Important Rules for Space Combat & Flight.
Moderators: winston, another_commander
Important Rules for Space Combat & Flight.
1. You Are Not Superman.
2. If It's Stupid But Works, It Isn't Stupid.
3. Don't Look Conspicuous - It Draws Fire. (This Is Why Boa's Are Called "Bomb Magnets").
4. When In Doubt, Keep Firing.
5. Never Share A Furball With Someone Braver Than You Are.
6. Never Forget That Your Weapon Was Made By The Lowest Bidder.
7. If Your Attack Is Going Really Well, It's An Ambush.
8. No Plan Survives The First Contact Intact.
9. All Five-Second Mines Will Burn Down In Three Seconds.
10. Try To Look Unimportant Because The Bad Guys May Be Low On Ammunition.
11. If You Are Forward Of Your Position, The Artillary Will Fall Short.
12. The Enemy Diversion You Are Ignoring Is The Main Attack.
13. The Important Things Are Always Simple.
14. The Simple Things Are Always Hard.
15. The Easy Way Is Always Mined.
16. If You Are Short Of Everything Except Enemy, You Are In Combat.
17. When You Have Secured An Area, Don't Forget To Tell The Enemy.
18. Incoming Fire Has The Right Of Way.
19. Friendly Fire Isn't.
20. IF THE ENEMY IS IN RANGE, SO ARE YOU!!.
21. No Combat Unit Has EVER Passed Inspection.
22. Drink Math Is: 2 Beers Times 37 Pilots = 49 Cases.
23. Body Count Math Is: One Cobra Mk.3 Plus One Military Laser Plus
Twenty Two Trumbles = 24 Enemy Killed In Action.
24. Things That Must Be Together To Work Ususally Can't Be Transported
Together.
25. Radios Will Fail As Soon As You Need Fire Support Desperately.
26. ANYTHING You Do Can Get You Shot - Including Doing Nothing.
27. RADARS WORK BOTH WAYS !!!!!!
28. The Only Thing More Accurate Than Incoming Enemy Fire Is
Incoming Friendly Fire.
29. If You Make It Tough For The Enemy To Get In. You Can't Get Out.
30. If You Take More Than Your Fair Share Of Objectives, You Will
Have More Than Your Fair Share Of Objectives To Make.
31. When Both Sides Are Convinced They Are About To Lose,
They Are Both Right.
32. Professional Pilots Are Predictable, But The Squadrons Are Mostly
Made Of Amatures.
2. If It's Stupid But Works, It Isn't Stupid.
3. Don't Look Conspicuous - It Draws Fire. (This Is Why Boa's Are Called "Bomb Magnets").
4. When In Doubt, Keep Firing.
5. Never Share A Furball With Someone Braver Than You Are.
6. Never Forget That Your Weapon Was Made By The Lowest Bidder.
7. If Your Attack Is Going Really Well, It's An Ambush.
8. No Plan Survives The First Contact Intact.
9. All Five-Second Mines Will Burn Down In Three Seconds.
10. Try To Look Unimportant Because The Bad Guys May Be Low On Ammunition.
11. If You Are Forward Of Your Position, The Artillary Will Fall Short.
12. The Enemy Diversion You Are Ignoring Is The Main Attack.
13. The Important Things Are Always Simple.
14. The Simple Things Are Always Hard.
15. The Easy Way Is Always Mined.
16. If You Are Short Of Everything Except Enemy, You Are In Combat.
17. When You Have Secured An Area, Don't Forget To Tell The Enemy.
18. Incoming Fire Has The Right Of Way.
19. Friendly Fire Isn't.
20. IF THE ENEMY IS IN RANGE, SO ARE YOU!!.
21. No Combat Unit Has EVER Passed Inspection.
22. Drink Math Is: 2 Beers Times 37 Pilots = 49 Cases.
23. Body Count Math Is: One Cobra Mk.3 Plus One Military Laser Plus
Twenty Two Trumbles = 24 Enemy Killed In Action.
