No advantage if:spara wrote:gives the player a serious advantage over the npcs. Even when used in the lane.
A) there are a few NPCs with similarly high speed,
B) Torus is not faster than Injectors.
Solution A is reachable with some new NPC-only interceptor ships with extreme max_flight_speed in shipdata.plist matched to player's torus speed and a ship js to check masslocks. Another smarter way is the position updates from FCB, but the whole idea is refused in the previous posts.
Solution B need some TAF to get similar travel times but NPCs with Injectors can follow the player (in lanes also).
The main difference is not game breaking but tactic changing: if player in green alert then not in safe, even if hit "j" enemies can follow him and will attack again when player get masslock (need improved AI).
If player know this then will act differently to prevent overwhelming, will found the game more challenging and finally maybe will say this game is better than before.