Problem: Flasher with size = zero
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- Yrol_Denjeah
- Dangerous
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- Joined: Mon Apr 26, 2010 8:29 am
Problem: Flasher with size = zero
I just tried to get rid of the center yellow flasher from the
fuelstation and fuelsatellite. ( its a bit big in the station )
and think, i stumbled about a potential crasher.
I resized the flasher to size 0 and oolite wouldnt start anymore.
so i resized it again and could play again.
It could, i think, crash oolite to desktop, if a flasher is used
somewhere that changes size from 10 to 0 and then
back to 10 again.
( by the waysside... does this thread belong here or in the
Expansion thread? if the latter is the case, please move it )
fuelstation and fuelsatellite. ( its a bit big in the station )
and think, i stumbled about a potential crasher.
I resized the flasher to size 0 and oolite wouldnt start anymore.
so i resized it again and could play again.
It could, i think, crash oolite to desktop, if a flasher is used
somewhere that changes size from 10 to 0 and then
back to 10 again.
( by the waysside... does this thread belong here or in the
Expansion thread? if the latter is the case, please move it )
(in a cutely insane, electronic, stuttering female voice)
Are you Afraid? What is it you Fear?
The End of your Trivial Existence? Ha!
When the History of my Glory is written,
your Species shall only be a Footnote
to my Magnificence.
I am SHODAN.
Are you Afraid? What is it you Fear?
The End of your Trivial Existence? Ha!
When the History of my Glory is written,
your Species shall only be a Footnote
to my Magnificence.
I am SHODAN.
- Commander McLane
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Which versions are you using (of Oolite and Fuel Station OXP)?
I did notice that the old style flashers appear larger under 1.74 than 1.73.4 - that's fixed in the 1.74 version of Fuel Station by shrinking them a bit.
I did notice that the old style flashers appear larger under 1.74 than 1.73.4 - that's fixed in the 1.74 version of Fuel Station by shrinking them a bit.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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- JensAyton
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They’re not supposed to, and don’t here. Could you provide screen shots?Thargoid wrote:I did notice that the old style flashers appear larger under 1.74 than 1.73.4 - that's fixed in the 1.74 version of Fuel Station by shrinking them a bit.
And, you know, report bugs when things break?
E-mail: [email protected]
I'll see what I can do, but it's not so easy for some of them as the flashers, umm, flash.
And as for reporting, I think I mentioned it to one or two people, but Kaks seems to have enough of my bugs to work on at the minute, and you seem to be more interested in cube maps at the moment...
And as for reporting, I think I mentioned it to one or two people, but Kaks seems to have enough of my bugs to work on at the minute, and you seem to be more interested in cube maps at the moment...
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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- Cmdr James
- Commodore
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Please report all bugs at http://developer.berlios.de/bugs/?group_id=3577 so that we have a record, and can fix it.
- JensAyton
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Bugs don’t go away just because we don’t have time to fix them immediately.Thargoid wrote:And as for reporting, I think I mentioned it to one or two people, but Kaks seems to have enough of my bugs to work on at the minute, and you seem to be more interested in cube maps at the moment...
Trust me, I know this from experience.
E-mail: [email protected]
OK, it's submitted (with the caveat that it could also be the model that's smaller). Not going to have time to do any screenshots etc before next week, but as a test use either Fuel Station or Gates under 1.73.4 and 1.74 and spot the difference. Use the original version of the OXPs (the 1.73.4 ones) as then 1.74 beta's have the flashers shrunk a little to compensate.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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- JensAyton
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This has nothing to do with size… just adjusted distance. Which is a function of size. Um.
Anyway, fixed, and this probably addresses a vague complaint from Frame a while back too.
Anyway, fixed, and this probably addresses a vague complaint from Frame a while back too.
E-mail: [email protected]
Complaint ?...Ahruman wrote:This has nothing to do with size… just adjusted distance. Which is a function of size. Um.
Anyway, fixed, and this probably addresses a vague complaint from Frame a while back too.
Please Specify
Cheers Frame...
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- JensAyton
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You had a problem with flashers in recessed areas of your B5ish thingummy.
E-mail: [email protected]
- Eric Walch
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Yep. Just looked at the fuel-pod from Cargo & Wrecks. At close range and certain angles it did shine through the mesh at some places at a wrong way.Ahruman wrote:This has nothing to do with size… just adjusted distance. Which is a function of size. Um.
Anyway, fixed, and this probably addresses a vague complaint from Frame a while back too.
Since your latest commit this is now corrected.
However it seems one bug to many was fixed. In space, laser light is invisible because there is no dust it can scatter on. I noticed NPC lasers now work this way. My ship gets hits but I see no laser flashes. In external views I do see the impacts on my hull. The laser of the player is visible as always. Never had this behaviour before so I expect its introduced in yesterdays/todays commit. (Probably 3259 as there are changes to visiblity)
EDIT: fixed laser fire with revision 3265. Hope I broke nothing else by reinstalling the removed check.
UPS-Courier & DeepSpacePirates & others at the box and some older versions