The only thing still left to do before I can release Anarchies 1.1 is re-working the commodity prices for Salvage Gangs and Hacker Outposts. Somehow they are not as I intended and expected them to be.
As for the equipment: Like in Rock Hermits, equipment prices in both Salvage Gangs and Hacker Outposts are higher than on main stations. Makes sense, doesn't it? All asteroid-based operations cannot compare with the official GalCop stations, as far as equipment supplies are concerned. So prices can be expected to be higher. (And by the way, they are
way higher on a Rock Hermit, than on a Salvage Gang!)
But the Salvage Gangs
do offer bargains. Their
job is to salvage items from the space lines. And of course they can offer these items much cheaper than original ones. These items are marked as 'Item XY (salvaged)', and in their short description you certainly have read that you may expect it to have at least some scratches (all of these stem from ships that have been shot at!).
However, the Salvagers guarantee full functionality. In flight, there is no difference between a brand-new and a salvaged Military Shield Enhancement. The only risk you are taking is that the salvaged equipment has some internal damage which went undetected, and therefore
may break unexpectedly. In which case you can have it repaired at any station with a suitable techlevel. After being fixed, it won't break again.
And this is all explained at length in the manual (read: readMe of Anarchies.oxp).
And the
real reason for docking with a Salvage Gang is a different one altogether. It has to do with a very special piece of equipment, which may help you a lot if you want to get rid of that nasty 'Fugitive' behind your legal status. Said piece of equipment, however, is only available in Slavage Gangs located in
Anarchy systems.