How to build Oolite source on Ubuntu
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- Getafix
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Since 1.73.4 is what you need why don't you install
the .package (32bit or 64bit) or the .deb 32bit setup?
the .package (32bit or 64bit) or the .deb 32bit setup?
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
- JazHaz
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World of Warcraft? Why would you run Oolite and WoW at the same time?KEE wrote:does this conflicts with wow?
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
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- DaddyHoggy
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I thought KEE was imply that since he'd installed Oolite, WoW is running slowly (or vice versa - not really sure) - I don't think he meant he was running both simultaneouslyJazHaz wrote:World of Warcraft? Why would you run Oolite and WoW at the same time?KEE wrote:does this conflicts with wow?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Cmdr James
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I can confirm that building plain old 1.73-maintenance works as expected on my Lucid laptop:
No segfault or other crashes.
On a brand-new install of lucid, of course one would first have to install all the relevant development packages, as outlined in the first post of this thread.
As others have said, unless you want to make some personal tweaks to the game, why don't you just try the precompiled binaries?
Code: Select all
$ svn co http://svn.berlios.de/svnroot/repos/oolite-linux/branches/1.73-maintenance
$ cd 1.73-maintenance
$ make -f Makefile release
$ oolite.app/oolite
On a brand-new install of lucid, of course one would first have to install all the relevant development packages, as outlined in the first post of this thread.
As others have said, unless you want to make some personal tweaks to the game, why don't you just try the precompiled binaries?
The glass is twice as big as it needs to be.
Hopefully I'm not confusing the issue... but 64 bit Lucid is having some problems with Nvidia drivers and the xserver. I had to disable them on my wife's desktop for now because they would crash the xserver whenever the display settings would be changed, like during login. I would imagine this would also hold true when changing window sizes too as both games use 3d graphics. Have had three Nvidia driver updates so far this month but I don't know if they've got it fixed yet. Not yet ready to listen to her if her computer crashes again so she's still on 2d graphics.
Shoot first and pick up the goodies later...
- DaddyHoggy
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I had that on Gutsy when it first came out - I could log on - but it would crash out of xserver if we switched user (my wife preferred a different screen res to me) - shame if this kind of problem has come back.Pegleg wrote:Hopefully I'm not confusing the issue... but 64 bit Lucid is having some problems with Nvidia drivers and the xserver. I had to disable them on my wife's desktop for now because they would crash the xserver whenever the display settings would be changed, like during login. I would imagine this would also hold true when changing window sizes too as both games use 3d graphics. Have had three Nvidia driver updates so far this month but I don't know if they've got it fixed yet. Not yet ready to listen to her if her computer crashes again so she's still on 2d graphics.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
yeah that was an update that broke the nvida drivers or something...im getting the in 1.74...whats it mean?
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$cd ~/1.74-maintenance
:~/1.74-maintenance# make -f Makefile release
make -f GNUmakefile debug=no
make[1]: Entering directory `~/1.74-maintenance'
GNUmakefile:1: /common.make: No such file or directory
GNUmakefile:284: /objc.make: No such file or directory
make[1]: *** No rule to make target `/objc.make'. Stop.
make[1]: Leaving directory `~/1.74-maintenance'
make: *** [release] Error 2
the only thing more accurate than incoming enemy fire is
incoming friendly fire.
incoming friendly fire.
O okMicha wrote:That means you haven't sourced your "GNUstep.sh" before trying to compile.
On Debian/Ubuntu, this file is, by default, in /usr/share/GNUstep/Makefiles.
See step 1.2 of the first post.
Code: Select all
cp ~/.bashrc /usr/share/GNUstep/Makefiles/GNUstep.sh
Code: Select all
In file included from src/Core/OOAsyncWorkManager.m:33:
src/Core/OONSOperation.h:14:43: error: #if with no expression
make[3]: *** [obj/OOAsyncWorkManager.m.o] Error 1
make[2]: *** [internal-objc_program-all_] Error 2
make[1]: *** [oolite.all.objc-program.variables] Error 2
make[1]: Leaving directory `~/Oolite-dev/1.74-maintenance'
make: *** [release] Error 2
~/Oolite-dev/1.74-maintenance$
the only thing more accurate than incoming enemy fire is
incoming friendly fire.
incoming friendly fire.
- Getafix
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How to build Oolite source on Ubuntu
First post has been updated for 1.74.1-test release.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]