To anybody interested. I've released a new version that saves the market of any station when visiting it and on re-visiting the system adds the cooldown effect to it. I've also extended the cooldown effect to last for 10 jumps so that the effect is more visible.
I've been naughty here, I forcibly add the cooldown effect to all stationary stations. My excuse for doing so shall be that this is a highly experimental OXP and this way the effect can really be tested. If this one takes wind, I'll add some sort of do_not_touch_this_market switch somewhere.
But for now, enjoy a little less profitable trading.
[Wip] Market Cooldown
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Re: [Wip] Market Cooldown
Wiki page now up.
http://wiki.alioth.net/index.php/Market_Cooldown
Contains ruminations about the viability of Market Cooldown which should be edited at will.
http://wiki.alioth.net/index.php/Market_Cooldown
Contains ruminations about the viability of Market Cooldown which should be edited at will.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?