Cody! What oxp or setting do you use to get such vast and twinkling twinkling little starfields?
If you really want an oxp, [wiki]RealisticStars[/wiki] will add additional stars as well, though not as many as an in Cody's pic; it will also increase the distance to suns and, thus, the time it takes to sun-skim or reach rock hermits on the sun-planet corridor. Those changes can be mitigated by other OXPs if that poses a problem, but it will also decrease the visibility/lighting of objects, which if iirc doesn't have a plug-in fix.
Cody, if I change the numbers in planetinfo.plist as you describe, am I wrong to assume it will be overridden by the oxz? If I look for and find that code in the oxz(guess I have to unpack it?), would that be the best way to increase the background stars?
Thanks fellas. I'm running 1.80, but is there a really compelling reason to move to 1.81? Any drawbacks/bugs/differences in gameplay that argue against making the switch?
Thanks fellas. I'm running 1.80, but is there a really compelling reason to move to 1.81? Any drawbacks/bugs/differences in gameplay that argue against making the switch?
Thanks fellas. I'm running 1.80, but is there a really compelling reason to move to 1.81? Any drawbacks/bugs/differences in gameplay that argue against making the switch?
Cody! What oxp or setting do you use to get such vast and twinkling twinkling little starfields?
If you really want an oxp, [wiki]RealisticStars[/wiki] will add additional stars as well, though not as many as an in Cody's pic; it will also increase the distance to suns and, thus, the time it takes to sun-skim or reach rock hermits on the sun-planet corridor. Those changes can be mitigated by other OXPs if that poses a problem, but it will also decrease the visibility/lighting of objects, which if iirc doesn't have a plug-in fix.
Cody, if I change the numbers in planetinfo.plist as you describe, am I wrong to assume it will be overridden by the oxz? If I look for and find that code in the oxz(guess I have to unpack it?), would that be the best way to increase the background stars?
Been using Realistic Stars & Distant Suns in combo for a while now-- I like the extra space the moved sun gives, but I guess they're overriding the original planets plist, because changing the values as Cody suggested doesn't seem to do anything. I will have to tinker inside the OXP's and see what their settings are.
I'm also very interested in seeing the new features in 1.82-- but I admit I'm pretty attached to my current setup for OXP's and I hope they'll still be compatible!
Reports of my death have been greatly underestimated.
Just started a new game on latest trunk, playing without any mods except for my Font and HUD.
Usually I like to keep a clean sheet, but I recently read that unlawful status expired after a couple of jumps (?).
And this.... this is just too tempting to do a bit of drug/human trafficking
If the law's laser cuts my ship in half, please tell my mother that I was out there saving a lost spacedog.
edit: well. that didn't end well. got fined 1550 credits, which was a lot more than I earned.
"There is a single light of science, and to brighten it anywhere is to brighten it everywhere." - Isaac Asimov
... that didn't end well. got fined 1550 credits, which was a lot more than I earned.
It could've been worse - at least they didn't send you for 'attitude adjustment' on top of the fine.
On occasion, a rock hermit will pay well for narcotics - and they have no docking restrictions.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
One thing I really like about the current game are the groups of bounty-hunters. It's great to see a large varied group of ships together.
I was hanging around outside the local Coriolis (as you do!) when a large group launched...
and was able to catch the last two, a Cobra I and a Ferdy, actually leaving the station.
Commander Smivs, the friendliest Gourd this side of Riedquat.