Alternate starter ships...

An area for discussing new ideas and additions to Oolite.

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Switeck
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Alternate starter ships...

Post by Switeck »

Like an extra skill setting for the game, you can start out with "Easy" (the default Cobra Mark III), "Medium" (the Cobra Mark I), or "Hard" (an Adder!)

A possible thing to make the Adder more usable/fair is a large cargo bay extension that adds 3 tons capacity for 5 tons total, since the NPC Adders already have 5 tons capacity according to game stats.
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Post by Problem »

I think this is a nice idea. One thing I liked about Frontier was the small ship you started with, so a Cobra Mark III would be something to work for.

In Oolite I don't feel the need to buy a new ship, because the Cobra is a great all-rounder. An option to start with a smaller ship would be an interesting challenge.
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Post by another_commander »

Here is your option:
Start a game, save immediately at Lave, exit game. Then load the save file on a text editor and find where it says:

Code: Select all

<key>ship_desc</key>
<string>cobra3-player</string>
Change it to

Code: Select all

<key>ship_desc</key>
<string>adder-player</string>
Load up Oolite, load your save file and best of luck with your brand new Adder. ;-)
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Cmd. Cheyd
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Post by Cmd. Cheyd »

As someone who regularly plays this way, and Ironman games to boot, I have to say the Adder is a VERY rough start but a LOT of fun if you get rolling. No direct comment on the idea of making it a starting option though.
Switeck
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Post by Switeck »

How would I change the game so the Adder can buy a 3 ton cargo extension? (AKA "Large Cargo Bay"...just not so large.)
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Post by Eric Walch »

Switeck wrote:
How would I change the game so the Adder can buy a 3 ton cargo extension? (AKA "Large Cargo Bay"...just not so large.)
It's al in the wiki
Switeck
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Post by Switeck »

I tried to edit shipdata.plist ...but that didn't work in the sense of being able to add a LCB that only gave 3 tons extra.

So I put this into my savegame with the Adder:

<key>extra_cargo</key>
<integer>3</integer>

...and the game ignored it. :cry:
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Zieman
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Post by Zieman »

You need to edit shipdata.plist in your ..\oolite.app\Resources\Config -folder and then start Oolite while pressing the shift-key until the spinning Cobra mk III appears.
...and keep it under lightspeed!

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Post by Switeck »

That's where I looked.
I don't want the player's Adder to start with 5 tons cargo space, that's easy.
I want to have to buy a "large" cargo bay which increases the starting 2 tons to 5 tons, like the ai Adders have.

BTW, your "My OXPs" link in your signature seems to be broken.
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Zieman
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Post by Zieman »

What version of Oolite are you using?

Test version 1.73.4 and the brand new 1.74 both should recognise the change.

Forgot one thing though - when you add

Code: Select all

      extra_cargo = 3;
to "adder-player" -entry in shipdata.plist in your ..\oolite.app\Resources\Config -folder, you also need to add

Code: Select all

     "EQ_CARGO_BAY",
under "optional_equipment" to "adder-player" -entry in shipyard.plist in your ..\oolite.app\Resources\Config -folder.
...and keep it under lightspeed!

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Zieman
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Post by Zieman »

Switeck wrote:
BTW, your "My OXPs" link in your signature seems to be broken.
Works fine her & at work - can anyone confirm this broken link -report?

Maybe you run much stricter safety settings with your browser/system?
...and keep it under lightspeed!

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Post by Cody »

Working here okay.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by Uncle Reno »

El Viejo wrote:
Working here okay.
And okay for me too.
"Get back or I unleash my lethal spotted batoid!!"

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Post by Switeck »

I've been using the v1.74 windows trunk builds. I'll be using the brand new 1.74 by tomorrow.

I've got FireFox+ Noscript and pop-ups blocked. But the website doesn't even get to a point where that matters. I immediately get:
Unable to connect
Firefox can't establish a connection to the server at koti.mbnet.fi.
Seems my old HOST file was to blame...
Zieman wrote:
Forgot one thing though - when you add

Code: Select all

      extra_cargo = 3;
to "adder-player" -entry in shipdata.plist in your ..\oolite.app\Resources\Config -folder, you also need to add

Code: Select all

     "EQ_CARGO_BAY",
under "optional_equipment" to "adder-player" -entry in shipyard.plist in your ..\oolite.app\Resources\Config -folder.
...didn't work. :cry:

I even tried to make a new savegame from scratch and it still didn't work.
The large cargo bay kept trying to add 15 extra tons for 17 tons total.
Last edited by Switeck on Sun Jun 13, 2010 11:08 pm, edited 1 time in total.
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Zieman
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Post by Zieman »

Good you got it sorted. :)
...and keep it under lightspeed!

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