ffutures wrote:Updated today; second combat I was in the cat was (presumably) injured and marked as Ship's Cat Stray N/A or words to that effect.
Granted "N/A" is probably not the best description for an injured
cat.. I didn't look into possibilities to rephrase that yet..
ffutures wrote:I've now made two flights, ending up at Xevera (TL 15), but can't apparently buy a "repair" or delete him from my equipment list, [...]
Yeah, well.. that's an artifact of the original code which I didn't address in the new version..
I'll fix that in the next release.
ffutures wrote:and for the first time in ages there are no cats on sale in ship's equipment.
Come on,
Cat's are precious, furry and everyone likes them! You can't just buy a
cat at every single station, ya know?
Actually I considered this a shortcoming of the original code, so I reduced the opportunities to buy cats quite a bit.
ffutures wrote:Could this be because Stray has no initial cost so it can't work out a cost for repairs?
Nope, not related at all
ffutures wrote:OK, after seven or eight more stops the repair finally came up - free - on the equipment purchase list as "repair existing system."
Why the delay? Seems a bit unkind to the cat. Or has he just been slowly healing and finally got better?
The "repair" takes you 1/2 * 9/.3 = 13.5 stops on average. You were pretty lucky to get it after eight stops.
Also, you should have to pay a doctor/nanobots to heal your
cat..
It doesn't make much sense to calculate the price for the repair from the original price...
I'll add that to my todo list.
ffutures wrote:Forgot to say that once the cat was "repaired" I was offered other cats again.
This should be completely unrelated. If you didn't get any opportunity to buy another
cat/dog in the meanwhile,
you were quite unlucky.. There should be one at about every 3rd-4th station if you don't own any other cats.