It's all possible – although let's face it, it's not, and never will be, up to me! Personally though I think it would be better to make the player start at the bottom, and a Cobra III – even a beat-up, debt-ridden Cobra III – is a long way off the bottom. It would need substantial changes elsewhere in the game to ship stats and prices, too, of course, to build in a proper progress ladder. Or rather a series of progress ladders: one going up the combat route, via (say) the Krait and the Asp to the Fer-de-Lance, and one going up the merchantman route, via the Moray and Cobra I before splitting off to the Cobra III on one side (for the jack-of-all-trades), and the Python and Boa on the other.Switeck wrote:Tradition is hard to break, so as a compromise...you can start in a Cobra 3, but it was bought on credit.
...Done in such a way you will be forced to pay off the loan for it before equipping it, such as a semi-high interest rate -- though nothing like the Black Monks usury. So maybe about 100-500 credits per jump on a loan of 50,000 credits?
As for how great the player's Cobra 3 is...how about increasing its cost and/or reducing its max speed to 0.30 LM?
The trick is to parcel out incremental awards to the player: lots of little steps, all heading generally upwards. Using the basic ship set, the Cobra III is going to be many players' dream ship: the target to which they aspire. I think it would be a mistake to hand that over right at the start.