Updated Illicit Unlock?

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jezprior
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Updated Illicit Unlock?

Post by jezprior »

Hi,

I've downloaded Griff's new ships and am loving the extra detail and polished look of the ships. However, I've always wanted to fly a Krait since I first played Elite on the BBC all those years ago. I know a early oxp unlocked the original Krait, Mamba, Gecko and Sidewinder but has anyone done the same for Griff's versions? I've had a look at it myself and it all looks self explanatory aside from the viewing positions.

Any help would be appreciated.

Cheers
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Frame
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Re: Updated Illicit Unlock?

Post by Frame »

jezprior wrote:
Hi,

I've downloaded Griff's new ships and am loving the extra detail and polished look of the ships. However, I've always wanted to fly a Krait since I first played Elite on the BBC all those years ago. I know a early oxp unlocked the original Krait, Mamba, Gecko and Sidewinder but has anyone done the same for Griff's versions? I've had a look at it myself and it all looks self explanatory aside from the viewing positions.

Any help would be appreciated.

Cheers
Let me be the first to write welcome the the friendliest board this side of Riedquat.

I'm unsure about your question though..

but a player ships primary role need to be player
it needs entries in the shipdata.plistfile, as i'm sure you found out,
and a corresponding entry in the shipyard.plist file

I suggest you look at the entries for the ferdelance in both files and consult the elite wiki found here

http://wiki.alioth.net/index.php/Shipdata.plist

and for the shipyard.plist here

http://wiki.alioth.net/index.php/Shipyard.plist

while the shipdata-override.plist is explained here, but should seldom be used unless you want to replace a ship or a ships setting entirely

found here

http://wiki.alioth.net/index.php/Shipda ... ides.plist

for more wiki OXP Oolite look here

http://wiki.alioth.net/index.php/OXP_howto

or here for general Elite stuff

http://wiki.alioth.net/index.php/Main_Page

hopes this helps

Cheers Frame...
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Post by ADCK »

It's pretty simple to do, I usually do it on my own PC, I'll see if i can grab the Griff info out of my one.
jezprior
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Re: Updated Illicit Unlock?

Post by jezprior »

I'm unsure about your question though..
Sorry, I should have been more specific. I know how to make the ship flyable. What I'm after are the appropriate "view_position" values - view_position_fore, view_position_aft, view_position_port and view_position_starboard. I presume these give the cockpit position.
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Re: Updated Illicit Unlock?

Post by ADCK »

jezprior wrote:
I'm unsure about your question though..
Sorry, I should have been more specific. I know how to make the ship flyable. What I'm after are the appropriate "view_position" values - view_position_fore, view_position_aft, view_position_port and view_position_starboard. I presume these give the cockpit position.
Just camera views, if you dont set them it will just use the default position (0, 0, 0. AKA the exact center of the ship)

Here's a Griff version of Illicit unlock:

http://www.box.net/shared/t3n98yhk6n

Note, view positions have not been set (the same as the original illicit unlock)
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Post by jezprior »

Thanks for that!
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Post by Griff »

when the griff_krait oxp first came out, it came with a player flyable version for quickly testing out the shaders, here are the view & weapon positions from it's shipdata if they're any help, um, this is for the krait design from the normalmapped shipset not the other early one that doesn't look like a krait!

Code: Select all

		view_position_aft = "0.0 2.5  -36.5";
		view_position_forward = "0.0 3.0 41.5081";
		view_position_port = "-12.0 1.5 -1.0";
		view_position_starboard = "12.0 1.5 -1.0";
		weapon_position_forward = "0.0 -1.6045 41.5081";		
		custom_views =
		(
			{
				view_description = "Rear View";
				view_orientation = "1.0 0.0 0.0 0.0";
				view_position = "0.0 20.0 -200.0";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Rear Right View";
				view_orientation = "0.9239 0.0 0.3827 0.0";
				view_position = "156.06 20.0 -156.06";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Right View";
				view_orientation = "0.7071 0.0 0.7071 0.0";
				view_position = "200.0 20.0 0.0";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Front Right View";
				view_orientation = "0.3827 0.0 0.9239 0.0";
				view_position = "156.06 20.0 156.06";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Front View";
				view_orientation = "0.0 0.0 1.0 0.0";
				view_position = "0.0 20.0 200.0";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Front Left View";
				view_orientation = "0.3827 0.0 -0.9239 0.0";
				view_position = "-156.06 20.0 156.06";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Left View";
				view_orientation = "0.7071 0.0 -0.7071 0.0";
				view_position = "-200.0 20.0 0.0";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Rear Left View";
				view_orientation = "0.9239 0.0 -0.3827 0.0";
				view_position = "-156.06 20.0 -156.06";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Top View";
				view_orientation = "-0.7071 0.7071 0.0 0.0";
				view_position = "0.0 250.0 0.0";
				weapon_facing = "FORWARD";
			},
			{
				view_description = "Bottom View";
				view_orientation = "0.0 0.0 0.7071 0.7071";
				view_position = "0.0 -250.0 0.0";
				weapon_facing = "FORWARD";
			}
		);	
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Post by jezprior »

Cheers Griff - you're a star
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Post by tonyhippy »

For a future version of Illicit Unlock any chance of including a player version of griff_krait_v1.1 or maybe even fixed_shader_krait(EW)? I'd like to fly one of these very much!!
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Post by Commander McLane »

tonyhippy wrote:
For a future version of Illicit Unlock any chance of including a player version of griff_krait_v1.1 or maybe even fixed_shader_krait(EW)? I'd like to fly one of these very much!!
As Illicit Unlock explicitely deals with the original Oolite ships only, I would say: very unlikely. But you are free to create a player Griff Krait yourself. It is not that difficult.
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Post by tonyhippy »

Of course I meant a future version of griff's illicit unlock, which allows one to buy and fly the normalmapped krait etc
lol, it might not be "all that difficult" for some but I'm a computer-dunce so it's gonna take me some time to figure out!!!
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Post by ADCK »

I once had a player version of it made, but somehow lost it, not worth the bother tho, they're fine for npc ships, but the stats on them are pretty poor for a player ship. Maybe if I can find that better-stats' version I might redo it.
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Post by RustiSwordz »

@ Griff, if you do an update to your Unlock can you put the constrictor in there. Please with sugar... :wink:
'It's big and round and needs a big round sounding word! G-R-O-U-N-D! That's it Ground! I wonder if it will be friends with me...'

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Post by ADCK »

Griff isn't the one who made the Griff Illicit Unlock, I am. :P

I've updated it to include the constrictor, but like the constrictor in normal Illicit unlock it will cost 10 million Cr and be very, VERY rare.

Same download link as before http://www.box.net/shared/t3n98yhk6n

<EDIT> for some reason the original illicit unlock has both the npc and player constrictors set to 16 energy_recharge_rate, since both the non-OXP constrictor and Griffs constrictor use 5 energy_recharge_rate maybe I should lower the price? Or should I keep it the same as the original illicit unlock? (10 mil)
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Post by RustiSwordz »

Thanks AD. :)
'It's big and round and needs a big round sounding word! G-R-O-U-N-D! That's it Ground! I wonder if it will be friends with me...'

Website www.richarddaborn.co.uk lots of sci-fi art.
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