How long to grill a trumble?

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
allikat
Deadly
Deadly
Posts: 191
Joined: Tue Jan 19, 2010 5:45 pm

How long to grill a trumble?

Post by allikat »

Well, I got myself a trumble, and they're multiplying at an annoying rate, I did the recommended thing to reduce the problem, but even after getting things hot, there was no reduction. Any suggestions?

Is it an altitude thing? Or simply not grilling for long enough? I have the heat shields for sun-dives, maybe that's hindering the process?
Commander Monty, a Python Class Cruiser driver :D
Iron assed bulk haulers for the win!

Of the two trumbles which escaped today from Lave station, only 473 have been located....
User avatar
allikat
Deadly
Deadly
Posts: 191
Joined: Tue Jan 19, 2010 5:45 pm

Post by allikat »

Ah, never mind, I didn't have the grill set high enough. Problem solved.
Commander Monty, a Python Class Cruiser driver :D
Iron assed bulk haulers for the win!

Of the two trumbles which escaped today from Lave station, only 473 have been located....
User avatar
Corny
---- E L I T E ----
---- E L I T E ----
Posts: 363
Joined: Sun Dec 20, 2009 11:50 am
Location: (northern) Germany

Post by Corny »

Enjoy your burgers! :D
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

Indeed, the trick is to set it at a high enough temperature and keep it there for long enough for the trumble to become "well done".

Of course the problem then is not to extend the "well done" to other organic matter on your ship... :roll:
User avatar
allikat
Deadly
Deadly
Posts: 191
Joined: Tue Jan 19, 2010 5:45 pm

Post by allikat »

Yep, with heat shielding, it takes so long to get hot enough, the problem is then that it's easy to overcook things. Out of 3 tries, I've succeeded once, failed once, and managed to overcook 7ly worth of Quirium once...

Edit: 3 times... escape pod time, these things are just too hard to keep under control.
Commander Monty, a Python Class Cruiser driver :D
Iron assed bulk haulers for the win!

Of the two trumbles which escaped today from Lave station, only 473 have been located....
User avatar
allikat
Deadly
Deadly
Posts: 191
Joined: Tue Jan 19, 2010 5:45 pm

Post by allikat »

Gah, I must be the unluckiest person in the ooniverse, 6 escape pods, and the darn trumble infestation is still with me...
Commander Monty, a Python Class Cruiser driver :D
Iron assed bulk haulers for the win!

Of the two trumbles which escaped today from Lave station, only 473 have been located....
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Post by another_commander »

ProTip: You can abandon ship forever, and still one of them will find its way to your pod. Running away from them is not a viable solution.
User avatar
allikat
Deadly
Deadly
Posts: 191
Joined: Tue Jan 19, 2010 5:45 pm

Post by allikat »

Thanks AC, time to cook things up until the required result is gained.
Commander Monty, a Python Class Cruiser driver :D
Iron assed bulk haulers for the win!

Of the two trumbles which escaped today from Lave station, only 473 have been located....
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

allikat wrote:
Thanks AC, time to cook things up until the required result is gained.
Others have found tearing through the atmosphere of a planet at low level is also effective and more controllable...
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
Commander Trigg
Competent
Competent
Posts: 60
Joined: Thu Feb 18, 2010 5:49 pm

Post by Commander Trigg »

I didn't take the trumble mission when it was offered - I assume I can edit the line in my save file to something so that I can take it now, or is it not worth that much effort?
Now over 1000 confirmed kills. Bring on the bad guys!
User avatar
Loxley
Deadly
Deadly
Posts: 148
Joined: Sat Jan 30, 2010 7:44 pm
Location: Chatham, England

Post by Loxley »

I think it will be offered again if your cash level dips below the threshold (just over 6000 I think) and then breaks it.
Both pods oxp. and personalities oxp. also provide a chance to gain a trumble, just make sure you have plenty of BBQ sauce on hand. :twisted:
"There is still much music to be written in C major" Stravinsky
User avatar
Zieman
---- E L I T E ----
---- E L I T E ----
Posts: 680
Joined: Tue Sep 01, 2009 11:55 pm
Location: in maZe

Post by Zieman »

Well, if you played the Commodore 64 version of ELITE back then (like I did - nobody guessed that, right :P?), trumbles are a must :twisted:.

Don't know if its worth the effort, but it does add flavor to the game. Be warned, the damned things can be annoying. Quite easy to get rid of though.

Really, a nostalgia element to some of us.
...and keep it under lightspeed!

Friendliest Meteor Police that side of Riedquat

[EliteWiki] Far Arm ships
[EliteWiki] Z-ships
[EliteWiki] Baakili Far Trader
[EliteWiki] Tin of SPAM
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

Loxley wrote:
I think it will be offered again if your cash level dips below the threshold (just over 6000 I think) and then breaks it.
Both pods oxp. and personalities oxp. also provide a chance to gain a trumble, just make sure you have plenty of BBQ sauce on hand. :twisted:
There’s no need to drop below the threshold (6553.5 credits). After you refuse to buy a trumble, there’s a 2 % chance per jump that it’ll start being offered again as long as the other criteria are fulfilled.
User avatar
Cmdr Wyvern
---- E L I T E ----
---- E L I T E ----
Posts: 1649
Joined: Tue Apr 11, 2006 1:47 am
Location: Somewhere in the great starry void

Post by Cmdr Wyvern »

So, talking of BBQ trumbleburgers, are we? Yes, you definitely want them well done, with an ale or beer of choice.
Of the two trumbles stolen today from Lave station, only 473 have been recovered
Trumbles are rarely reported stolen, and oddly enough, nobody wants them back. Even a certain small grey feline from Orrira rather well known for peddling the things has problems getting rid of them.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
User avatar
allikat
Deadly
Deadly
Posts: 191
Joined: Tue Jan 19, 2010 5:45 pm

Post by allikat »

Ahruman wrote:
Loxley wrote:
I think it will be offered again if your cash level dips below the threshold (just over 6000 I think) and then breaks it.
Both pods oxp. and personalities oxp. also provide a chance to gain a trumble, just make sure you have plenty of BBQ sauce on hand. :twisted:
There’s no need to drop below the threshold (6553.5 credits). After you refuse to buy a trumble, there’s a 2 % chance per jump that it’ll start being offered again as long as the other criteria are fulfilled.
There are statements in the script which implies the percentage drops even lower once you turn them down a few times.
To ensure being offered, look in your save file for the following line:

Code: Select all

	<key>mission_trumbles</key>
	<string>NOT_NOW</string>
And replace "NOT_NOW" with "BUY_ME" or

Code: Select all

	<key>mission_trumbles</key>
	<string></string>
And you are, as always, right oh dear Lizard, perhaps "escaped" is a better word...
Commander Monty, a Python Class Cruiser driver :D
Iron assed bulk haulers for the win!

Of the two trumbles which escaped today from Lave station, only 473 have been located....
Post Reply