I'm afraid I have to make another point (or a couple of them):
Hoopy wrote:but 10Cr isn't enough an enticement to go off and explore.
No, and why should it be? To be precise: Why should there be any enticement to go off and explore other than the thrill of going off and explore? The Ooniverse is big, and
it is exciting all by itself to visit all these different worlds. If a player doesn't feel this, then Oolite, whose
main feature is the open-endedness, is probably not the right game for him. You make also money on the go, and you do that with the traditional methods, but being paid money just for the act of jumping in another system????? No!
I'm worried that palyers are getting bored of Oolite before they've earned to get a new ship or get a galactic hyperdrive or even trek over to the far end of galaxy 1 to do a mission (I've forgotten the name of the OXP but it's right in the far NE corner).
This is not a worry I share (obviously). The incentive of buying a Galactic Hyperdrive comes (latest point!) with the Constrictor mission, which is built-in, so
every player will at a certain point get it.
I also worry that to a new player a forum full of people with a million Cr, 5000 kills and 27 OXPs being played could make them feel 'unworthy' until they spent weeks trundling back and forth for 1000 Cr at a time.
Shying away new forum members could be a point worth considering. On the other hand we usually don't fill up our debates with how much money we have in-game; and the forum has its own rating system, completely independent from your gameplay (I myself haven't played for more than a month, and I wouldn't even dare to ask Dr Nil when he last has actually spent time with the game). So a forum newbie can earn himself a decent reputation just because of his activities here.
And: Why do you assume you have to trade back and forth for weeks? I can't, of course, speak for anybody else, but
at least this is not my own style of playing. Everybody will find out soon what the most profitable trade-routes are, but from most Fur-systems there is more than one Computer-system in reach, and vice versa. So I always have explored new regions of space
while doing my milkruns.
250Cr extra per trip, only if it's to a new system, isn't really that much. It's a long way short of adding 100,000Cr in the save file. But it will encourage exploration, trips to the Tionsla graveyard etc. The game will then be more interesting and before they know it they'll have done 100 jumps and have the cash to upgrade their ship and the kills to take on the interesting nasties in some of the mission OXPs.
It
is that much, if you have a look at the prices for equipment. With 250Cr per jump you would iron-ass your CobraIII in no time, so why would you want to buy another ship at all? And as I said before, anybody who doesn't stick to the same two planets back and forth for weeks (what a boring personality that must be! (no offense meant, if you, dear reader, happen to just do exactly this)), will inevitably come to Tionisla after a short while. It's, after all, quite close to Lave, and not in the far end of the galaxy! The Tianve Pulsar would give you a better point here, probably.
Anyway, my main point is: If it would get so easy to make thousands of credits in a very short time, I would vote for raising the equipment-prices
at least by a factor 50! It's all about balance, and balance is a subtle thing. And I
really feel being awarded 250 credits just for jumping around would
hugely unbalance the game.
Trident down paid me 350,000 Cr, that felt far more like cheating!
Wow! Didn't know that it is
so profitable. Perhaps a bit unbalanced as well?
But point taken - 1 vote for "that's too much free money!"
Exactly. Except my vote goes to "that's
waaaaay too much free money!"
And my second vote goes to:
If you need a financial incentive of this kind in order to
explore at all, then Oolite is the wrong game for you in the first place.