.ooliteDefinedError]: ../AddOns/OXPConfig1.08.oxp/Scripts/OXPConfig.js, line 151.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (OXPConfig 1.08): Mission.choice is deprecated and will be removed in a future version of Oolite.
[script.javaScript.warning.ooliteDefinedError]: ../AddOns/OXPConfig1.08.oxp/Scripts/OXPConfig.js, line 248.
[bigShips_populator]: 3 big trader(s) added to the Zaonce system.
[bigShips_populator]: 3 big trader(s) added to the Tionisla system.
[screenshot]: Saved screen shot "oolite-006.png" (1280 x 800 pixels).
[gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2010-07-15 14:43:39 +0100.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Curious… unlike you, I’ve had no problems running SR with 1.74.1 (apart from the odd exception, which I’ve posted before).
After your post, I tried out CaptKev’s fix and Oolite reverted to it’s own planets, and this appeared in the log:
Undid that js.script line change, and all is well again.
After your post, I tried out CaptKev’s fix and Oolite reverted to it’s own planets, and this appeared in the log:
Code: Select all
[script.javaScript.exception.notFunction]: ***** JavaScript exception (System Redux 1.2 1.2): TypeError: system.mainPlanet.texture is not a function
[script.javaScript.exception.notFunction]: ../AddOns/System_Redux.oxp/Config/script.js, line 108.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cmd. Cheyd
- ---- E L I T E ----
- Posts: 934
- Joined: Tue Dec 16, 2008 2:52 pm
- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...
Would an admin kindly split the SR1 troubleshooting to it's own thread.
And guys - You have the texture being specified inside parenthesis. It's not a function. It doesn't go in them...
Or something close thereabouts. I didn't bother to read the code itself.
And guys - You have the texture being specified inside parenthesis. It's not a function. It doesn't go in them...
Code: Select all
system.mainPlanet.texture = 'home_planet' & (((this.system_info[galaxyNumber * 256 + system.ID + 1] & 0xFF000) >> 12) + 1) & '.png';
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
Try the whole script found here http://www.msdownload.co.uk/Oolite/script.js, this works for me with 1.74
Sorry, the code was from my 256 planet textures version which is still in development.
Sorry, the code was from my 256 planet textures version which is still in development.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Have downloaded this, but its not really changing anything. (nb I did use shift on loading!). This is Tionisla again, with the same detail settings (detailed planets off, reduced detail off). Tried with detailed planets on but no changes.CaptKev wrote:Try the whole script found here http://www.msdownload.co.uk/Oolite/script.js, this works for me with 1.74
Sorry, the code was from my 256 planet textures version which is still in development.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.