The hand for 16:10 is belong to my son.
My current desire is an UHD TV (16:9) what I plan to use as desktop monitor probably in the not so far future. Unfortunately there are no 16:10 UHD panels (3840x2400) in production. I see the manufacturers finished with 16:10 ratio and force 16:9 in the future.
I don't think a redux version is needed. In 4:3 there is no problem and worth a few extra seconds to download "deluxe" instead. In 16:10 you can use something around width=800 next to height=480 to shrink horizontally. Beter than maintain parallel releases imho.
For some reason (which I don't fully understand), if I try to use "setBackground" for any mission screen with a short range or long range chart on it, the background will appear but the chart will be invisible. So, I'm setting those screens via the plist file (the "short_range_chart_mission" and "long_range_chart_mission" items in the plist file).
Each of those mission screen ID's in the code has a chart on it - therefore I need to skip the "setBackground" and allow the plist file to allocate the background. Does that make sense?
Thanks for that. I'll use that on the next release.
Norby wrote:
You should make a xenon_standard_f5-1.png also.
Ah, my bad. It IS there, but it has a capital F in the filename. OK for Windows, bad for everything else. Fixed for next version, but you can fix it yourself in the meantime.
I've just uploaded version 1.1.0 on both OXP's, but note: I've split the resources into their own oxz, to make it easier to update the config quickly. So there's two downloads required for each OXP now:
For the 16:9 version: Part 1 for the config, Part 2 (36mb) for the resources.
For the Redux version: Part 1 for the config, Part 2 (11mb) for the resources.
Norby, I'm still considering the 16:10 option. Tell your son I'm working on it!
All things going well, I'll try adding this to the download manager tomorrow.
OK, there are now two resource pack options for XenonUI: Pack A for 16:9 screens, and Pack B for 16:10 screens. All available via the Wiki page or through the download manager. You will have to manually download the right pack for your system, though.
OK, there are now two resource pack options for XenonUI: Pack A for 16:9 screens, and Pack B for 16:10 screens. All available via the Wiki page or through the download manager. You will have to manually download the right pack for your system, though.
Norby, I hope your son likes it!
Nice. Thank you!
Could you add dependecies to the packages? I think it would be better that XenonUI is marked as a dependency for Pack A and B.
Hi! I'm using Pack B and I found some little misalignments with the text enclosed in "Functional Menu" and "Sub-Commands" boxes.
In this image you can see that when switching between F3 Ship Sutfitting and Ships for Sale, the highlighed text moves up and down, and so does the text in Sub-Commands.
Similar things happens in F5 Cmdr Profile and Manifest, with one text moving up-down and the one in Sub-Commands moving diagonally.