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Oolite Keymapper
Posted: Sun Jul 26, 2009 2:20 pm
by Greyman
Recently there was a discussion about some keys not working on international keyboard layouts. So I had the idea to update the Oolite keymapper. Cap'n Hack - the original author - was so kind as to give me access to his work.
Well, I just added those keys that were introduced since version 1.65 and it seems to work on my Macbook and Oolite 1.72.2. Maybe someone is willing to try this and give some feedback. It should be a bit of a help to new players.
Get it here:
http://www.box.net/shared/zuchq02ix3
It's just a quick update. Maybe in time I will try to give this baby a nice user interface - but my programming skills are somewhat limited.
I guess it is safe to say that the source code (REALbasic) is also available through me if someone is interested.
*EDIT*
edited new download location
Posted: Sun Jul 26, 2009 2:55 pm
by Rxke
Hey! Good job!
Didn't test the new version, but I know the keymapper was one of those niceties from way before 1.65;
God, I sound old...
Posted: Sun Jul 26, 2009 8:08 pm
by Kaks
Nice! Plus there's a free linux version of REALbasic for open source projects, hopefully the new keymapper will show up that platform too!
Keymapper for Linux
Posted: Mon Jul 27, 2009 2:58 pm
by Greyman
As I don't have access to a Linux computer anymore I would appreciate it if somebody was willing to compile the source code for that OS. My REALbasic only works for Mac OS X (I think it's called Personal Edition).
As I understand it, REALbasic's big advantage is the possibility to compile any project cross-platform for the three major OS. If there is someone out there with REALbasic on Linux ond Windows I'll be glad to share the code.
Posted: Fri Jul 31, 2009 10:21 am
by Commander McLane
First of all thanks for the good work, Greyman!
May I come forward with a final request? The keymapper that came with 1.65 had a version-number, 1.40, it was actually called "Oolite Keymapperv1.40". It would be nice to increase the number to indicate your changes.
It also came with a Readme. So it would be nice if you could amend that as well, together with increasing the version number to something of your choice (probably 1.72.2.1, so that everybody knows at once which version of Oolite it is good for).
Just in case you don't have it, here's the content of the Readme so far:
Oolite Keymapper v1.4
This utility will automatically generate a
key config file for Oolite in the same folder as this document. Open the utility and follow the simple instructions to set up the file, and then simply copy it into the AddOns folder in the same folder as Oolite. Then its just a matter of opening the game and using your new
key setup
Note: to set your controls back to the defaults, simply delete the keyconfig file from the addons folder.
Keymapper by Cap'n Hack (
http://www.capnhack.com )
Oolite is available from:
http://www.aegidian.org/oolite/
Posted: Fri Jul 31, 2009 11:15 am
by Greyman
Well, thanks for the thanks
I will put a Readme and an executable with a proper Version number into a small ZIP-file and post the address here. I guess it'll be done by tomorrow evening - today we have such a good weather that I wasn't even thinking about spending much time at my Mac
Done
Posted: Fri Jul 31, 2009 12:20 pm
by Greyman
OK, couldn't live with the situation
So even though the sun is shining I just put together a ZIP-File with readme and everything. I decided to make the app version 1.7.
You can now get it from here:
http://www.box.net/shared/zuchq02ix3
Have a nice day!
new version
Posted: Mon Aug 03, 2009 6:13 pm
by Greyman
Found a bug yesterday which turned out to be one of those unfortunate typos
A new version has been uploaded. You can get it from box.net.
http://www.box.net/shared/zuchq02ix3
Greetings,
Greyman
Posted: Sat Mar 06, 2010 12:14 pm
by Greyman
Another bugfix / maintenance release of the Keymapper now at version number 1.7.2.
I have added the
key for targeting incoming missiles which was missing somehow. Right now I guess all possible
key commands are now customizable. If not, please tell me
So far the Keymapper application has been downloaded almost 100 times since I first updated Capnhack's original Keymapper for version 1.65 of Oolite. So there seems to be quite a demand.
The download location hasn't changed and can be found in my signature. I still don't have a way to compile a Windows and Linux binary since this would require a rather expensive license for RealBasic. So if there is someone out there willing to compile those binaries please drop a note.
A question to the developers: Will there be any new keyboard commands in 1.74? having looked at the nightly build for Mac I didn't find anything new in the keyconfig.plist.
Another question: As there is only a binary do I still have to name any licenses. If this is indeed the case I would ask for a suggestion to what kind of license since I'm not up to date on this topic.
Greetings, Greyman
suggestions
Posted: Sat Mar 13, 2010 1:44 pm
by maik
Hi,
thanks for posting the keymapper, I just tried it out :)
A few suggestions for further improvements:
* show the currently active key for each function. I haven't memorized all keys yet (some I came across I didn't even know existed). So I either have to look it up in the manual or mess it up... :s
* provide a skip option if I don't want to change that particular key. In my case, I only want to change one key (message log), not all of them.
* alternatively, show all keys on one screen and allow me to select the one I want to change.
Cheers,
-Maik
Posted: Sat Mar 13, 2010 2:09 pm
by another_commander
Greyman wrote:A question to the developers: Will there be any new keyboard commands in 1.74? having looked at the nightly build for Mac I didn't find anything new in the keyconfig.plist.
The only new
key I can think of for 1.74 is Ctrl when Advanced Nav Array is active, which switches route optimization mode to Time instead of Distance (least number of jumps). The same
key, pressed together with Shift+M in fullscreen mode, will switch to mouse control with left-right axis mapped to yaw instead of roll. This
key is hardcoded in both cases though, so I am not sure you will need to make use of it in the keymapper app.
Posted: Sat Mar 13, 2010 2:29 pm
by Greyman
Thanks for the replies.
@maik:
I'm working on it. But I'm not very good at programming and rather short on time. So I'll have to ask for some patience
Greetings,
Greyman
Posted: Sat Mar 13, 2010 3:35 pm
by maik
No worries, I don't expect 24h turnaround times ;-) Thanks for taking it up!
Cheers,
-Maik
Posted: Sat Mar 13, 2010 5:26 pm
by Rxke
BTW, I sticky-fied this topic, the keymapper is an important piece of the puzzle, IMO
Beyond the mapper...
Posted: Sat Oct 16, 2010 6:33 am
by GrinNoCat
Ok, I have looked through the forums and done a number of searches and I cannot find anyway to map some of the command functions to alternate keys so I am asking for help. Yes, I am on a mac and posting in the mac section!
Examples:
I rock on the 10key pad so I would want to map all ship controls and common battle elements over to the num keypad. However this interferes with view selection (front, back, left and right) which I would shift to other keys if I could.
I would also like to shift the doc menu keys to their actual F-Key so that they match the graphics, or maybe a modified number key (like option or command 1-8) so that they don't conflict with the mappings of the combat keys.
I examined the keycommands.plist in the add-ons folder and I also opened the package contents of the oolite "game" to review the keycommands.plist there. I also browsed other potential plist files to see if they were contained within them. I came up empty all-round, perhaps because you can't do it - however I am hoping that it is my ignorance instead.
Anybody provide some help here?
BTW: Handy little application I found on the web called "Full Key Codes" that will let you get the key value of any key combination on the mac. As a forum n00b I can't post a link so you will just have to google it.