24. Things That Must Be Together To Work Ususally Can't Be Transported
Together.
25. Radios Will Fail As Soon As You Need Fire Support Desperately.
26. ANYTHING You Do Can Get You Shot - Including Doing Nothing.
27. RADARS WORK BOTH WAYS !!!!!!
28. The Only Thing More Accurate Than Incoming Enemy Fire Is
Incoming Friendly Fire.
29. If You Make It Tough For The Enemy To Get In. You Can't Get Out.
30. If You Take More Than Your Fair Share Of Objectives, You Will
Have More Than Your Fair Share Of Objectives To Make.
31. When Both Sides Are Convinced They Are About To Lose,
They Are Both Right.
32. Professional Pilots Are Predictable, But The Squadrons Are Mostly
Made Of Amatures.
- Cody
- Sharp Shooter Spam Assassin
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Hi Piranha and welcome.
You forgot the three golden rules. To paraphrase Sun Tzu:
In difficult space… press on!
In encircled space… devise stratagems!
In fatal space… fight!!!
You forgot the three golden rules. To paraphrase Sun Tzu:
In difficult space… press on!
In encircled space… devise stratagems!
In fatal space… fight!!!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- DaddyHoggy
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In fact you only need the first 3 words of that sentence.Sydney2K wrote:Don't get shot down.
Or, in military terminology, "The Survivability Onion" (not to be confused with the "Ogres are like onions" discussion from Shrek)
The Survivability Onion
1. Don't be seen (in Oolite this I guess is a cloaking device or making most of limited cover)
2. If you're seen, don't get shot (Small and/or manoeuvrable ship)
3. If you're shot, don't be penetrated (good shields I guess)
4. If you're penetrated, don't be killed (in RL(tm) multiple system redundancy, in Oolite - repair bots, NEU/EEU I guess)
And that's the Survivability Onion as taught to military students and developers of heavy armour (so something like FRES tries to start at No. 1, Challenger 2 starts at No. 3)
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- JensAyton
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Cover really falls under point 2. NPCs fly by instruments, and dodging behind a rock doesn’t take you off the scanner. For invisibility, all you have is cloak and range.DaddyHoggy wrote:1. Don't be seen (in Oolite this I guess is a cloaking device or making most of limited cover)
2. If you're seen, don't get shot (Small and/or manoeuvrable ship)
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- Killer Wolf
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- Smivs
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C'mon, it's simple!
If it's Red, kill it.
If it's Red and Green flashy, kill it.
If it's yellow, kill it if no-ones watching.
If it's white, who cares?
If it's Blue, definitely DON'T kill it.
If it's Red, kill it.
If it's Red and Green flashy, kill it.
If it's yellow, kill it if no-ones watching.
If it's white, who cares?
If it's Blue, definitely DON'T kill it.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- JensAyton
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More like having multiple drive trains. Military hardware people tend to refer to their toys as being “killed” when they stop working. Of course, this tends to lead to the crews being killed in the usual sense…snork wrote:Could you explain the bold part ?
meaning wearing a bulletproof vest inside a tank ? or what ?
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- DaddyHoggy
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In a tank it would be special compartments for shells/charges that would direct blast outwards away from crew, secondary fuel lines, battery power for NBC filtering, ability of the tank to be driven/operated by two of the four crew should there be a 50% reduction in crew utility, reroutable wiring looms for emergency equipment.snork wrote:Could you explain the bold part ?DaddyHoggy wrote:4. If you're penetrated, don't be killed (in RL(tm) multiple system redundancy, in Oolite - repair bots, NEU/EEU I guess)
meaning wearing a bulletproof vest inside a tank ? or what ?
Sadly, the way modern anti-tank weapons work, killing the crew is often easiest, maiming them terribly and thus reducing moral and requiring evac etc is actually preferable.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.