Turning off space dust
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- Mostly Harmless
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Turning off space dust
Im sure this question has been asked countless times, but there's like a zillion threads to look through so...
How do I turn off the space dust? I think it's not really needed, all that matters in space is your speed with respect to other things(though oospace works a little differently I know) and it's just way more atmospheric without space dust. As a side issue there should be a thread search bar(if it already exits, sorry, guess im a noob, please tell me where it is.)
And I would like to add on an unrealated note that using the soma fm drone zone radio whilst playing oolite is way cool(obviously turn off ingame music if you try this.)
How do I turn off the space dust? I think it's not really needed, all that matters in space is your speed with respect to other things(though oospace works a little differently I know) and it's just way more atmospheric without space dust. As a side issue there should be a thread search bar(if it already exits, sorry, guess im a noob, please tell me where it is.)
And I would like to add on an unrealated note that using the soma fm drone zone radio whilst playing oolite is way cool(obviously turn off ingame music if you try this.)
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Don't think you can. Space dust is useful as you can see how fast you are moving.
JazHaz
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Oh well. I know space dust is a good indicator of speed, which is why i dont't want it. I prefer the feeling of disorientation that not knowing your speed gives. Also no space dust would make distant action clearer and more exieting to watch.
If there really is no way to turn off space dust with an oxp or something, then maybe the option could be added in future releases?
If there really is no way to turn off space dust with an oxp or something, then maybe the option could be added in future releases?
If I remember to, I'll see if there's an easy way to enable space dust transparency settings! Wouldn't hold my breath though.. RL seems to stand for RelentLess atm...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Diziet Sma
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Re: Turning off space dust
The built-in Forum search (look up at the top of the page) is, unfortunately, pretty hopeless. See this thread for a browser search plugin that lets you use Google or Yahoo to search the Oolite BB.FlyingDeath wrote:As a side issue there should be a thread search bar(if it already exits, sorry, guess im a noob, please tell me where it is.)
And welcome to "the friendliest board this side of Riedquat!"
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- Eric Walch
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I noticed that Ahruman gave dust its own shader since yesterday. Maybe an oxp can in future overwrite this shader with a custom one and make it less/more visible ?Kaks wrote:If I remember to, I'll see if there's an easy way to enable space dust transparency settings! Wouldn't hold my breath though.. RL seems to stand for RelentLess atm...
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- DaddyHoggy
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Cor, perhaps we could have the streaky rainbow effect (ala Star Trek at warp) when the Torus drive is on...Eric Walch wrote:I noticed that Ahruman gave dust its own shader since yesterday. Maybe an oxp can in future overwrite this shader with a custom one and make it less/more visible ?Kaks wrote:If I remember to, I'll see if there's an easy way to enable space dust transparency settings! Wouldn't hold my breath though.. RL seems to stand for RelentLess atm...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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- Steve
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Funny. There are posts on Frontier Developments' forum on how to switch space dust back on in FFE D3D
FrontierAstro - dedicated to Elite, Frontier and Astronomy
- JensAyton
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Dust can be toggled using the debug console:
This will not be exposed as a user feature, but I expect to make the dust more subtle before MNSR.
Customizing the dust shader is currently a very bad idea, because its workload is likely to change.
Code: Select all
console.debugFlags ^= 0x400 // 1.73
console.debugFlags ^= console.DEBUG_NO_DUST // trunk
Customizing the dust shader is currently a very bad idea, because its workload is likely to change.
E-mail: [email protected]
- DaddyHoggy
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Like Ghostbusters "crossing the streams" type bad?Ahruman wrote:
Customizing the dust shader is currently a very bad idea, because its workload is likely to change.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Yep, like Ghostbusters "crossing the streams" type bad!DaddyHoggy wrote:Like Ghostbusters "crossing the streams" type bad?
Or at least 'will have to be redone all over again once that part of the code is ready for (M)NSR'!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Steve, are you the Steve who made the amazing viper model & texture on the frontier forums? it is a really amazing bit of artwork, if anybody here hasn't seen it pop along to http://forums.frontier.co.uk/showthread.php?t=1399
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Very sweet indeed - 7,500 polys... hmmm....Griff wrote:Steve, are you the Steve who made the amazing viper model & texture on the frontier forums? it is a really amazing bit of artwork, if anybody here hasn't seen it pop along to http://forums.frontier.co.uk/showthread.php?t=1399
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.