When I radar mapped it, it identifies as a Boa Class Cruiser. However it looks like an asteroid, in that its roughly globular, but has a texture that I've not seen before. Weirdly the target system doesn't put a box around it.
So I try shooting it. Imagine my horror to find my shields being depleted, and I also get an offender tag (probably from that police ship on my scanner)! I think it's me!:
Have I come across a strange spacial anomaly, that reflects like a fairground mirror, ie distorts?
JazHaz
Gimi wrote:
drew wrote:
£4,500 though! <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge.
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
[shipEntity.setupEscorts.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0x30b12de8>{"Navy Viper" ID: 147 position: (-14028.7, 4896.17, 154360) scanClass: CLASS_POLICE status: STATUS_IN_FLIGHT} requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
[shipEntity.setupEscorts.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0x30afb3b0>{"Navy Viper" ID: 148 position: (-18639.3, 4985.41, 154170) scanClass: CLASS_POLICE status: STATUS_IN_FLIGHT} requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
[shipEntity.setupEscorts.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0x30b31430>{"Navy Viper" ID: 149 position: (-14931.9, 4781.51, 155608) scanClass: CLASS_POLICE status: STATUS_IN_FLIGHT} requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
[shipEntity.setupEscorts.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0x30b27218>{"Navy Viper" ID: 150 position: (-17662.6, 5062.09, 155599) scanClass: CLASS_POLICE status: STATUS_IN_FLIGHT} requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
[shipEntity.setupEscorts.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0x85077a8>{"Navy Viper" ID: 152 position: (-5982.16, -10186.6, 104258) scanClass: CLASS_POLICE status: STATUS_IN_FLIGHT} requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
[shipEntity.setupEscorts.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0x850e3b8>{"Navy Viper" ID: 153 position: (-6254.84, -10341.7, 104133) scanClass: CLASS_POLICE status: STATUS_IN_FLIGHT} requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
[files.notFound]: ----- WARNING: Could not find texture file "bhmTurret_skin.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "bhmTurret_skin.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "bhmTurret_skin.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "bhmTurret_skin.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "bhmTurret_skin.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "bhmTurret_skin.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "bhmTurret_skin.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "bhmTurret_skin.png". Used default no textures material instead.
[ship.escortSetup.wtf]: Pending escort count for <StationEntity 0x29953980>{"Super Bulk Hauler" "Super Bulk Hauler" ID: 159 position: (2662.04, -11141.3, 261393) scanClass: CLASS_NEUTRAL status: STATUS_ACTIVE} is 3, expected 0. This is an internal error, please report it.
[bigShips_populator]: 1 big trader(s) added to the Cetege system.
[snapshot]: >>>>> Snapshot 1280 x 800 file chosen = oolite-007.bmp
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning ("Bounty Scanner" 1.061): Invalid value type for this property. Value not set.
[script.javaScript.warning.ooliteDefinedError]: ../AddOns/BountyScannerv1.061.oxp/Scripts/BountyScanner.js, line 97.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception ("Bounty Scanner" 1.061): Error: Ship.displayName [setter]: cannot set displayName for player.
[script.javaScript.exception.ooliteDefinedError]: ../AddOns/BountyScannerv1.061.oxp/Scripts/BountyScanner.js, line 97.
[snapshot]: >>>>> Snapshot 1280 x 800 file chosen = oolite-008.bmp
JazHaz
Gimi wrote:
drew wrote:
£4,500 though! <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge.
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
Hah! You've fallen victim to the weird, "Help! I'm killing myself!" bug...
Lemme guess.. you're flying a Boa Class Cruiser..
Despite the disguise (it can look like almost any object, but ID's as the same type of ship you're flying) you were shooting at a strange reflected image of yourself. Every time you scored a hit, you took a hit, right?
So far as I know, nobody has ever made any headway on working out why Oolite occasionally does this.. frustrating, huh?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Despite the disguise (it can look like almost any object, but ID's as the same type of ship you're flying) you were shooting at a strange reflected image of yourself. Every time you scored a hit, you took a hit, right?
So far as I know, nobody has ever made any headway on working out why Oolite occasionally does this.. frustrating, huh?
Yes thats right, every time I scored, I took a hit. Sounds like my love life!!
Maybe my log might help with this (see second post)?
JazHaz
Gimi wrote:
drew wrote:
£4,500 though! <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge.
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
Despite the disguise (it can look like almost any object, but ID's as the same type of ship you're flying) you were shooting at a strange reflected image of yourself. Every time you scored a hit, you took a hit, right?
So far as I know, nobody has ever made any headway on working out why Oolite occasionally does this.. frustrating, huh?
I am not certain, but I always presumed this was caused by the player having an ID of zero, and some incorrectly set up ships not having a properly initialized ID, so they end up with a zero.
Despite the disguise (it can look like almost any object, but ID's as the same type of ship you're flying) you were shooting at a strange reflected image of yourself. Every time you scored a hit, you took a hit, right?
So far as I know, nobody has ever made any headway on working out why Oolite occasionally does this.. frustrating, huh?
I am not certain, but I always presumed this was caused by the player having an ID of zero, and some incorrectly set up ships not having a properly initialized ID, so they end up with a zero.
Sounds logical.. so I guess then the question becomes, "how does/can it happen that (very rarely) a ship/object does not have its ID properly initialised?"
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied