Tivva wrote:Screet wrote:Hi,
there's a typo in both caduceus alpha and omega. The eject position of these ships is wrong, rendering fuel tanks, guardians and mines unusable. Ejection of cargo also is not shown.
Easy fix: open the shipdata.plist and view the values for the eject position. The last number needs a . behind the first value, then the cargo and such are being ejected slightly below the ship. Maybe it should even be a 0.x number, but as the . after the first digit seems to work nice, I don't have much interest in trying
Screet
Hi Screet
Text edit for dummies required...
Current shipdata.plist line reads
Code: Select all
<key>aft_eject_position</key>
<string>0.017906 -6.275644 -40.161734</string>
where do i put the .?
Cheers
Tiv
Are you flying a caduceus, a caduceus alpha or a caduceus omega?
The eject issue related to the caduceus alpha and caduceus omega, built in the neocaduceus.oxp. caduceus.oxp is not effected. I would suggest upgrading but it's not essential. Here is a link to the neocaduceus.oxp
http://www.crimsonforge.co.uk/cloister/neocaduceus.zip
If you do wish to upgrade, and your currently flying a caduceus, I would download the neocaduceus.oxp, archive a copy of your save file (for safety) and replace the caddy your currently flying with the neo.
This can be done by opening your save file in a text editor, finding the line that looks like this:
<string>ship_desc</string>
<string>caduceus-player</string>
with this:
<string>ship_desc</string>
<string>caduceus-alpha-player</string>
Then you should be flying the deep green super nasty with spinny engines. There is no need to remove the original caduceus.oxp from your addins file but the neocaduceus.oxp is meant as a replacement (the ships are practically satistically identical apart from a number of user requested fixes of course).