Rough Guide to the Ooniverse
Posted: Mon Mar 10, 2008 3:33 pm
Following on from discussions about "gameplay-in-the-head" and other issues relating to immersing players in the glories of Oolite, I'd like to suggest we produce some supporting material which could perhaps be packaged in with the game download as a PDF and/or put online. This would not be a manual -- more a set of background material about the Ooniverse which could help put new players in the right frame of mind.
Now, as I think about this, it becomes trickier. I don't want to try to create some sort of "definitive" version of Oolite, or try to impose my own or anyone else's imaginings onto the game (in any case, my own personal imaginings are nowhere near canonical, insofar as any such consensus exists: apart from anything else, inside my head Frontier and its successors don't exist). So: stuff will need to be general. It will need to avoid specific references to other material elsewhere, in different games or on different websites. It will have to be about, and should be made to enhance, how it feels to play Oolite. I see no harm in making references to existing (or even planned or half-dreamed) OXPs, though: consistency is the hobgoblin of small minds! It's mood and ambience we'd really be looking for. The Dark Wheel contained casual reference to all sorts of non-existent stuff, and was all the better for it.
The Rough Guide would consist of stuff like (but not limited to):
1) magazine-style articles, "how-to"s etc. and tips from veterans (not all of which need be practical within the game: advice on where to find the best Arazaezian Wolf-burgers, for example, or even Managing a Multispecies Crew would be just as good, if not better, as another How To Dock manual);
2) interviews with pilots, reminiscences, rambling stories overheard in bars, and big fat lies;
3) detailed descriptions of trade items, of new pieces of kit, and critiques of ships;
4) discussions about (in-game) politics, governments, planets, personalities, different types of pilots, and so on;
5) other, better stuff!
Queries, thoughts, suggestions, contributions, abuse etc. all welcome.
Now, as I think about this, it becomes trickier. I don't want to try to create some sort of "definitive" version of Oolite, or try to impose my own or anyone else's imaginings onto the game (in any case, my own personal imaginings are nowhere near canonical, insofar as any such consensus exists: apart from anything else, inside my head Frontier and its successors don't exist). So: stuff will need to be general. It will need to avoid specific references to other material elsewhere, in different games or on different websites. It will have to be about, and should be made to enhance, how it feels to play Oolite. I see no harm in making references to existing (or even planned or half-dreamed) OXPs, though: consistency is the hobgoblin of small minds! It's mood and ambience we'd really be looking for. The Dark Wheel contained casual reference to all sorts of non-existent stuff, and was all the better for it.
The Rough Guide would consist of stuff like (but not limited to):
1) magazine-style articles, "how-to"s etc. and tips from veterans (not all of which need be practical within the game: advice on where to find the best Arazaezian Wolf-burgers, for example, or even Managing a Multispecies Crew would be just as good, if not better, as another How To Dock manual);
2) interviews with pilots, reminiscences, rambling stories overheard in bars, and big fat lies;
3) detailed descriptions of trade items, of new pieces of kit, and critiques of ships;
4) discussions about (in-game) politics, governments, planets, personalities, different types of pilots, and so on;
5) other, better stuff!
Queries, thoughts, suggestions, contributions, abuse etc. all welcome.