Griff's normalmapped ship remakes

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

Diziet Sma wrote:
Actually, El Viejo, you can go higher than 1.0 to good effect.. I'm using 1.5 atm.. but when you get too high, you end up with a "Neon Cobby", such as this with values set at 100.0
Thanks Diziet, I didn't know that... I was following Griff's specs:
but just to recap, the value numbers for each paint are Red, Green and Blue levels and are in the scale 0.0000 - 1.0000
(That neon Cobra looks vile, btw).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Post by Diziet Sma »

El Viejo wrote:
(That neon Cobra looks vile, btw).
:mrgreen: It certainly does, doesn't it?
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Post by Thargoid »

Kinda reminds me of the original Tron...
User avatar
Simon B
---- E L I T E ----
---- E L I T E ----
Posts: 836
Joined: Thu Oct 23, 2008 5:54 am
Location: Red Beach NZ
Contact:

FDL model and textures

Post by Simon B »

Right! I hunted down and archived the progress so far - find it at:
http://www.hbclinux.net.nz/oolite/griff-fdl.zip

Be warned: 8.9MiB - I included the wings model as well as the wavefront - the texture pngs, but also the photoshop-format which has the layers. This is so griff can pick out the ones he wants.

The model has been unified - it may be useful to separate the bits.
Simon Bridge
[re2dux] [neolite]
"Everything is perfect down to every last flaw..."
HBT: The Book of Verse - Principia Discordia
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2483
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Post by Griff »

very cool, cheers simon!

I've added a gecko, not so sure about its scarey face..
Image
..maybe i should extend the mouth paint into that raised bit down the middle of the ship, it looks like a big nose at the moment!
there's an unpainted gecko in the oxp too, the sharkface is just a decal that's added randomly
Image
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

Now that's what I call an Easter Egg... thanks Griff, it looks real tasty.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Post by Svengali »

Griff wrote:
..maybe i should extend the mouth paint into that raised bit down the middle of the ship, it looks like a big nose at the moment!
Yeehhaa! Nice one Griff.

The 'nose' looks like a totem, maybe it's a 'tribe' member...
User avatar
Disembodied
Jedi Spam Assassin
Jedi Spam Assassin
Posts: 6885
Joined: Thu Jul 12, 2007 10:54 pm
Location: Carter's Snort

Post by Disembodied »

Griff wrote:
very cool, cheers simon!

I've added a gecko, not so sure about its scarey face..
Cool, Griff! It looks like a Japanese fighting kite! I think the "nose" works, myself.
User avatar
Kaks
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 3009
Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke

Post by Kaks »

And there are nostrils too! :)

Keep 'em coming! (ships, not nostrils, that is!) :D
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

Griff wrote:
very cool, cheers simon!

I've added a gecko, not so sure about its scarey face..
Image
It's not the mouth that I have issue with - I just think it looks slightly short-sighted... :)
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Kaks
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 3009
Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke

Post by Kaks »

DaddyHoggy wrote:
I just think it looks slightly short-sighted... :)
Yep, though it does that just like the best war kites of old! :D
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Post by JazHaz »

Have added the Geckos to the wiki, which is now back up.

EDIT: And have updated the Gecko ship page.
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
User avatar
Simon B
---- E L I T E ----
---- E L I T E ----
Posts: 836
Joined: Thu Oct 23, 2008 5:54 am
Location: Red Beach NZ
Contact:

Post by Simon B »

Splitting the mouth over the center ridge is the right thing to do. I'd have experimented with putting the mouth under the hull myself.

Mouth under = shark
Mouth same side as eyes = japanese face kite.

(possibility - do one in yellow with a smiley?)

Les see ... I can probably manage a rock-hermit to your style if you want?
Simon Bridge
[re2dux] [neolite]
"Everything is perfect down to every last flaw..."
HBT: The Book of Verse - Principia Discordia
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

The unpainted Gecko, with the two matching decals… very nice indeed.

The obvious question arises: is it possible to have two decals on the 'Clear Air Turbulence' (i.e. the player ship)?
If so, can they be different decals?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2483
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Post by Griff »

@ Simon B
A Simon B rock-hermit would be great! please do whip one up if you get the time, do you also have any of the stations done? i remember seeing a beautiful, coppery looking Coriolis you were demoing a while back, do you have anymore? The coriolis i've made doesn't really work that well, it's textures are too low rez and the normal map gives it that 'crinky paper' surface that makes us all cringe (those beveled edges i've done need to go too!)


@ El viejo
I don't have a shader to do two different decals on a ship at the moment, although it is a great idea! a snag is that the cobra oxp has already hit it's 4 textures per shader limit, so we can't just add an extra decal image for the shader to select, with a bit of luck i might be able to get Ahrumans decal selecting code back into the cobra3 player shader so we can put 2 decals in 1 image, i'm not sure when i'll get around to this though, building these frankenstein shaders out of the examples is always a process of trial and error for me, so i might put it off until i've done the last few ships (still need to sort out DH's glowing paint decal idea too).
Post Reply