I don't think I'm seeing what I should.Ahruman wrote:Run, don’t walk, to the material test suite and compare it against the sample screen shots. The most interesting one is test six; compare it to the sample screen shot. If you can see the blueish spotlight effect, the glowing green ring (unfortunately not very obvious, but in shadow it should have a green tint) and the white 6, you’re seeing a diffuse map, an emission map and an illumination map all at once.
Test 5 doesn't seem to be illuminating...looks the same as the diffuse map only.
Test 6 seems to be 'emitting', perhaps with some illumination, but no hint of colour anywhere.
From the log :-
Code: Select all
========== [Marker 1] ==========
[materialTest.start]: Starting material test suite 1.0 under Oolite 1.74 and Linux (x86-32 test release) with OpenGL renderer "Mesa DRI Intel(R) G33 GEM 20090712 2009Q2 RC3 x86/MMX/SSE2", vendor "Tungsten Graphics, Inc"; shaders are not supported.
[materialTest.runTest]: Running test fixed-function:1 (diffuse_map).
[materialTest.runTest]: Running test fixed-function:2 (diffuse_map + emission_map).
[materialTest.runTest]: Running test fixed-function:3 (emission_map only).
[materialTest.runTest]: Running test fixed-function:4 (diffuse_map + illumination_map).
[materialTest.runTest]: Running test fixed-function:5 (illumination_map only).
[screenshot]: Saved screen shot "oolite-085.png" (1440 x 900 pixels).
[materialTest.runTest]: Running test fixed-function:6 (diffuse_map + emission_map + illumination_map).
[screenshot]: Saved screen shot "oolite-086.png" (1440 x 900 pixels).
[materialTest.runTest]: Running test fixed-function:7 (diffuse_map + emission_and_illumination_map).
[materialTest.complete]: Shader test suite complete.